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Crowd Controll during Flashpoint

STAR WARS: The Old Republic > English > New Player Help
Crowd Controll during Flashpoint

KingDazza's Avatar

11.13.2013 , 05:37 PM | #1

On my first character and play through. Currently a lvl 39 Commando focused on dps gunnery. I've been enjoying things generally and probably done half a dozen or more flashpoints and many heroics. So by no means brilliant, but generally doing ok.

Anyway, I just did a flashpoint as dps and died in a mob engagement. To which one of the group asked if it was my first time. I said yes to which the player lul and said they could tell. So I gave the polite response of sorry and they then went on to say I need to do cc. Which I understand to mean crowd control and that I needed to do that before fighting. Thing is, what exactly does that mean for me? I have concussive force and a cryo grenade. But as the mob that killed me were at range, what did I do wrong?

Generally the majority of the time I have good time with the groupings I get dropped in, but on the other side I do seem to sometimes meet "experts" telling me how to play, which is fine if I learn and in worst case some folks doing raging at me for not playing exactly how they want me to! But either way I'll keep pushing on through and hopefully get better the more I play (dropping about 40 hours a week into the game). So thoughts and advice for a new comer is welcome.

Loc_n_lol's Avatar

11.13.2013 , 06:14 PM | #2
"CC" in a flashpoint usually refers to minute-long effects that break on damage, so in your case that would be concussive round, one of only 2 abilities that work on both droids and organics. Try to announce before you plan to use it or it will be wasted.

I'm not completely sure what this had to do with the situation at hand, given the sparse details. At level 39 you should be doing maelstrom prison or starting with collicoid war games ? CCWG has a somewhat difficult phase that is made much easier by using the aforementioned CCs (and by understanding that interrupting enemy casting is good and attacking enemies that are immune to damage is bad )

Anyway, as a commando, if you somehow get focus fired by ranged enemies, your best bet is probably to hide behind a pillar/crate/corner/whatever, heal up, and hope the tank notices all the enemies chasing after you. You shouldn't be afraid to get close enough to use your cryo grenade against single enemies, though.

KingDazza's Avatar

11.13.2013 , 06:28 PM | #3
Yeah, this one was CCWG. Funny enough I was just thinking about concussive round after posting. Its something I do use, but I definitely need to get used to using it more in a strategic way. Thanks

Btw we did complete the flashpoint fine and I did some good at least by using concussive force on the enemies on the bridge areas where you have the force fields. Sending them hurtling over the edges saved the group quite a bit of time and effort - loved doing that!

Kufuffelupagus's Avatar

11.13.2013 , 06:41 PM | #4
You haven't given a lot of details about a specific case, so as some general advice I'll agree with the above poster and say that CCing is good, and you should announce when you're doing it and maybe mark the target with a marker that doesn't seem to indicate "attack this please" (like target, gun, and flame seem to- I prefer to mark CCs with lightning, cog, star, maybe shield). These crowd control effects are broken by any damage to the CC'd enemy, so watch out when using area attacks or if you have auto-target on.

Other things you can do to help reduce your chances of dying to mobs is to kill weakest targets first (work your way up from weakest to strongest), let the tank hit groups first so the enemies are focused on the tank while you pew pew them, and if you do find something attacking you either use line of sight (LoS, where you move somewhere the enemy can't shoot at you like the above poster said) or run towards the tank so the tank can hit it and get aggro on it.

You seem to have the right attitude, so stick with it and try not to let any jerks "raging" at you bother you. I still remember when I was first asked to use CC and didn't know what it was...

KingDazza's Avatar

11.14.2013 , 03:11 AM | #5
Oh, so how do you set markers on them? Never seen that done yet. Is this marker something that shows on the map or actually on the target?

Fidelicatessen's Avatar

11.14.2013 , 03:32 AM | #6
Quote: Originally Posted by KingDazza View Post
Oh, so how do you set markers on them? Never seen that done yet. Is this marker something that shows on the map or actually on the target?
Target the mob. Rt-click on the target window and one of the options will be to set a marker (choices are in pull-down menu).

You can do this in PvP, too, and please do when you see a healer on the other side! It calls DPS' attention to it and suggests that they burn that player down first. In PvE these can be used to mark kill order on multi mob kills, but mostly in FPs they are used to denote CC targets.

There is also a way to quickslot this, I think, but I've never figured it out myself.

KingDazza's Avatar

11.14.2013 , 04:01 AM | #7
Thanks for the tip

There's a lot of depth to battles isn't there, or at least more so than first meets the eye. I can see why some spend years perfecting engagements and battle techniques. Good stuff.

200 hours of game time and feel like I'm at the beginning!!

slafko's Avatar

11.14.2013 , 04:26 AM | #8
Seeing how other posters covered your initial question about cc and you've learned how to mark targets, allow me give an answer to this one:
Quote: Originally Posted by KingDazza View Post
But as the mob that killed me were at range, what did I do wrong?
In a situation where a rdps gets killed by a ranged mob the "blame" is, most likely, on the rdps themselves. Several things can be concluded from "I got killed by a ranged mob":

1) The tank did not pay much attention to said mob and hadn't established a proper amount of threat on it,
2) The ranged mob was, in all likelihood, a "gold star" level foe,
3) The RDPS did not follow kill order and/or target of their DPS teammate,
4) The healer would have eventually built up enough threat on said mob and got attacked/killed.

So, what you did wrong was not following kill order (weakest to strongest). The tank was wrong not to pick up that ranged mob. Those kinds of mobs are the most dangerous mobs as far as healers are concerned and a good tank gives them proper attention. However, with your mistake of not following kill order you have inadvertently saved the team from wiping completely (see #4). Because of your tank's lack of attention (#1), your healer was put in danger. You attacking that mob (#3) and subsequently getting got (#2) actually covered the tank's mistake and saved the group from wiping completely.

It's better to sacrifice a dps and live through the encounter that have everyone killed.

That said, you as RDPS are in a uniquely favourable situation of having a clear view of the fight. This enables you to see the tank's mistakes even before they do and time to do something about them; be that CC or building up threat on gold mob so it doesn't rape your healer. This is what makes a difference between a DPS that derps around looking for big numbers on his screen and a DPS that actually pays attention to their surroundings and adopts to them. You have a good start here and if you keep your healer safe, even up to the point of you getting killed - they will love you. After revive, you both can bash the tank for playing badly.

KingDazza's Avatar

11.14.2013 , 04:56 AM | #9
Lol, great post. I think this fully echoes my thoughts on depth!

I'm really glad I aired this with you all, its given me plenty of food for thought. I think one of the things I'll need to also try and adopt is a cool collected mindset, which for me will be easier said than done in some hectic battle scenarios!!! I'll be trying my best at times not to just lose sight of the overall strategy. Of course much of that too will be aided or hindered by how the other group members engage.

Very interesting and adding to my perception of things. Thanks!

EDIT: I remember last night at one point I started to lose the plot and ended up hitting space bar a couple of times by mistake. My group must have just been thinking, ***, why is this guy jumping up and down in the middle of battle lol. Still it made me laugh a hell of a lot and still tickles me now. And at the end of the day, for a game to be giving me that, has got to be a good thing!

slafko's Avatar

11.14.2013 , 06:05 AM | #10
Jumping in battle is cool.

I make my shadow tank jump and launch Project at a mob as opener. Jump and - bam! Mob gets a rock in the face. Or a droid, teehee. Force Pull is another great opportunity to jump because it has both you and the pulled mob in the air at the same time. But the thing I love most about shadow tank is the Spinnig Kick. I can run in, jump and roundhouse kick a mob in mid-air. Timing Spinning kick with Force Pull will make people drool in jealousy.

JK's Force Leap is just awesome when activated from a jump and really shines when you're jumping from a higher position. First boss in S&V gives you the opportunity to jump right back onto him from mid-air. Can't beat aerial acrobatics. We need more jumping.

One of my most epic jumps was at the start of Kademimu flashpoint. Guildie was tanking with her guardian and pushed the first droid off the ledge just as I used Leap. Subsequent freefall resulted in a death but it was terrifyingly awesome as it happened unexpectedly. XD