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So Gharj is being 'fixed' so we have to fight him now...

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
So Gharj is being 'fixed' so we have to fight him now...

OlosBC's Avatar


OlosBC
10.29.2013 , 09:38 AM | #11
Gharj only takes like 2-3 minutes to kill anyway. EV will still be faster I think. Plus, EV has no trash between council and soa. Though I guess the platforms add as much time as killing KP trash. Soa fight is more fun though, IMO.
Olos - 55 Hybrid Powertech
Fonia - 55 Madness Sorceror
<Dark Fury> of Jedi Covenant
Previously Fonia and Daygoru of Tempest server in SWG.

Leefitzy's Avatar


Leefitzy
10.29.2013 , 03:54 PM | #12
Quote: Originally Posted by akabane_k View Post
i figured ppl avoided kp cause the puzzle fight is annoying to try and coordinate
A few weeks ago we pugged HM KP. My wife and I were the tanks. On arrival at the puzzle no one would admit knowing how to do it. I know the theory, but have never actually done it. The dps and healers argued over who should be moving the puzzle. I even heard one person insist the tanks should do it, which I had never read, seen, or watched before. There was a few minutes of practice before someone got bored and started the fight. There were many mistakes in solving the puzzle. Much swearing from the DPS and healers as to whose fault it was. We spent a considerable amount of time smacking the boss and doing virtually no damage.

We still beat the enrage timer. Or at least the boss died with none of us dying. I'm not really sure which, my wife and I were laughing to hard at the conversations to notice the boss (there were a couple of incredible characters in this group) and trying to remember to tank swap occasionally.

Oh right. A point. Skipping KP because of the puzzle is pointless. Unless the group is under-geared 50s I suppose.

jedimasterjac's Avatar


jedimasterjac
10.29.2013 , 03:58 PM | #13
My guildies (Just 2 of us plus me.) Actually had to force the group our guild was sponsoring not to skip Gharj. Apparently, one person thought this exploit bugged the puzzle sequence, and insisted we skip it. Proved him wrong.

So, at least on Begeren Colony, the exploit may be done due to misinformation, rather than malicious intent.
Quote: Originally Posted by Atticus Finch
“Courage is not a man with a gun in his hand. It's knowing you're licked before you begin but you begin anyway and you see it through no matter what. You rarely win, but sometimes you do.”

ssfish's Avatar


ssfish
10.29.2013 , 07:30 PM | #14
Quote: Originally Posted by Leefitzy View Post
A few weeks ago we pugged HM KP. My wife and I were the tanks. On arrival at the puzzle no one would admit knowing how to do it. I know the theory, but have never actually done it. The dps and healers argued over who should be moving the puzzle. I even heard one person insist the tanks should do it, which I had never read, seen, or watched before. There was a few minutes of practice before someone got bored and started the fight. There were many mistakes in solving the puzzle. Much swearing from the DPS and healers as to whose fault it was. We spent a considerable amount of time smacking the boss and doing virtually no damage.

We still beat the enrage timer. Or at least the boss died with none of us dying. I'm not really sure which, my wife and I were laughing to hard at the conversations to notice the boss (there were a couple of incredible characters in this group) and trying to remember to tank swap occasionally.

Oh right. A point. Skipping KP because of the puzzle is pointless. Unless the group is under-geared 50s I suppose.
2 Juggernaut tanks Interceding to each other at the first panel for tank swap is the only proper way to handle the puzzle.
Lift

Rohgain's Avatar


Rohgain
10.29.2013 , 07:46 PM | #15
Quote: Originally Posted by jedimasterjac View Post
My guildies (Just 2 of us plus me.) Actually had to force the group our guild was sponsoring not to skip Gharj. Apparently, one person thought this exploit bugged the puzzle sequence, and insisted we skip it. Proved him wrong.

So, at least on Begeren Colony, the exploit may be done due to misinformation, rather than malicious intent.
It did bug the puzzle boss. You would get no adds on it if you skipped Gharj.

Justcae's Avatar


Justcae
10.30.2013 , 12:57 AM | #16
Quote: Originally Posted by Rohgain View Post
It did bug the puzzle boss. You would get no adds on it if you skipped Gharj.
That's amazing.

People are so terrible at this game it's stunning.

Euphrosyne's Avatar


Euphrosyne
10.30.2013 , 01:27 AM | #17
Quote: Originally Posted by Justcae View Post
That's amazing.

People are so terrible at this game it's stunning.
I didn't know about the Gharj exploit until this past weekend, when I pugged it with a character that had just reached endgame and wanted to clear the breadcrumb operations missions from her log. Kinda funny that I only found out about it right before they closed the loophole. Or unlucky, depending on how you think about it.

Everything was fine until we reached the lava cave, when half the raid decided to jet off to the other side without asking. The other half had no idea what was going on until we were told. Some of us tried to argue about it - it's an quick, easy fight; there are basically no mechanics; and there were people in the group that could use the gear - but we were ignored.

All the while, the more impatient raiders had already started off from the lava shore toward the pylons, which meant that the group was strung out across a quarter of the map and if anybody got caught we had problems. Naturally, people got caught. A few people had trouble negotiating the lava, died, and elected to release back to medcenter instead of waiting to be revived. Some of them even repeated this comedy of errors after getting back to the lava pool somehow. At the same time, other raiders managed to pull half the trash in the pylon chamber. A few of those pulls were accidents, but a couple were deliberate because some people insisted on killing everything in the way, because that was "simpler". Note that these were the exact same raiders who had insisted that we skip Gharj, because the goddess Irony rules the universe.

So by the time we finally got everybody up to the pylons, we'd wasted something like half an hour due to the fallout from avoiding a five-minute fight that we should've done anyway. Fantastic.

Then our tank turned out to be incompetent at handling the pillars on the final stage of the Soa fight, but that's another story.
Euphrosynē (n., Greek) - "mirth, merriment"

slafko's Avatar


slafko
10.30.2013 , 01:55 AM | #18
I went EV SM with my sent as part of a pug/friends/guildies group of six level 55 chars. Had nothing better to do and I wanted to unlock the red speeder. It was a nice trip down the memory lane, for sure. People falling off bridges, running through lava, getting killed by said lava, messing up the puzzle because apparently "keep hitting left" is too complicated, people wiping the raid on sith bosses, half the team falling to their deaths in SoA encounter... Ah, the good old days.

Rohgain's Avatar


Rohgain
10.30.2013 , 08:14 AM | #19
Quote: Originally Posted by Justcae View Post
That's amazing.

People are so terrible at this game it's stunning.
It is kinda ridiculous how far people will go to get around game mechanics to get something 30 seconds to a minute faster.

Especially at 55, this fight and the pylon fight are trivial.

ATAMIANM's Avatar


ATAMIANM
10.30.2013 , 11:23 AM | #20
Well the exploit is gone now, but last night I did 8-man EV for the first time in months. I think the Gharj fight took less than 4 minutes. He was dead before the adds he spawned.
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