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Galactic Starfighter preview & guides!

STAR WARS: The Old Republic > English > General Discussion
Galactic Starfighter preview & guides!

Iwipe's Avatar


Iwipe
11.14.2013 , 11:02 AM | #1
Hey everyone, the NDA for Galactic Starfighter just dropped and here are some of the info I have gathered to share with you all. Unfortunately, the NDA does not allow us to disclose any screenshots or videos so much of what I am about to share with you is in text format (I know, it is much more enjoyable to watch a video rather than read a wall of text)

I will provide some of the key points here to save time but you can find more detailed info in the links below. I will be also releasing a talent calculator for GS tomorrow which I am quite excited. It is coded with help of some prominent community members. It is quite snazzy looking (at least I think so anyways)

What is GS?
  • Pure space PvP - up to 12 v 12.
  • Totally separate from the ground game, has its own progression, currency but you do gain XP and credits for the ground game.
  • No relation to any of the PvE space missions/reputation etc. Totally separate
  • Brand new characters can participate without having played rest of SWTOR
  • 3rd person view only, no cockpit view
  • No Joystick/gamepad support, might be possible in the future according to devs.

Complexity
  • Part theorycrafting, part pewpewing.
  • Pick from one of 7 possible ships to fly, each have ~10 components (i.e. laser cannon, missile, engine, shield, reactor, thruster, capacitor, and magazine), each component having 3-4 options you can choose (i.e. laser cannons can have Quad Laser Cannon, Ion Cannon, Rapid-fire Laser Cannon, and Heavy Laser Cannon) . Each option has a small talent tree.
  • Companions play a role as well by providing 8 passive bonuses and 1 active ability you can use. They do not fight for you though like in the ground game.
  • Four new companions are provided that are exclusive to GS (they don't appear in the ground game). They are needed for brand new characters that have no companions.
  • You have 5 slots to fill with companions, each slot have a pre-defined roster. You can unlock companions belonging to another class of the same faction (i.e. Sorc can have Blizz as co-pilot)


Ships
  • Three classes available at early access: Strike Fighters, Scouts and Gunships. Bombers available in Feb
  • There is no rock, paper, and scissors. Some loadouts are slightly better than others to deal with a specific enemy ship but skill and upgrades play a huge role on who actually win the fight.
  • Scouts: 2 types, both are fast and agile but have low hull health so they are a bit squishy. Can out run enemy missiles and get to objectives before anyone else. Default scout is light armed but the 2nd scout you can unlock is armed to the teeth (still squishy)
  • Strike Fighter: 2 types, bread and butter of GS dogfighting. Heavily armed with strong hull. One type carry two blasters you can swap in combat while the other one carries two types of missiles you can swap.
  • Gunships: Sniper role class with long range but limited mobility. Can kill enemy ships in 2-3 hits if fully charged up. Need a good aim and steady hand. Vulnerable to fast moving scouts
  • Bombers: Created a ton of balance of issues. Can drop drones and mines which are basically AI controlled and take no skill to hit other players. Mines do AoE damage so not uncommon to see a single mine killing 3 enemy players at once. Only class in game that can heal hull damage, replenish ammo, and drop respawn beacons that allow players to respawn anywhere.


Progression & Pay2Win?
  • Progression in GS is character based and not shared across legacy. You earn ship and fleet requisition at end of each match. Fleet requisition is earned at much slower rate - 5% of ship requisition
  • A typical 10-14 min match can yield ~500- 1000 ship requisition but only 25-50 fleet requisition.
  • Ship upgrades and components are purchased with ship requisitions. A new component takes around 3000-5000 ship requisition to unlock and anywhere from 1500 ship requisition to upgrade for first tier to 20,000 for the final tier
  • Fleet requisition used to unlock new ships and companions (1500 for a companion, 2500 to 5000 for a ship)
  • Ship requisition can be converted to fleet requisition. In the beta it was 1 CC for every 25 fleet requisition converted. This is where pay2win concern comes from since fleet requisition is earned at a much much slower rate otherwise.
  • There will be a cap on requisition on live (not sure daily/weekly) to make it fair for those who don't have alot of time to play.

Maps
  • Two maps in beta, one game mode - Lost Shipyards and Kuat Mesas.
  • Lost Shipyards is an asteroid field with lots of wide open spaces for sniping
  • Kuat Mesa is above Makeb with a big mining drill in the middle objective. Lots of tight spaces and corners to make for some interesting dogfight.
  • Game mode in beta is domination - basically capture 3 objectives and earn points - i.e. alderaan warzone.
  • Objectives guarded by 3 turrets, those who get to objectives early have a slight advantage since they can use the turrets for defense.

Gameplay Mechanics
  • Range: All weapons have a max range they function in. Blasters are in the 4000-6000m range, missiles in the 5000m to 10,000 m range, railguns are in the 15,000 m range. All enemy targets have range indicator so you know exactly how far they are.
  • Power pools and modules: blasters, shield and engine all have a finite power pool that needs to be recharged once depleted. There are also blaster, shield and engine modules (F1, F2, F3) that boost the regeneration of these specific power pools. Swapping to these modules at appropriate situations is key to success (i.e, blaster module allow you to pewpew harder and longer, engine module allow you to use afterburner longer, shield module allow you to survive longer)
  • Hull vs shields: Enemy need to wear down your shield first unless they have shield piercing weapons. After shield is gone then there is your hull, some of which have damage resistance. Shields with shield bleedthrough or weapons with shield piercing can transfer some of the damage dealt to your shields to the hull and are fairly deadly. Weapons with armor piercing can ignore your armor damage resistance. Proton Torpedoes, one of the deadliest weapons, have 100% shield and armor piercing and can kill you in 2 hits (long reload and lock on time and very hard to use though)
  • Some weapons like Ion Missiles/Cannons/railguns deal huge damage to shields but tiny damage to hulls while others like thermite torpedoes deal more damage to hulls with 20% shield piercing.
  • Lock on missile evasion: You need to keep your target inside a circle for a few seconds for a lock on missile to lock on and fire. High damage missiles tend to have smaller circles and long lock on times. To evade missiles, either run out of range (i.e. >7000m for most cases) or use special maneuvers such as Barrel Roll, Snap Turn, Power Dive, and Koiogran Turn
  • Turning: Huge component of dogfight as you need to face your target to fire. Targeted player will try run off your screen and you will need to turn to chase them. Can get locked into a loop where both you and your target are trying to outcircle each other. Scout turn faster than other ships but gunships like a special move that can immediately face them towards their target.

Cosmetics and Cartel Market
  • Only limited preview shown in beta, can buy pre-designed paint jobs, different color blaster bolt and engine aftertrail. 90-240 CC for the most part
  • There are ship skins you can purchase apparently in the game files (not shown in beta). They are labeled as premium ships.
  • Galactic Starfighter section in cartel market, not yet visible.

More ships?
  • Only 7 shown in beta but achievements reference to ~20 ships per faction. Some could be just cartel market skins while others could be more unlocks seen later.
  • 5th class of ships, infiltrators, referenced in the achievements and in some scout abilities. Can stealth. Not likely in the early access release.

Vegabond's Avatar


Vegabond
11.14.2013 , 11:13 AM | #2
Excellent

Copperheadr's Avatar


Copperheadr
11.14.2013 , 11:17 AM | #3
We need a GS Forum !
.

Former Bria resident.

SalvorHardin's Avatar


SalvorHardin
11.14.2013 , 11:24 AM | #4
Thanks for the hard work Dulfy, these guides look really good ^^

Avicii's Avatar


Avicii
11.14.2013 , 11:34 AM | #5
Wow looks like you did a lot of work. Great job and thank you for all the hard work.

Rafaman's Avatar


Rafaman
11.14.2013 , 11:35 AM | #6
You can always count on Dulfy. Thank you!!!

LordArtemis's Avatar


LordArtemis
11.14.2013 , 11:49 AM | #7
Thank you Duffy.

I am very concerned that launching without joystick/gamepad support will prove to have been a huge mistake, once again a misunderstanding of their target audience. Time will tell.

Mike_Bluesky's Avatar


Mike_Bluesky
11.14.2013 , 11:52 AM | #8
There should be pet or mount dedicated to Dulfy (for example as a reward with loremaster achievement). Thank you so much!
I don't have friends but I really want those pets -> referral link (you get free stuff too!)

Mike_Bluesky's Avatar


Mike_Bluesky
11.14.2013 , 12:11 PM | #9
Quote: Originally Posted by LordArtemis View Post
Thank you Duffy.

I am very concerned that launching without joystick/gamepad support will prove to have been a huge mistake, once again a misunderstanding of their target audience. Time will tell.
It's probably more complicated than we think. I would blame this superb engine if I had to guess. Or maybe it would unbalance things more then it's reasonable on launch. Lets just hope it would be implemented some day.
I don't have friends but I really want those pets -> referral link (you get free stuff too!)

YeOldeRepublic's Avatar


YeOldeRepublic
11.14.2013 , 12:16 PM | #10
Thank you very much, Dulfy. I truly appreciate all the work you put in for the community.