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I have a serious question for the SW:TOR community: Does Healing get any easier? :'(

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
I have a serious question for the SW:TOR community: Does Healing get any easier? :'(

smore's Avatar

12.23.2011 , 01:10 AM | #21
I'm only lvl32 right now so obviously have no ieda how it goes at 50 but in my experience the beginning of healing as a Sage begins pretty rough, then from about lvl24-25 upwards it gets gradually easier.

I didn't play the other game everyone keeps referencing but i've got a feeling that if it's even easier to heal over there, it must be a sub-par "training ground".

Edit: combat feels responsive enough (to me, anyway), thank you.

Edit 2: while i consider the guide linked earlier a great write-up, i disagree with the idea of spending the first 5 points in Telekinetics. Did that in beta and my early healing performance felt greatly gimped, one of the reasons (among others) being getting Rejuvenate later. In my preference, the Telekinetics points get assigned after Rejuvenate and the associated talents are locked down.
Council of The West

Andaliel - lvl50 Miraluka Sage || Andalei - lvl50 Mirialan Gunslinger

Kernunno's Avatar

12.23.2011 , 01:15 AM | #22
Are you sure your tanks are tanks? Not all juggernaughts and guardians are specced for tanking but a lot of people think merely having the advanced class is enough to be a tank. Tanking is a dps specc will mean they take a lot more damage.
Heisenberg may have been here.

Nicarras's Avatar

12.23.2011 , 04:28 AM | #23
Quote: Originally Posted by Lumpyone View Post
I never did like the healing specs/classes in ''the other game''. I just couldn''t get the hang of it and it never worked for me. However, the Sage does. I love the way healing works for the Sage, the managing of Force and not being required to have everyone at 100% health all the time. I think it will come in time as you get more comfortable with the game.
You realize your class plays exactly like a Disc Priest in the 'other game' right?

underbridge's Avatar

12.23.2011 , 06:43 AM | #24
The problem, especially at early levels, stems from the fact that the healing sage is designed to be heal+CC. At level 20 I remember being in groups with commando's that could heal just as well as I could but got heavy armour and some serious dps, making me feel a bit gimped.

CC requires some intricate group play, communication being the key, yet most early content is designed to be easily survivable by 4 level-suitable players, so there's rarely a need for much strategy and hence, our CC is fairly useless.

As time goes on and thing get harder, it becomes much more useful and for the hardcore PvP and Ops crowd, a full heal spec sage will be considered a requirement for any group.

However, it's anything but easy. I need a completely different toolbar set up for solo, for heroics, ops (even varies between certain ops) and again for pvp, the interactions of your various skills (how to get practically infinite force for example) are *very* complex, you really need to know your stuff, and you really need to know your stuff for what amounts to 4 completely different systems.

In short, if you know your profession inside out and upside down at 50, you'll be loved for it (and very rare), if you're not planning on being your guilds uber healer extraordinaire; tweak for more dps, you'll enjoy the game more.

The crystal is the heart of the blade. The heart is the crystal of the Jedi. The Jedi is the crystal of the force. The force is the blade of the heart. All are intertwined.

mbmag's Avatar

12.23.2011 , 08:13 AM | #25
I leveled a sage to 25 in beta as pure heals and had lots of difficulty. I wouldn't say it really plays all that much like a Disc priest. This time I rolled a shadow (something I regret) but in hindsight I think a lot of my problems might have been related to dps and tanks having no idea how to play their classes.

2 major differences I think exist from WOW:

1. Sage Healers have very limited mana (ok ok force). Some dps or tank standing in bad stuff will get you OOM real fast. In Wow we could have compensated for that for a brief time but here we need to pull them to safety or just let them die. It's a change of perspective for lots of veteran WOW healers.

2. Generally WOW healers want everyone to be at full health all the time which is something very difficult to manage to TOR. We just don't have enough resources to do it unless people play very smart.

Also because Jedi Guardians, Jedi Shadows, and Trooper Vanguards all think they can tank (even if they are not remotely specced for it) they don't think too much about pulling aggro when dpsing. I've been in parties where all the dps were independently tanking their own mobs which is guaranteed to overwhelm the healer. Maybe this will change as people understand their rolls better.

Adnyl's Avatar

12.23.2011 , 08:50 AM | #26
Quote: Originally Posted by TaramCaldar View Post
I never heal people who are playing stupid. I'd rather let them die, even let the party wipe, in order to have them learn how to play properly rather than stressing myself over trying to keep a pack of idiots alive when they're breaking CC, pulling extra aggro we don't need to, etc.
You forget to mention that in the end, if you try to heal the stoopids real hard and the group wipes, they'll think it's your fault you wiped. A lot of melee people tend to ignore anything happening around them. I play support in lotro and sometimes PUGs... ugh.

I'm gonna go shadow when I get to level 10... yeah, shadow. *nodnod*

Khadroth's Avatar

12.23.2011 , 08:51 AM | #27
Quote: Originally Posted by Israel View Post
I play a Jedi Consular.

I've been healing in Warcraft for a while now... I've healed competitive end game on a Paladin, Shaman, Priest and Druid... and I must say, healing on my Consular is like pulling teeth while someone is slamming a sledge hammer into my gut.

The heals are weak and I run out of force way too easily. I wont go into the "no mouseovers" and addons and whatnot... but seriously, the healing arsenal you get and the core mechanics so far is not fun.

Running our of resources is not fun. I'm hoping it may be a gear issue. Can anyone confirm if this gets any better with gear?
At endgame you should never run out of force as a full spec Seer.
The Starwind Legacy Anchorhead (PvP East)
"Tsu" 50 Miraluka Bala Sage "Soge" 3 Chiss Sniper
"Roronoa" 10 Pureblood Sentinel "Ashellia" 12 Borg PT
"Gene" 50 Human Gunslinger "Erza" 11 Human Jugg
"Shocktrooper" 16 Borg Comm "Hei" 1 Chiss Assassin

Idexicon's Avatar

12.23.2011 , 08:59 AM | #28
Healing in this game just plays different than the "game that will not be named" Admittedly my opinion excludes parts of the last xpac because I was sick of it.

The other game felt like it rewarded you for spam healing and having to keep everyone up at 100% all of the time. This game feels less like that especially with a Sage.

Calimwulf's Avatar

12.23.2011 , 09:23 AM | #29
Something I have noticed is that some players are better than others. Nope, hang on, I'm not trolling. This game so far seems to be the epitome of 'The Whole Is Greater Than the Sum of Its Parts.' It is one of those things that people coming from other games may have gotten a bit lazy about. I went through a Flashpoint where 3 + 1 companion, on level, were able to win when 4 players couldn't. That 4th player that left was breaking CC and trying to take elites on 1vs1. Complaining when I wasn't healing him enough and that the Tank wasn't grabbing aggro from him, even though every mob was clearly 'labeled'.
"For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill."

Powerr's Avatar

12.23.2011 , 09:49 AM | #30
Level 50 healers are incredibly OP. Don't worry early on my friend

Nothing can stop Power!

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