Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Why are their no macro's again?

First BioWare Post First BioWare Post

blackcerberus's Avatar


blackcerberus
11.14.2013 , 06:07 AM | #131
this discussion will never move forward until people accept (and let sink in their heads) this 3 simple facts:

fact 1
macros dont necessarily have to automate sequences of actions to be macros. you can have incredibly useful 1press-1skill macros

fact 2
macros as explained in fact1 are currently allowed in SWTOR and you bear no risk of punishment whatsoever for using them

fact3
some people are already using them while others not so fortunate cant


13 pages of going in circles discussing if macros are/arent lazy, if you need/dont need to L2P, or how useful is/isnt having a 1-click-autoplay....sigh

so guys, let me refocus the discussion to where it matters:


macros of a certain fashion exist, are currently allowed by the developers, and people using expensive gadgets are taking full advantage of them, but the game itself doesnt offer an UI to use them for free, so without those gadgets you cant use them.


HOW DO YOU FEEL ABOUT THAT?

CarpeSangrea's Avatar


CarpeSangrea
11.14.2013 , 06:12 AM | #132
I just want to macro emotes so i don't have to type the whole thing in every...freaking...time.

Hyfy's Avatar


Hyfy
11.14.2013 , 08:03 AM | #133
Quote: Originally Posted by AlexDougherty View Post
Yes, it depends on how they are set-up, and once you start relying on them it's hard to stop, and they really great players can out-perform them, making them a crutch for players who will never hit the highest level of skill.
I agree they can become a crutch, though I think you may be mistaking me for someone advocating for their use. Quite the opposite actually. I was rather, at least a few posts before this one, questioning the claim someone made that macros don't give someone a distinct advantage. And yes sometimes they can be overdone and become a hinderance instead of a help, but like I said, just because they don't an advantage 100% of the time that doesn't equate to they can't give you an advantage.
US. ARMY Military Police Corps

Sarcasm, a body's natural defense against stupid

Ardarell_Solo's Avatar


Ardarell_Solo
11.14.2013 , 08:23 AM | #134
The ability to activate several abilities/cooldowns in just one GCD is a matter of skill. Not only knowing when to do what should separate players from another, but also pure dexterity. Strongly against allowing macros hence!
El'ethon - Sentinel <Taking the Jawas to Alderaan> Tulak Hord

ImpactHound's Avatar


ImpactHound
11.14.2013 , 09:15 AM | #135
Quote: Originally Posted by blackcerberus View Post
this discussion will never move forward until people accept (and let sink in their heads) this 3 simple facts:

fact 1
macros dont necessarily have to automate sequences of actions to be macros. you can have incredibly useful 1press-1skill macros

fact 2
macros as explained in fact1 are currently allowed in SWTOR and you bear no risk of punishment whatsoever for using them

fact3
some people are already using them while others not so fortunate cant


13 pages of going in circles discussing if macros are/arent lazy, if you need/dont need to L2P, or how useful is/isnt having a 1-click-autoplay....sigh

so guys, let me refocus the discussion to where it matters:


macros of a certain fashion exist, are currently allowed by the developers, and people using expensive gadgets are taking full advantage of them, but the game itself doesnt offer an UI to use them for free, so without those gadgets you cant use them.


HOW DO YOU FEEL ABOUT THAT?
Razer™ can suck my balls.

AlexDougherty's Avatar


AlexDougherty
11.14.2013 , 09:50 AM | #136
Quote: Originally Posted by Hyfy View Post
I agree they can become a crutch, though I think you may be mistaking me for someone advocating for their use. Quite the opposite actually. I was rather, at least a few posts before this one, questioning the claim someone made that macros don't give someone a distinct advantage. And yes sometimes they can be overdone and become a hinderance instead of a help, but like I said, just because they don't an advantage 100% of the time that doesn't equate to they can't give you an advantage.
I get that you weren't advocating them, it was just that your post was the best one to use to add my view, as it was leaning in the direction I wanted to go.
Peace can be found, above all passions. Through passion, I may gain strength.
Through strength, I may gain power. Through power, I may gain victory.
But for every enemy fallen, a new foe rises.
For every chain broken, new chains bind me. Only the Force can set me free.

NoFishing's Avatar


NoFishing
11.14.2013 , 11:21 AM | #137
Quote: Originally Posted by blackcerberus View Post
HOW DO YOU FEEL ABOUT THAT?
I feel you are trying to derail the discusson. The OP and the few agreeing with him want them so they can bind multiple skill activations to a single keypress. An in-game macro system that was restricted to 1-keypress = 1-activation would not satisfy them, or most of the players that either want or use them currently with 3rd party hardware and software.

byteresistor's Avatar


byteresistor
11.14.2013 , 11:36 AM | #138
Quote: Originally Posted by NoFishing View Post
An in-game macro system that was restricted to 1-keypress = 1-activation would not satisfy them
??? That's called a keybind and we already have them so ofcourse it would not satisfy anyone.

NoFishing's Avatar


NoFishing
11.14.2013 , 11:43 AM | #139
Quote: Originally Posted by byteresistor View Post
??? That's called a keybind and we already have them so ofcourse it would not satisfy anyone.
Blackcerberus was referring to a specific (and imo, hypothetical) macro that someone could create where they could just press a single key over and over again and have it send a different key each time it is pressed. As long as this macro did not try to send multiple keystrokes, or implement any kind of timing logic, it would be allowed by the ToS.

So not quite a keybind, but close enough that nobody on either side of the argument is likely to care. And discussing why there is no in-game system that supports such a limited but acceptable macro is a waste of space.

captpickles's Avatar


captpickles
11.14.2013 , 12:43 PM | #140
Look, the whole debate cab stop.

*IF* macros could work, they'd be in the game already. Macros would invite more players to sub, or f2p-preferred and make money because if you make it easier... more people play.

we all know and agree BW and EA are about making money.

so why are they not in the game? Same reason as i said 4-6 pages back. the engine cannot support it.

if it could be done, then there would be money to be made and EA would do it.