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I have a serious question for the SW:TOR community: Does Healing get any easier? :'(

STAR WARS: The Old Republic > English > Classes > Jedi Consular > Sage
I have a serious question for the SW:TOR community: Does Healing get any easier? :'(

Catrah's Avatar


Catrah
12.23.2011 , 10:59 AM | #31
Quote: Originally Posted by Nicarras View Post
You realize your class plays exactly like a Disc Priest in the 'other game' right?
Except for the TOR analogues of Riptide, Ancestral Healing and Swiftmend w/ Efflorescence.

Plus we get a ranged interrupt.

The most disorientating thing for me is the toolkit is all over the place. They seem to give you a little bit of everything but it all feels completely inadequate when the situation goes to complete hell like pulling a second group by accident. No output cooldowns, no force reduction cost cooldowns, no tank cooldowns, no tranquility.

The whole point of these is that judicious use of cooldowns provides an additional level of skill based metagameplay. Without them having someone make a mistake becomes purely punitive and vindictive to the player.

You all can walk both ways uphill in the snow if you want but this isn't 1999. We don't train to zone anymore and we shouldn't put up with crap toolkits.

Sindorin's Avatar


Sindorin
12.23.2011 , 11:19 AM | #32
Quote: Originally Posted by Kernunno View Post
Are you sure your tanks are tanks? Not all juggernaughts and guardians are specced for tanking but a lot of people think merely having the advanced class is enough to be a tank. Tanking is a dps specc will mean they take a lot more damage.
Wrong. Tanking is a THREAT spec. Healers can out dps a tank, and still not get bitten. Why do you think there is a dps and then a separate tank tree for guards?
< White Rose >
For The Republic!
Oya, Surtr! Ni su'cuyi, gar kyr'adyc, ni partayli, gar darasuum!

Wattser's Avatar


Wattser
12.23.2011 , 12:26 PM | #33
Quote: Originally Posted by TaramCaldar View Post
Speaking from my EQ1 days... the learning/teaching tool is simple:
Let idiots die
Problem is people have been brainwashed by WoW and other games with addons and tools to make it so you can heal with 1 click or 1 button over and over. the "problem" people find with this healing is it takes thinking. Spend your points right, know what your group is doing and the biggest, situational awareness. Imo the only part of a game that should be easy is getting past the login screen.

TrevNYC's Avatar


TrevNYC
12.23.2011 , 02:40 PM | #34
Quote: Originally Posted by Sindorin View Post
Wrong. Tanking is a THREAT spec. Healers can out dps a tank, and still not get bitten. Why do you think there is a dps and then a separate tank tree for guards?
There was a typo in the post you quoted. He meant, "tanking AS a dps spec will mean they take more damage," and thus might explain why healing might seem harder if he was healing people who hadn't actually specced in the tank tree.

Catrah's Avatar


Catrah
12.24.2011 , 03:27 AM | #35
Quote: Originally Posted by Wattser View Post
Problem is people have been brainwashed by WoW and other games with addons and tools to make it so you can heal with 1 click or 1 button over and over. the "problem" people find with this healing is it takes thinking. Spend your points right, know what your group is doing and the biggest, situational awareness. Imo the only part of a game that should be easy is getting past the login screen.
You don't heal with one button over and over. That would be silly and also impossible with the mod system. Also, if you can heal with one button over and over (*cough*deliverance*cough*) you can do that equally well with or without mods and macros.

Lugardian's Avatar


Lugardian
12.24.2011 , 03:55 AM | #36
Quote: Originally Posted by Catrah View Post
You don't heal with one button over and over. That would be silly and also impossible with the mod system. Also, if you can heal with one button over and over (*cough*deliverance*cough*) you can do that equally well with or without mods and macros.
I am not quite sure if I am reading this right, are you insinuating that as a Sage Seer you only need to use Deliverance to heal effectively?
If so then you really need to take a better look at the spells and their synergies because you'd be burning unneeded force and very much diminish your healing potential (hps), at the same time.

That being said, Overall though I wouldn't mind a few macros and a better functioning UI (too static and cluncky at the moment), but I am not missing healbot at the moment.

Caspillo's Avatar


Caspillo
12.24.2011 , 09:28 AM | #37
IMO most important thing is to consider this game as tottaly different game than other MMO's . We have to learn from beginnign how to heal here , and what we should use when .
Afte 1 month all should more or less fine . DPS will know what to do , tank will know how to tank and we will be able to heal without issues with 1 dps vs 1 elite [just coz he like ] . We do noth have healbot - thanks god , our UI is not good as it should be , and we are having fun . Thats what i like in this game . I hope that it will stay like that

StratisX's Avatar


StratisX
12.24.2011 , 11:02 AM | #38
Healing is easy period.
The Force shall free me

Moofykitten's Avatar


Moofykitten
12.24.2011 , 11:26 AM | #39
You say you've been reading a guide but it sems like you haven't been paying attention to your character's talent tree or abilities. There is a pefect way to roll out heals that you never run out of force. I haven't run out of force in a long time.

At level 36 you should be able to put the last point into a talent that will give you a free Noble Sacrifice every time you use Healing Trance, which is an extremely powerful healing spell, especially when used after Rejuv. If you're just spamming Rejuv then Deliverance, that's a huge reason you'd run out of force. It's a bomb heal that isn't force efficient. It's kinda the oh **** thing to do when your tank takes a spike of damage, which also shouldn't happen often as you should be putting a bubble on every person in the party as soon as they lose their debuff or their bubble has timed out seeing as how the bubble is bugged atm and a new shield will fall off when the old one would if placed before the old one ran out. (maybe not a bug?)