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Burning your way through your enemies - Pyrotech PvE Guide

STAR WARS: The Old Republic > English > Classes > Bounty Hunter > Mercenary
Burning your way through your enemies - Pyrotech PvE Guide

Kinslayer's Avatar


Kinslayer
11.22.2013 , 07:44 AM | #11
Quote: Originally Posted by MVaglin View Post
Mind sharing that rotation?

I know I looked at your earlier parses when you were doing something along the lines of

TD -> PSx2 ->Rail Shot ->
IM -> PSx2 -> Rail Shot ->
En/FM -> PSx2 -> Rail Shot OR Unload -> PS -> Rail Shot
repeat

I used that rotation when rail shot was bugged, due to how easy it is to use. IM lines up perfectly and gets refreshed the second it falls off, and you get to have an almost 100% uptime on the CCG proc. However, when trying to do that after they fixed rail shot, I'm just overheating like crazy.

Regardless, I clearly have some work to do, over 5 minutes I'm missing out on 3 rail shots compared to you and 2 rail shots compared to Odawgg. And my APMS are lower than both (though that is slightly explained by using Unload more frequently)
Sure - what I've been doing lately is:

Opener
TD, EN, Relic + Adrenal, IM, RS, PS, PS (even if proc), RS

Spam
TSO + FM, PS, PS, RS, TD, PS, PS, RS, IM, PS, PS, RS, PS, PS, PS, RS, TD + VH, PS, PS, RS

General Rotation
IM, PS, PS, RS, UL, PS, RS, TD, PS, PS, RS, (if heat > 19 Rapid), IM, PS (x2 if necessary), RS, UL, PS, RS, TD, PS, PS, RS, (if heat > 19 Rapid), IM, PS (x2 if necessary), RS, UL, PS, RS, TD, EN, Relic / Adrenal, PS (x2 if necessary), RS, IM, PS, PS, RS

It's basically the opener and then just cycling between spam and general rotation but there's a couple of things I think are worth mentioning. Firstly, the primary focus here is on proccing PPA as often as possible and with the possible exception of the very first proc I use RS as soon as possible every single time and prioritize it over every other ability. Secondly, this rotation is incredibly light on rapid shots - you should only have to use it once out of the possible 2 places, which is only 3 times in total from a 5 minute parse. And finally, I delay the 2nd adrenal and 3rd relic use slightly to maximize their benefit as I feel they are more useful being used when there's no need to manage heat through UL and rapid shots.

I've had a few things suggested to me which I'm yet to try out but for now this is what I've been using.
M a r i s i
Z o r z

MVaglin's Avatar


MVaglin
11.22.2013 , 09:18 AM | #12
Thanks. Going to try it out more in depth tonight or tomorrow. Like I said when I tied something similar before I had major heat issues and can't for the life of me seeing how that only requires 3 rapid shots over 5 minutes.

Still I've seen your parse, so I can't deny you might be on to something.


Regardless, once I've played around with it I'll add it in to the guide as an alternate priority, or switch it with the one I have in case I find this to work better for me.

I do like the ease-of-use nature of what you're doing at least.
http://www.thecircle-guild.com

Akash - Operative Monzcarro - Mercenary
Erekose - Marauder Shatiro - Assassin

Pyrotech Mercenary PvE Guide

The_Duck's Avatar


The_Duck
11.22.2013 , 10:12 AM | #13
Quote: Originally Posted by MVaglin View Post
Welll, getting your APM up is the best way to start. I strongly suggest you look at Odawgg's arsenal guide and especially read the part about Always Be casting. In short, make use of the action queue so that before you're done with your current attack, the next one is already lined up.

I did a cropepd sample of both our parses at 250 seconds to get a more accurate comparison.

Yours: http://www.torparse.com/a/500371/tim...0/Damage+Dealt

Mine: http://www.torparse.com/a/498894/tim...0/Damage+Dealt

We're the same on the number of Thermal Detonators, so you're using those on cooldown. You have more incendiary missiles than me, which unfortunately isn't necessarilly a good thing. I am a little lax with them at times, but I don't think I miss them that frequently, which means you're sometimes refreshing IM when the dot on it is still running.

Now for the big thing, I have almost twice as many power shots as you do, and 25% more rail shots, while you have more unloads than me. Here of course one follows another, more power shots means more rail shot procs, which in turn means more heat dissipated.

But the main thing to improve upon is to get APMs up and being comfortable with the tighter heat management that entails.
thanks for taking the time to offer some analysis.
If I follow your logic I should have a railshot firing every 6-7 seconds correct?
so 250 / 7 = ~35 rail shots ?

another question:
If Unload procs railshot should I immediately interrupt the Unload cast and fire the rail-shot or wait until Unload finishes?

I definitely am refreshing IM before it finishes (by a sec or 2).
I need to work on my timing for that. I guess I am losing out on firing a Powershot by doing that correct?
- The Duck

MVaglin's Avatar


MVaglin
11.22.2013 , 10:40 AM | #14
I would wait until the unload finishes, then go rail shot, power shot x2 and then you should proc rail shot again.

As far as IM, you shouldn't have to lose out on a power shot. Possibly delaying it for a GCD but as long as you get one PS in within the next 3 GCD after proc:ing PPA, and the second on the 4th GCD it should be fine.

And yes, rail shot should proc every 6 seconds, with a possible delay if you need to fit in rapid shots. So you should land somewhere between 35-40 over 250 seconds, or between 45-50 if you do the five minutes that's sort of the standard for parse comparison.
http://www.thecircle-guild.com

Akash - Operative Monzcarro - Mercenary
Erekose - Marauder Shatiro - Assassin

Pyrotech Mercenary PvE Guide

The_Duck's Avatar


The_Duck
11.22.2013 , 11:36 AM | #15
Quote: Originally Posted by MVaglin View Post
I would wait until the unload finishes, then go rail shot, power shot x2 and then you should proc rail shot again.

As far as IM, you shouldn't have to lose out on a power shot. Possibly delaying it for a GCD but as long as you get one PS in within the next 3 GCD after proc:ing PPA, and the second on the 4th GCD it should be fine.

And yes, rail shot should proc every 6 seconds, with a possible delay if you need to fit in rapid shots. So you should land somewhere between 35-40 over 250 seconds, or between 45-50 if you do the five minutes that's sort of the standard for parse comparison.
I analyzed your 250 second parse against mine (thanks BTW).
What I found interesting is that you REALLY hit that RS every 6 seconds. Almost to the T!
While I am all over the place (even going 10-12 seconds sometimes).

Regarding this I am wondering if you do anything special to be grabbing RS right off proc or is it just you prioritize RS and keep that as your main priority to fire it off ASAP.

Definitely I am not doing a good job of that so I will pay better attention to firing RS as close to every 6 sec as possible.
THANKS AGAIN!
- The Duck

MVaglin's Avatar


MVaglin
11.22.2013 , 12:45 PM | #16
Well, I click on the railshot button 1 second before the second power shot finishes casting every time, since I know that 90% of the time (or so) it'll proc PPA. So I assume it always does.
http://www.thecircle-guild.com

Akash - Operative Monzcarro - Mercenary
Erekose - Marauder Shatiro - Assassin

Pyrotech Mercenary PvE Guide

LordKantner's Avatar


LordKantner
11.22.2013 , 01:43 PM | #17
Everything seems fine here. In full Pyro I usually save Unload for failed procs, and keep to this filler a majority of the time:

RS>PS>[PS]>Insert DoT> RS

Bracketed Power shot being the one procing PPA.

Only thing different here is I will prioritize CGC>TD>FM>IR. Even thought Rail Shot has a nice delay on it, I can do a missile blast after a rail shot to sync up CGC nicely for a while.
Severity Gaming
Kantner - Commando AS / Kingslaya - Mercenary Pyro
Commando - Assault Specialist 2.6 PvE Guide
Gunship Record Holder For Top Kills In GSF

The_Duck's Avatar


The_Duck
11.22.2013 , 03:14 PM | #18
thanks all. I'll work on my rotation and priorities/queuing
- The Duck

odawgg's Avatar


odawgg
11.23.2013 , 09:06 PM | #19
Here's my latest best parse "rotation", I know you were trying to analyze it MVaglin, maybe this will help:

Code:
13:13:08.584   Activates Thermal Detonator
13:13:10.207	Activates	Electro Net
13:13:11.401	Activates	Power Boost
13:13:11.507	Activates	Nano-Infused Attack Adrenal
13:13:11.692	Activates	Rail Shot
13:13:13.287	Activates	Power Shot
13:13:14.985	Activates	Power Shot
13:13:16.499	Activates	Rail Shot
13:13:17.693	Activates	Thermal Sensor Override
13:13:17.993	Activates	Fusion Missile
13:13:19.505	Activates	Power Shot
13:13:21.002	Activates	Power Shot
13:13:22.503	Activates	Rail Shot
13:13:24.002	Activates	Thermal Detonator
13:13:25.497	Activates	Power Shot
13:13:27.001	Activates	Power Shot
13:13:28.505	Activates	Rail Shot
13:13:30.033	Activates	Incendiary Missile
13:13:31.636	Activates	Power Shot
13:13:33.148	Activates	Power Shot
13:13:34.649	Activates	Rail Shot
13:13:36.135	Activates	Power Shot
13:13:37.641	Activates	Power Shot
13:13:39.149	Activates	Power Shot
13:13:40.665	Activates	Thermal Detonator
13:13:40.848	Activates	Vent Heat
13:13:42.154	Activates	Rail Shot
13:13:43.051	Activates	Power Surge
13:13:43.645	Activates	Power Shot
13:13:45.152	Activates	Power Shot
13:13:46.658	Activates	Rail Shot
13:13:48.248	Activates	Incendiary Missile
13:13:49.741	Activates	Power Shot
13:13:51.273	Activates	Power Shot
13:13:52.763	Activates	Rail Shot
13:13:54.258	Activates	Unload
13:13:57.299	Activates	Power Shot
13:13:58.878	Activates	Rail Shot
13:14:00.371	Activates	Thermal Detonator
13:14:01.900	Activates	Power Shot
13:14:03.416	Activates	Power Shot
13:14:04.907	Activates	Rail Shot
13:14:06.389	Activates	Incendiary Missile
13:14:07.891	Activates	Power Shot
13:14:09.398	Activates	Power Shot
13:14:10.897	Activates	Rail Shot
13:14:12.606	Activates	Unload
13:14:15.512	Activates	Power Shot
13:14:17.014	Activates	Rail Shot
13:14:18.510	Activates	Thermal Detonator
13:14:20.015	Activates	Power Shot
13:14:21.525	Activates	Power Shot
13:14:23.022	Activates	Rail Shot
13:14:24.511	Activates	Rapid shots
13:14:26.017	Activates	Incendiary Missile
13:14:27.510	Activates	Power Shot
13:14:29.021	Activates	Rail Shot
13:14:30.520	Activates	Unload
13:14:33.425	Activates	Power Shot
13:14:35.031	Activates	Rail Shot
13:14:37.004	Activates	Thermal Detonator
13:14:38.432	Activates	Power Shot
13:14:40.348	Activates	Power Shot
13:14:41.722	Activates	Rail Shot
13:14:43.206	Activates	Electro Net
13:14:44.707	Activates	Power Shot
13:14:46.214	Activates	Power Shot
13:14:47.741	Activates	Rail Shot
13:14:49.216	Activates	Incendiary Missile
13:14:50.716	Activates	Thermal Sensor Override
13:14:50.813	Activates	Fusion Missile
13:14:52.425	Activates	Thermal Detonator
13:14:53.936	Activates	Unload
13:14:56.835	Activates	Rail Shot
13:14:58.422	Activates	Power Shot
13:15:00.021	Activates	Power Shot
13:15:01.629	Activates	Rail Shot
13:15:03.121	Activates	Power Shot
13:15:04.605	Activates	Power Shot
13:15:06.094	Activates	Power Shot
13:15:07.698	Activates	Thermal Detonator
13:15:09.384	Activates	Incendiary Missile
13:15:10.878	Activates	Rail Shot
13:15:11.186	Activates	Vent Heat
13:15:12.409	Activates	Power Boost
13:15:12.583	Activates	Power Shot
13:15:14.194	Activates	Power Shot
13:15:15.692	Activates	Rail Shot
13:15:17.217	Activates	Unload
13:15:20.114	Activates	Power Shot
13:15:21.615	Activates	Rail Shot
13:15:23.103	Activates	Thermal Detonator
13:15:24.595	Activates	Power Shot
13:15:26.141	Activates	Power Shot
13:15:27.645	Activates	Rail Shot
13:15:29.141	Activates	Incendiary Missile
13:15:30.645	Activates	Power Shot
13:15:32.146	Activates	Power Shot
13:15:33.646	Activates	Rail Shot
13:15:35.155	Activates	Unload
13:15:38.079	Activates	Power Shot
13:15:39.666	Activates	Rail Shot
13:15:41.709	Activates	Thermal Detonator
13:15:43.031	Activates	Power Shot
13:15:44.538	Activates	Power Shot
13:15:46.048	Activates	Rail Shot
13:15:47.647	Activates	Incendiary Missile
13:15:49.252	Activates	Rapid shots
13:15:50.604	Activates	Power Shot
13:15:52.116	Activates	Rail Shot
13:15:53.610	Activates	Unload
13:15:56.606	Activates	Power Shot
13:15:58.211	Activates	Thermal Detonator
13:15:59.718	Activates	Rail Shot
13:16:01.310	Activates	Power Shot
13:16:02.835	Activates	Power Shot
13:16:04.319	Activates	Rail Shot
13:16:05.815	Activates	Incendiary Missile
13:16:07.310	Activates	Power Shot
13:16:08.811	Activates	Power Shot
13:16:10.321	Activates	Rail Shot
13:16:11.825	Activates	Unload
13:16:15.265	Activates	Nano-Infused Attack Adrenal
13:16:15.267	Activates	Power Shot
13:16:16.812	Activates	Rail Shot
13:16:18.312	Activates	Thermal Detonator
13:16:19.822	Activates	Electro Net
13:16:21.318	Activates	Power Shot
13:16:23.011	Activates	Power Shot
13:16:24.626	Activates	Rail Shot
13:16:26.222	Activates	Thermal Sensor Override
13:16:26.322	Activates	Fusion Missile
13:16:27.877	Activates	Power Shot
13:16:29.385	Activates	Power Shot
13:16:30.895	Activates	Rail Shot
13:16:32.348	Activates	Incendiary Missile
13:16:33.976	Activates	Thermal Detonator
13:16:35.462	Activates	Power Shot
13:16:37.111	Activates	Rail Shot
13:16:37.201	Activates	Power Surge
13:16:38.609	Activates	Power Shot
13:16:40.103	Activates	Power Shot
13:16:41.614	Activates	Power Shot
13:16:43.239	Activates	Vent Heat
13:16:43.324	Activates	Power Shot
13:16:44.833	Activates	Rail Shot
13:16:46.328	Activates	Power Shot
13:16:47.865	Activates	Power Shot
13:16:49.336	Activates	Thermal Detonator
13:16:50.831	Activates	Rail Shot
13:16:52.330	Activates	Incendiary Missile
13:16:53.830	Activates	Power Shot
13:16:55.529	Activates	Unload
13:16:58.532	Activates	Rail Shot
13:17:00.126	Activates	Power Shot
13:17:01.633	Activates	Rail Shot
13:17:03.126	Activates	Rapid shots
13:17:04.631	Activates	Thermal Detonator
13:17:06.133	Activates	Power Shot
13:17:07.653	Activates	Rail Shot
13:17:09.131	Activates	Incendiary Missile
13:17:10.629	Activates	Power Shot
13:17:12.140	Activates	Power Shot
13:17:13.660	Activates	Rail Shot
13:17:13.968	Activates	Power Boost
13:17:15.395	Activates	Unload
13:17:18.337	Activates	Power Shot
13:17:19.926	Activates	Rail Shot
13:17:21.615	Activates	Thermal Detonator
13:17:23.041	Activates	Power Shot
13:17:24.546	Activates	Power Shot
13:17:26.046	Activates	Rail Shot
13:17:27.548	Activates	Incendiary Missile
13:17:29.041	Activates	Rapid shots
13:17:30.540	Activates	Power Shot
13:17:32.245	Activates	Unload
13:17:35.233	Activates	Rail Shot
13:17:36.834	Activates	Power Shot
13:17:38.369	Activates	Rail Shot
13:17:39.966	Activates	Thermal Detonator
13:17:41.467	Activates	Power Shot
13:17:42.982	Activates	Power Shot
13:17:44.474	Activates	Rail Shot
13:17:45.968	Activates	Incendiary Missile
13:17:47.467	Activates	Power Shot
13:17:49.208	Activates	Power Shot
13:17:50.817	Activates	Rail Shot
13:17:52.324	Activates	Electro Net
13:17:54.059	Activates	Power Shot
13:17:55.480	Activates	Power Shot
13:17:56.983	Activates	Rail Shot
13:17:58.581	Activates	Thermal Detonator
13:17:59.794	Activates	Thermal Sensor Override
13:18:00.088	Activates	Fusion Missile
13:18:01.647	Activates	Power Shot
13:18:03.144	Activates	Rail Shot
13:18:04.650	Activates	Power Shot
13:18:06.151	Activates	Power Shot
13:18:07.648	Activates	Power Shot
13:18:09.159	Activates	Rail Shot
You'll notice I proc'd PPA 3 times with UL, the first one I really rolled the dice on since I hadn't even fired a power shot yet, the other 2 I felt my heat was low enough to justify it and I got lucky on 2 of them since my next power shot following the Rail Shot still proc'd a PPA...

DieGhostDie's Avatar


DieGhostDie
11.25.2013 , 11:56 PM | #20
I haven't been playing my Merc for a while but I did test out Vaglin's and Pizza's rotations...

Dear god, I was shown the light.

http://www.torparse.com/a/505249

2908 DPS

My Mercenary was mostly in 72 gear (No Crit Mods, 1 Microfilament Implant, 1 75 Armoring on Belt, UW SA and BA Relics)

Well, time to roll Pyrotech in raids!
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