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Future Content...

First BioWare Post First BioWare Post

View Poll Results: Vote for what you want most for future content...Pick up to 5
Class Story 2,635 70.15%
Operations 1,064 28.33%
PvP Content (Warzones, Arena's etc) 1,404 37.38%
Companions 1,057 28.14%
Space Content (beyond what is coming already) 660 17.57%
Planets 1,594 42.44%
Crew Skills and Crafting 634 16.88%
Character Customization Options (Hair, Faces, Body sizes, etc) 927 24.68%
Legacy 952 25.35%
Mini Games (Sabacc, Pod racing, pazaak, etc) 1,423 37.89%
Playable Races 1,100 29.29%
New Class 1,552 41.32%
Other 250 6.66%
Multiple Choice Poll. Voters: 3756. You may not vote on this poll

StarMagus's Avatar


StarMagus
11.08.2013 , 08:25 AM | #441
Quote: Originally Posted by Tatile View Post
The current planets are entire, freaking, planets. They can just add new areas to them.
.
I would hang out on Tython just to hear players of newly created characters go... "Oh when did they add this path next to the temple? Is something cool here... 11112222222.... " followed by them complaining about being eaten by a level 60 monster.

Rhevar's Avatar


Rhevar
11.08.2013 , 08:26 AM | #442
Quote: Originally Posted by Tatile View Post
Who says they need to add new planets to make new class stories?

The current planets are entire, freaking, planets. They can just add new areas to them.

Mostly because I like Dromund Kaas and want to have a picnic in the incredibly deadly jungle of dead Sith and monsters.
They'll just have to put them behind a level restricted speeder or something.
Otherwise clueless noobs are constantly going to wander into level 55 enemies or the like.

Tatile's Avatar


Tatile
11.08.2013 , 08:27 AM | #443
Quote: Originally Posted by StarMagus View Post
I would hang out on Tython just to hear players of newly created characters go... "Oh when did they add this path next to the temple? Is something cool here... 11112222222.... " followed by them complaining about being eaten by a level 60 monster.
We are two people of a cruel nature XD

StarMagus's Avatar


StarMagus
11.08.2013 , 08:31 AM | #444
Quote: Originally Posted by Rhevar View Post
They'll just have to put them behind a level restricted speeder or something.
Otherwise clueless noobs are constantly going to wander into level 55 enemies or the like.
What you consider a bug I consider the ideas best feature.

Rhevar's Avatar


Rhevar
11.08.2013 , 08:38 AM | #445
Quote: Originally Posted by StarMagus View Post
What you consider a bug I consider the ideas best feature.
I thought we already had the bounty hunter event for that?

LeglessChair's Avatar


LeglessChair
11.08.2013 , 08:46 AM | #446
I was attempting to address two different issues. My opinion is that there are plenty of planets and areas on those planets as well. I think the that doing less is more at this point, the game needs sustainability.

  • Cross planet quests could work, (as long as the priority transport is available for em lol.) And they would only have to add new npcs or whatnot on existing maps. I think the bounty brokers thing was a great addition to the game.
  • The idea about letting smugglers and bounty hunters go cross fleet is a great example of that, it encourages people to get involved in some non-scripted game play.
  • An in game-dueling ranking system would be awesome.
  • I don't think pvp needs more maps, it needs Xserver pops. (but 4v4 objetives such as huttball, capture the flag, or VIP on a smaller map might be cool)

I acknowledge my bias.
-OB

StarMagus's Avatar


StarMagus
11.08.2013 , 08:47 AM | #447
Quote: Originally Posted by Rhevar View Post
I thought we already had the bounty hunter event for that?
I'm not saying that my level 55s go to the lowest level planet possible for that very reason.... but I'm not saying they don't.

LeglessChair's Avatar


LeglessChair
11.08.2013 , 08:54 AM | #448
Quote: Originally Posted by StarMagus View Post
I'm not saying that my level 55s go to the lowest level planet possible for that very reason.... but I'm not saying they don't.
It's just as easy to kill ungeared 55's as it is to kill lowbies... and it's much more satisfying

Master_Valen's Avatar


Master_Valen
11.08.2013 , 08:57 AM | #449
Great to have this poll, I prefer numbers over a contest of who can shout the loudest for what they think is best for the game.

I am glad to see class stories are doing so well. For me it's always been the best selling point of this game and what makes it different from other MMOs. Rolling alts has never been so fun as it is in this game. I think the developers originally intended for people to want to see all the class and spend some time on that in stead of endlessly grinding the endgame. At the very least it seems now that this wasn't such a crazy idea after all. Though I have my doubts it will happen, I hope that resources will ben spent again on new chapters in the story.

Apart from voting for class stories I also selected planets and mini-games. With only Makeb and some daily areas (only Oricon was somewhat ok as an area, IMO), we have seen very little new landmass added to the game, compared to some other MMOs. Mini-games were very nice additions to the original KOTOR games and could do so well in a multiplayer environment. Do something with these Nar Shaddaa casinos, please!

Lord_Ravenhurst's Avatar


Lord_Ravenhurst
11.08.2013 , 09:01 AM | #450
Quote: Originally Posted by StarMagus View Post
I'm not sure that SWTOR would care to run with under 50,000 subscribers like SWG did. That's not sustainable, that's a dying game that nobody will take out back and put down for it's own good.
http://www.thenoisecast.com/wp-conte...on-Numbers.jpg
sure make up some more numbers, also compare popularity of MMOs 2003 with 2013, sweet


SWG went down when it was made "more WoW" with less sandbox

and what did developers learn? make another Star Wars WoW attempt smart


As you can see before the combat upgrade SWG had the same number of subs like SWTOR has now, somewhere around 300K