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Nightmare Explosive Conflict - Kephess Fight: new mechanic on Pulsar Droids?

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Nightmare Explosive Conflict - Kephess Fight: new mechanic on Pulsar Droids?

NwahsNirom's Avatar


NwahsNirom
11.04.2013 , 08:06 PM | #1
Anyone have any explanation for the big lightning flashing raid-wide damage from the Pulsar Droids that seems to be new ever since 2.3 or 2.4 on Nightmare mode Kephess in Explosive Conflict?

Seen here:

http://www.youtube.com/watch?feature..._87RbTRE#t=211
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Panzerfire's Avatar


Panzerfire
11.04.2013 , 08:33 PM | #2
Quote: Originally Posted by NwahsNirom View Post
Anyone have any explanation for the big lightning flashing raid-wide damage from the Pulsar Droids that seems to be new ever since 2.3 or 2.4 on Nightmare mode Kephess in Explosive Conflict?

Seen here:

http://www.youtube.com/watch?feature..._87RbTRE#t=211
It seems like on the first droid position, even though the purple circle is on the other droid the raid starts taking damage and the visual effect as if they were in a purple circle. Most likely a bug and both droids do damage with only one circle showing.

RikuvonDrake's Avatar


RikuvonDrake
11.04.2013 , 09:54 PM | #3
It's a well known mechanic that is a result of that one-player-outside-the-group is to close, just move that assassin more away from the group-on-droid and it shouldn't be of any issue.

NwahsNirom's Avatar


NwahsNirom
11.04.2013 , 10:22 PM | #4
Yup! I was just about to post that we figured it out organically. Yup, one player just stays far out and there's no problem. Thanks!
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Ebon Hawk | Guild Leader | PvE, PvP, GSF Guild
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