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I have a serious question for the SW:TOR community: Does Healing get any easier? :'(

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
I have a serious question for the SW:TOR community: Does Healing get any easier? :'(

amnie's Avatar


amnie
12.22.2011 , 01:53 AM | #11
I don't know, I think the biggest mistake you are making is the comparing to 'that other game'

when you play a new game you need to play .that. game, go with whatever .that. game gives you, and find out how it works. I understand that you do it automatically. maybe I'm lucky here because I definitely didn't expect any of the healer-classes to be played like a minstrel from LotRo

Thealliance's Avatar


Thealliance
12.22.2011 , 01:58 AM | #12
Quote: Originally Posted by quaesitor View Post
I think WoW trained a lot of people who run "Heroics"/Instances to just AOE things down. They don't use CC, they don't mark targets, and they don't even coordinate their attacks.
They jedi leap out of my range, they break the CC I put down, they ignore my markings, and in general, they're a nuisance.

If you're trying to heal those kinds of players, you're in for a world of hurt. It's excellent experience because you're in a constant panic trying to manage your resource bar while "curing stupid". It's not, however, fun.
This is especially good practice as a BH healer since you have to manage your heat and procs correctly or someone is going to die. It is, as you said, stressful as hell though.

Mimzi's Avatar


Mimzi
12.22.2011 , 01:59 AM | #13
SWTOR has the ability for people to rethink how they play. Hitting around level 20 now and it is feeling like an old friend.

Stand back and look at the classes differently instead of expecting them to fit into some other mode from other games. Similarities? Yes... but not identical in every way.

ENJOy!

Kaffeine's Avatar


Kaffeine
12.22.2011 , 02:54 PM | #14
Quote: Originally Posted by quaesitor View Post
I think WoW trained a lot of people who run "Heroics"/Instances to just AOE things down. They don't use CC, they don't mark targets, and they don't even coordinate their attacks.
They jedi leap out of my range, they break the CC I put down, they ignore my markings, and in general, they're a nuisance.

If you're trying to heal those kinds of players, you're in for a world of hurt. It's excellent experience because you're in a constant panic trying to manage your resource bar while "curing stupid". It's not, however, fun.
There's also a big group of KOTOR players who probably have no idea about these sort of MMO group dynamics. You might want to try explaining things to people, taking lead in the group and getting CC targets marked etc etc.

spinedoc's Avatar


spinedoc
12.22.2011 , 04:51 PM | #15
Quote: Originally Posted by amnie View Post
I don't know, I think the biggest mistake you are making is the comparing to 'that other game'

when you play a new game you need to play .that. game, go with whatever .that. game gives you, and find out how it works. I understand that you do it automatically. maybe I'm lucky here because I definitely didn't expect any of the healer-classes to be played like a minstrel from LotRo
I could see how that could be the case, but to a certain extent comparing dungeon runs in this game only it seems much more efficient to just focus on a single target. I don't know how it is end game though, but I couldn't imagine end game flashpoints and raids not requiring some kind of focus so it just seems like we should be learning it from the ground up. I know when I run a fp with my guild and we focus on a single target and I only have to heal one person things go MUCH smoother, I don't find myself low on power and I can actually contribute some dps to the fight, things just seem much more stable and recoverable from an oh crap moment.

It's quite possible this game is indeed meant for players to all semi-tank multiple mobs, but then I would think they would have done away with the classes which are clearly labeled as tanks. I'm just trying to get a grasp of the game and if multiple party members tanking multiple mobs is the way bioware intends group encounters then so be it.

CmdrAwesome's Avatar


CmdrAwesome
12.22.2011 , 05:09 PM | #16
I don't think there is one inherently superior strategy that works everywhere.

Focus fire reduces the firepower from the enemies, while everyone going one-on-one on individual enemies reduces the damage the players need to absorb.

It probably depends on the particular encounter--and the team--which is the most efficient.

Jackobite's Avatar


Jackobite
12.22.2011 , 05:31 PM | #17
I cant get a chance to use lift, most groups are in a MASSIVE rush, out of the three I was just with only one would meditate his health back after a fight, the lowest lvl was jumping out of range into fights at half health.

tbh I''d rather dps.

Lumpyone's Avatar


Lumpyone
12.22.2011 , 05:58 PM | #18
I never did like the healing specs/classes in ''the other game''. I just couldn''t get the hang of it and it never worked for me. However, the Sage does. I love the way healing works for the Sage, the managing of Force and not being required to have everyone at 100% health all the time. I think it will come in time as you get more comfortable with the game.

TaramCaldar's Avatar


TaramCaldar
12.22.2011 , 07:12 PM | #19
Quote: Originally Posted by Jackobite View Post
the lowest lvl was jumping out of range into fights at half health.
Speaking from my EQ1 days... the learning/teaching tool is simple:
Let idiots die

When they ***** about it, explain why they died and what they should be doing to prevent it.

I never heal people who are playing stupid. I'd rather let them die, even let the party wipe, in order to have them learn how to play properly rather than stressing myself over trying to keep a pack of idiots alive when they're breaking CC, pulling extra aggro we don't need to, etc.

stickyricky's Avatar


stickyricky
12.22.2011 , 09:37 PM | #20
I haven't found any content that is hard to heal to be honest. What exactly are you finding hard? The only time I ever struggled for force was in the mando raider's instance on the 4v4 fight, at level 25, but as soon as 1 or 2 dropped is was cleanup. I even switched from heals to balance because healing was easy, and healing is still easy not healing spec'd.