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Sorcerer Changes Brainstorming

STAR WARS: The Old Republic > English > Classes > Sith Inquisitor > Sorcerer
Sorcerer Changes Brainstorming
First BioWare Post First BioWare Post

Zero_Unlimited's Avatar


Zero_Unlimited
11.17.2013 , 02:59 PM | #351
Quote: Originally Posted by fungihoujo View Post
We've been giving great examples of things that could be done for this class for a year and a half, I've little faith anything will be done now.
Yeah Bioware is horrible at balancing classes. It's been what 3 weeks since this brainstorming thread started? Not only have we been ignored this entire time, the 2.5 patch notes are on the PTS and the devs has done nothing to fix sorcerers. We are sub-par in pve and sub-par in pvp. Bioware, I don't know why you favor Warriors and Agents more than other classes, but whatever the reason, you have continuously failed at making Sorcerers anywhere close to the level of viability as these classes. You're done, good game dev team. Just delete the Sorcerer advanced class from the game and give sorcerers a choice to have all their gear/datacrons/quests completed in the equivalent of another Advanced Class. Honestly, I would re-roll but I can't force myself to give up over 1500 hours of gameplay, 100 valor ranks, social X, all datacrons, all companion affection maxed, and all quests done. I should not have to sacrifice all of that because you can not balance your game. I'm at the point now where I'm seriously considering unsubscribing from the game, rather than doing all of that grinding all over again. Why should I redo all of that work because we have incompetent developers?

ishbindeinvater's Avatar


ishbindeinvater
11.17.2013 , 04:13 PM | #352
Quote: Originally Posted by Zero_Unlimited View Post
Yeah Bioware is horrible at balancing classes. It's been what 3 weeks since this brainstorming thread started? Not only have we been ignored this entire time, the 2.5 patch notes are on the PTS and the devs has done nothing to fix sorcerers. We are sub-par in pve and sub-par in pvp. Bioware, I don't know why you favor Warriors and Agents more than other classes, but whatever the reason, you have continuously failed at making Sorcerers anywhere close to the level of viability as these classes. You're done, good game dev team. Just delete the Sorcerer advanced class from the game and give sorcerers a choice to have all their gear/datacrons/quests completed in the equivalent of another Advanced Class. Honestly, I would re-roll but I can't force myself to give up over 1500 hours of gameplay, 100 valor ranks, social X, all datacrons, all companion affection maxed, and all quests done. I should not have to sacrifice all of that because you can not balance your game. I'm at the point now where I'm seriously considering unsubscribing from the game, rather than doing all of that grinding all over again. Why should I redo all of that work because we have incompetent developers?
as a sorc you should make them pay. In fact Bioware made you pay .... 1500 hours is much :-)
ICH BIN DEIN VAAAATEERRRRR !!!!!!!!!!!

Phinub's Avatar


Phinub
11.17.2013 , 04:41 PM | #353
- Fadeout baseline for all specs.
- Blink.
- Instant Whirlwind.
- Make Purge remove all movement impairing effects baseline.
- Proper energy management for Madness.
- Lower cd on polarity shift.
- At least 20m (but preferably 30m) range on electrocute. Seriously Bioware, we're a ranged class.

Though quite honestly sorcs would be mostly fine were it not for the absurd amount of stuns, roots, mezzes and snares in this game.

Quote: Originally Posted by ossssori View Post
They should fix barrier so that we can use emotes while we are channeling it.

It is so unfair that the enemies always points and laughs at us while we do it, and we can't do anything about it.
This one is essential, we need to be able to diss our foes with emotes during barrier. Bioware, take note quickly!
Perí
The Red Eclipse

Laiov's Avatar


Laiov
11.18.2013 , 10:06 AM | #354
Top four for PvE:

  • Sorcs need better dot-tracking. Most importantly, in my opinion, some way in the UI to distinguish our debuffs from debuffs of the same type cast by other players. I need to know if that's my Affliction on the boss or if it's some other sorc's Affliction, so that I know when to refresh. Otherwise my dps suffers. Right now I dislike having other sorcs in my group for this reason.

  • Take Static Barrier off the GCD. I feel like I'm wasting a lot of time casting this and prefer not to cast it as a result. Which is bad, if we're balanced to use it.

  • Because of the combined casting times of Crushing Darkness and Thundering Blast, target switching for Lightning is very slow compared to other dps specs. That particular mob that shows up mid fight and needs to be burned down quickly is standing around for ages while the single target rotation gets started. Add a talent which significantly reduces or eliminates the casting time for Crushing Darkness in Lightning spec.

  • Reintroduce some version of this bug. Make it standard for both sorcs and sages. Being able to off-heal in emergencies in such a way that the outcome of the fight is actually affected was very fun while it lasted.
Main: 55 Sorcerer @ The Shadowlands
Origin: 50 Sniper @ Thana Vesh

MusicRider's Avatar


MusicRider
11.18.2013 , 12:56 PM | #355
A few changes to start balancing sorcs at least from a pvp perspective that can easily make it to 2.5 straightaway:
1) Swap positions of "Fadeout" with "Force Suffusion".
2) Swap positions of "Lightning Barrage" with "Subversion".
3) "Sith efficacy" restores 2% of force instead of 1%.

dscount's Avatar


dscount
11.19.2013 , 10:35 AM | #356
Quote: Originally Posted by AdmiralParmesan View Post
Can we get an actually useful 4 set force master/force mystic bonus for pvp?

yeah that would be great
Heck add 4pc PVE to that mix. Seems like this is pretty common "Crappy 4 pc" set bonus for most classes. You would think they might beef them all up a little bit. I suspect they are some how tied to a technical issue with the engine they have running this game. Cause most these set bonus have barely changed over the last 2 years.
Sage/Sorc Gate 2013 Combat DEV LOL Responses:
"...you must play defensively and make them pay for trying to kill you."
"...require a higher skill level than many players are comfortable with."

darthgamer's Avatar


darthgamer
11.19.2013 , 10:51 AM | #357
I'd also like a spammable ranged attack like snipers mercs etc. Just make shock spammable decrease its dmg some and give it too us god knows it would help madness out in the force dept.
Squadron 11-11-11

Devinia-Hex's Avatar


Devinia-Hex
11.19.2013 , 01:53 PM | #358
As soft as the class is it needs a large Damage increase to be viable. As I've mentioned before the only reason we post high numbers is because we are trying to kill things for a longer period of time because we have a lot of abilities that hit softy.

If we are going to be a Shadow Priest class give us a Sith Form that increases self healing through damage not this 2% for 4 talent points. We need passive crit bonus to dots not a base 3% from the healing tree. Crit is hard to come by and more crit equals less power which means less peak damage.

We don't have a happy medium at the moment. So we need more passive crit to make up for that but overall as a whole we need more damage to be on par with other classes. Ability for ability we are doing less across the board than any other class and other classes can do larger amounts in a shorter time and have more passive increases and bonuses than we do. Look at your killing blows in a game then look at the average deception sin , maurader, jugg or sniper/dps op if they have equal skill and or gear were the same fights you were in they will 99.9% have more killing blows than you. This is because they have more spike damage and don't need long amounts of time to score kills.

Other classes will also have bigger crits some by over 3-4k than our largest in a game. this also goes back to we are chopping down a tree with a hatchet and they are using a chainsaw. Heal mechanics play nothing into dps as we have no benefits of the healing tree so we take knockback while casting and are easy to interupt. So there is no heal to full there is no make them pay because we have a hatchet they have a chainsaw.

The Dev's that posted the responses to the questions posted about sorcs had little to no clue what they were talking about. I would pay them money to have that dev come to my server and get into an arena with 3 other devs and see how many times he heals to full or how many times he makes a group pay. The simple fact is they would run over him like a speed bump and their would be footprints down his back where they walked right over him. That post was an insult to every sorc/sage in the game. if they want to lose a chunk of subscribers they can keep doing what they're are doing.
Dashara Bergen Colony Devinia Hex The Bastion

AdmiralParmesan's Avatar


AdmiralParmesan
11.19.2013 , 03:36 PM | #359
Honestly I think a huge problem for our class is how much damage we can take in a short period of time. It seems ironic that some of the heaviest hitting classes out there also have executes.

Deception sins (Maul 7 - 9k on crit)
Rage mara/jugg (smash 6 - 9.8k on crit)
Marksmen (ambush 6 - 8 k on crit)
Arsenal Merc ( heat seeker 7.5 to 10k crit) no execute however

All while getting hit for executes up to 8k damage. LE SIGH

These are variances of crits I've seen on me while playing on my sorc, mind you in full expertise. When you have two of these classes open on you, you can easily lose around 60% of your health or more almost instantly which puts you in execute range. Thus you end up dying next global. This is worsened by the fact that mara/sniper have healing debuffs which in turn harms the effectiveness of our defense (static barrier, unnatural preservation)

Of course every smart sorc keeps themselves bubbled at all times, but beyond that and good positioning there really ins't anything you can do about it. You have to rely on your allies to peel, taunt, and guard you so that you have a chance. We really should have some better passive survivability because the burst in this game is really out of hand.

Examples might include

Baseline 30% AOE damage reduction
Baseline 30% damage reduction while stunned, mezed or rooted
or 30% damage reduction while under 30% health

Talents to decrease the cooldown on our CC breaker or talents to give defensive functionality to cloud mind would also be welcomed changes

Also force barrier having a shorter cooldown and shorter duration would be a good change.
Depreva (Sith Sorcerer) - Prophecy of the Five-

AdmiralParmesan's Avatar


AdmiralParmesan
11.20.2013 , 03:00 PM | #360
Since no one has posted here in some time, I'm assuming most of us have given up on the idea that bioware is actually listening to this thread, or communicating with us for that matter.
Depreva (Sith Sorcerer) - Prophecy of the Five-