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Czerka FPs need to be harder and less rewarding of teh derpderps.

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Czerka FPs need to be harder and less rewarding of teh derpderps.

ekimmak's Avatar


ekimmak
11.11.2013 , 12:36 AM | #11
Quote: Originally Posted by eartharioch View Post
They could at least make it so that you have to leave the water *once* or die in CZ Labs SM/. Just saying.
Oh, but they have. It's called "Go get the complementary medcenter for use, because we don't actually have someone that can heal".
Best way to end Smuggler Act 1 is
Spoiler

You can't make up stuff like that.

znihilist's Avatar


znihilist
11.11.2013 , 02:11 AM | #12
Quote: Originally Posted by TheSupaCoopa View Post
I know they drop blue 66s, but it seem that my PT can just stand in one spot and not die.. I've also never seen any deaths in SM.
In what gear ? I certainly didn't stand in one spot and not die when I was doing it as a fresh 55 (with no substitutable gear).
SWTOR: KotFE, Rise of the Ehh I guess I'll get used to it eventually
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Never_Hesitate's Avatar


Never_Hesitate
11.11.2013 , 04:33 AM | #13
The level 55 HMs (expect for the 2 Czerka) are tuned for 61/63 or are at least doable in that gear.

The 2 sm Czerka are H2+ missions like BT/Esseles, with 58+ gear in a 4 player group they will always feel way too easy.
waiting for ...