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Remove mine from Corruptor Zero, it's a NiM mechanic.

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Remove mine from Corruptor Zero, it's a NiM mechanic.

NogueiraA's Avatar


NogueiraA
11.04.2013 , 12:10 AM | #1
No, I don't wanna easy fights, don't get me wrong.
I loved wipe and wipe on NiM Dread Guards, the challenge is amazing, but Corruptor Zero already have a very high raid damage (I'm healing so I can tell you). It's healable but it's very tight. For me he is harder than some NiM bosses, and way harder than the other ones from DF. It's more than just "follow the mechanic and we'd be ok".
Following the mechanic or not I see 3~4 people dropping to 15% in one shot from adds at the same time. Adds targeting healers doing 20k 1 hit only. Never saw insane raid damage like this in Hardmode.
This fight really seems like a NiM mechanics in HM mode.

You're trying to fix the mines bug, I ask you to remove this mechanic from HM, work on it and put on NiM with other mechanics working 100%.
Beta tester/Shadowlands.

Wefazuw's Avatar


Wefazuw
11.04.2013 , 01:53 AM | #2
You must be kidding me...Maybe lets remove debuff on Nerfea also or just all debufs on hard modes to make it easier, so even pugs can clear it in 69 gear..

Michka's Avatar


Michka
11.04.2013 , 02:42 AM | #3
Going by http://www.swtor.com/community/showthread.php?t=691930 I think the damage of the mines is broken. There's nothing wrong with the mechanic itself, it's just doing more damage than I think BW intends. The patch where they reduced the damage increase of the stacks is also the patch where the mine started doing a lot more damage. Maybe they did mean to increase the damage and they just said the exact opposite in the patch notes by accident, or it's not intended to do as much damage as it's doing. Given how little effort they seem to put into actually testing the fight in any way, I wouldn't be surprised if it's the wrong damage value.
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dscount's Avatar


dscount
11.04.2013 , 10:52 AM | #4
Same. I'd like to have a HARD MODE fight, but the constant stream of BUGS on this one is just silly.

FIX it or REMOVE the mechanic until you can FIX IT RIGHT.
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RandomXChance's Avatar


RandomXChance
11.04.2013 , 11:10 AM | #5
When the mine was broken and a non-issue this fight was faceroll easy. It should be temporarily disabled if they cannot fix it properly, but go do SM if you cannot handle the fight correctly. Leave HM as it is for players who like at least some challenge.

Bowenator's Avatar


Bowenator
11.04.2013 , 01:09 PM | #6
Quote: Originally Posted by NogueiraA View Post
You're trying to fix the mines bug, I ask you to remove this mechanic from HM, work on it and put on NiM with other mechanics working 100%.
This is absurd. Even with the bugged laser mines (which I agree should be fixed), plenty of guilds are still clearing it. As the poster before me mentioned, it was faceroll easy with the "dud" mines. This probably made a lot of casual HM guilds feel entitled to a clear.

If your raid is taking too much damage, I can assure you that you're doing it wrong. Have your dps and heals stack more or less on the boss and you won't even see the mines appearing in many cases because they'll purge instantly. There's plenty of time to move out a little just before the anti-gravity field or use your speed buffs.

Inquisitors use force speed to escape, bounty hunters hydraulic override, warriors use intercede (for juggs), force camo (for marauders), agents roll. You should be able to stack on or very near the boss and get 1 stack max while still avoiding anti-gravity field.

If you're having trouble during the adds phase, your ranged dps should still stay close to the boss and hit the adds from max range. Your melee dps will be able to leap to Corruptor Zero to cleanse themselves. The key is not waiting on it. For slow classes, on my sorc healer I will even stand near the boss and pull someone in if they're far away or having trouble reaching in time.

Here's an example of most of this in action from a heal perspective: http://www.twitch.tv/original_bro/c/3163308

It's actually a sloppy kill with a few people caught in anti-gravity, but the key is stacking on or near the boss.

Quote: Originally Posted by NogueiraA View Post
Corruptor Zero already have a very high raid damage (I'm healing so I can tell you)..
I'm also healing. I can tell you it's fine as is for HM.

Quote: Originally Posted by NogueiraA View Post
Following the mechanic or not I see 3~4 people dropping to 15% in one shot from adds at the same time. Adds targeting healers doing 20k 1 hit only.
If your dps is dropping to 15% from adds, the adds are either not being tanked properly or dps were not topped off going in. In short, this is a l2p issue.
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NogueiraA's Avatar


NogueiraA
11.04.2013 , 06:42 PM | #7
Quote: Originally Posted by Wefazuw View Post
You must be kidding me...Maybe lets remove debuff on Nerfea also or just all debufs on hard modes to make it easier, so even pugs can clear it in 69 gear..
Nerfea? I don't want it easier, I just don't wanna play a boss totally RNG based. And I think 69 is not viable for this fight atm.

Quote: Originally Posted by RandomXChance View Post
When the mine was broken and a non-issue this fight was faceroll easy. It should be temporarily disabled if they cannot fix it properly, but go do SM if you cannot handle the fight correctly. Leave HM as it is for players who like at least some challenge.
I said that I like challenge, why are you telling me to do SM?
I cannot handle the fight correctly? It wasn't me who did a buff instead of a nerf to the broke mechanic, who's wrong here?

I'll use some of your strategy and see how it goes.
Beta tester/Shadowlands.

RikuvonDrake's Avatar


RikuvonDrake
11.04.2013 , 06:52 PM | #8
Quote: Originally Posted by NogueiraA View Post
who's wrong here?
You are, the mechanics are working perfectly, they only issue you might have with the mine is that it does to much AoE damage, and that is a L2P issue since it comes down to players not moving to the boss fast enough. If adds are doing 20k damage, that means that it'¨s more then one or two focusing down a player and that is tanks not doing their job since they should take the damage. I challenge you do give me a proof of this 20k hit you took as a healer, I think you are totally wrong here just like you are with your entire message in this thread.
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Nursejenna's Avatar


Nursejenna
11.04.2013 , 08:07 PM | #9
Quote: Originally Posted by NogueiraA View Post
No, I don't wanna easy fights, don't get me wrong.
I loved wipe and wipe on NiM Dread Guards, the challenge is amazing, but Corruptor Zero already have a very high raid damage (I'm healing so I can tell you). It's healable but it's very tight. For me he is harder than some NiM bosses, and way harder than the other ones from DF. It's more than just "follow the mechanic and we'd be ok".
Following the mechanic or not I see 3~4 people dropping to 15% in one shot from adds at the same time. Adds targeting healers doing 20k 1 hit only. Never saw insane raid damage like this in Hardmode.
This fight really seems like a NiM mechanics in HM mode.

You're trying to fix the mines bug, I ask you to remove this mechanic from HM, work on it and put on NiM with other mechanics working 100%.
You are doing something wrong then - either you as a healer or your group as a whole. I say this as a healer. The fight was a joke to begin with in terms of healing and could have easily been done with one healer..there was hardly any damage. So now that it is slightly more challenging ppl want to QQ about it? If people are getting that low in that fight even currently - something is wrong. As for the adds...Option A) Your tank sucks at picking up what he should. Option B) Your DPS suck and everything is lingering WAY too long. Option C) You're healing is questionable. Option D) Some combination of the three. FYI - Threat Drops are your friend. Good Luck.
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DieGhostDie
11.04.2013 , 08:09 PM | #10
I would not insist the mines to be a NiM mechanic to begin with. Despite BW unintentionally breaking the purpose of the Concussion Mines, it is still do-able in HM. My guild managed to adapt to a new strategy every week (at the rate of bugs) just so we can overcome its challenge.

We made a jokingly assumption that the next patch, the adds are the Concussion mines itself (Hehe). But still, if BW can find a way to fix the fight, then the fight is adequately "Hard" itself.

I love to see other NiM mechanics other than the Concussion Mine in Corruptor Zero though so let's not go with the "remove the mine" option unless BW can come up with alternate solutions to the problem.
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