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Sorcerer Changes Brainstorming

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
Sorcerer Changes Brainstorming
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Tazmynn's Avatar


Tazmynn
11.09.2013 , 10:54 PM | #291
Quote: Originally Posted by psybernetic View Post
As far as stances would to, give one for each tree. Corruption's would increase alacrity by X/Y% for self/raid. Lightning's would increase crit by X/Y% for self/raid. Madness would restore resources for X/Y% of damage done for self raid. Extremely rough ideas, but could definitely be useful and bring give reasons to bring sorcs to raids. PvP utility would be there as well.
Crit rating for lightning wouldn't work well since it already has an auto crit.
Tazmynn Madcatter

Tazmynn's Avatar


Tazmynn
11.09.2013 , 11:01 PM | #292
Also, I think lightning needs some sort of interrupt immunity, and an execute using the Force to throw your lightsaber would be great.
Tazmynn Madcatter

Gomex's Avatar


Gomex
11.09.2013 , 11:15 PM | #293
Quote: Originally Posted by Tazmynn View Post
Also, I think lightning needs some sort of interrupt immunity, and an execute using the Force to throw your lightsaber would be great.
Sorcs needing an execute when the other hybrid dps/heals classes don't have one isn't going to "balance" as much as the other issues that desperately needs to be addressed.

verfallen's Avatar


verfallen
11.10.2013 , 12:05 AM | #294
Quote: Originally Posted by Gomex View Post
Sorcs needing an execute when the other hybrid dps/heals classes don't have one isn't going to "balance" as much as the other issues that desperately needs to be addressed.
Pretty much. Altough some of the spec find themselves with talent that simulate one, and that would be interesting to fix the few specs who lack theirs (concealment, lightning and arsenal).

And I don't believe people realize what getting instant TB would cost us. I'm fairly sure BW mean for it to be slightly inferior to Heatseekers people like comparing too. Issue is, its currently there in average (people like the big 12k crits that happens when a merc get his HM to crit while his relics are on, but in average the ability is barely above TB in damage/cast or GCD.

Cutting down 0,5 sec on this, even when looking at a cooldown increase, you'll also see a damage nerf. Either through the crit damage bonus or damage of the ability itself.

Lightning direct damage will never be as impressive as arsenal, since arsenal has absolutely no DoTs ticking.

Subversion could use a redesign to damage reduction or something more useful than force regen lightning doesn't need tough, however instant CD sounds a bit too much for me.

psybernetic's Avatar


psybernetic
11.10.2013 , 02:07 AM | #295
Arsenal's also not as proc-happy as Lightning is. Nothing I've ever seen in any game is, actually. Every single ability Lightning uses procs or is procced by something. Average TB damage is about 6.6k, without the added proc. Raising the cost and CD on it while keeping the autocrit won't justify also decreasing its damage. As it stands, the spec is ok in raids and utterly useless in ranked pvp with Madness's current performance levels.
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verfallen's Avatar


verfallen
11.10.2013 , 12:56 PM | #296
Quote: Originally Posted by psybernetic View Post
Arsenal's also not as proc-happy as Lightning is. Nothing I've ever seen in any game is, actually. Every single ability Lightning uses procs or is procced by something. Average TB damage is about 6.6k, without the added proc. Raising the cost and CD on it while keeping the autocrit won't justify also decreasing its damage. As it stands, the spec is ok in raids and utterly useless in ranked pvp with Madness's current performance levels.
Isn't that many of them, and they have an high enough proc rate to not hurt you very much.

Forked lightning procs are a bit like a critical hit, and happens normally often enough. Chain lightning instant proc is also normally proccing very close to its rate limit, and lightning barrage is due to crit rating nerf less common but still happens every 10-15 second or so, and if you can multi dot it gets much closer to its 10% rate limit.

Imo its better than Vengeance's ravage proc mechanic by a longshot.

You are also massively underestimating TB, its regular damage in 72 being closer to 8k, and the ammount of control autocrit gives you is superior to HM. I've made calculation on its average dps with its current cast time and for similarly geared merc vs sorc, the dps is inferior by barely a 100 when you include most factor over a minute, including that 2/6 TB will be cast with polarity shift on with the 2 pieces set bonus.

I'm 100% sure you are looking in case of a change to cast time at either a big cooldown increase (15 seconds) or a damage reduction, unless you want to discuss some kind of overhaul with the mechanic, which imo I don't want. If i wanted Heatseekers as they are, I'd play a merc.

psybernetic's Avatar


psybernetic
11.10.2013 , 02:42 PM | #297
Quote: Originally Posted by verfallen View Post
Isn't that many of them, and they have an high enough proc rate to not hurt you very much.

Forked lightning procs are a bit like a critical hit, and happens normally often enough. Chain lightning instant proc is also normally proccing very close to its rate limit, and lightning barrage is due to crit rating nerf less common but still happens every 10-15 second or so, and if you can multi dot it gets much closer to its 10% rate limit.

Imo its better than Vengeance's ravage proc mechanic by a longshot.

You are also massively underestimating TB, its regular damage in 72 being closer to 8k, and the ammount of control autocrit gives you is superior to HM. I've made calculation on its average dps with its current cast time and for similarly geared merc vs sorc, the dps is inferior by barely a 100 when you include most factor over a minute, including that 2/6 TB will be cast with polarity shift on with the 2 pieces set bonus.

I'm 100% sure you are looking in case of a change to cast time at either a big cooldown increase (15 seconds) or a damage reduction, unless you want to discuss some kind of overhaul with the mechanic, which imo I don't want. If i wanted Heatseekers as they are, I'd play a merc.
The vast majority of issues this class has are in pvp, from which perspective I am looking. In 67s, the average TB hit is in the mid-high 6ks, with luckier hits getting upward of 8k based on relic procs and target expertise. I've seen it hit for almost 10k in the open world on players with no pvp gear, but that's irrelevant. TB currently sits at around 11 seconds between casts because of cast time and cooldown. Increase the CD to 12 seconds, remove the cast time and possibly increase the cost and you've kept it balanced. Procs are fine in pve (although not currently for Vengeance... that's a horrible rate), but are more often than not a liability in pvp.

The only viable sorc spec in ranked pvp is Madness, and that's with a high skill level and a good team. Remove either of those factors and you're going to lose. Lightning's absolutely horrible without a premade team to keep you up, and Corruption's too easily shut down as well, which is why this thread is focusing on Lightning and Corruption despite the many attempts to make it about Madness by some. Pvp changes can easily be made without affecting the pve meta, and what I've been suggesting takes that into consideration. If you're not casting TB any more frequently because of an increased CD, it's not going to up the DPS against a boss; however, if you're able to actually get damage off under pressure in pvp it's going to make the spec far more viable and accessible.

Oh, and to list the procs in Lightning:
Affliction procs fast FL
LS and TB proc instant, free CL
LS, TB and CL proc extra damage
LS and CL proc stacking 1% bonus damage
CD procs double ticks

All of our primary damaging spells have procs associated with them. All of them.
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verfallen's Avatar


verfallen
11.10.2013 , 08:09 PM | #298
Quote: Originally Posted by psybernetic View Post
The vast majority of issues this class has are in pvp, from which perspective I am looking. In 67s, the average TB hit is in the mid-high 6ks, with luckier hits getting upward of 8k based on relic procs and target expertise. I've seen it hit for almost 10k in the open world on players with no pvp gear, but that's irrelevant. TB currently sits at around 11 seconds between casts because of cast time and cooldown. Increase the CD to 12 seconds, remove the cast time and possibly increase the cost and you've kept it balanced. Procs are fine in pve (although not currently for Vengeance... that's a horrible rate), but are more often than not a liability in pvp.

The only viable sorc spec in ranked pvp is Madness, and that's with a high skill level and a good team. Remove either of those factors and you're going to lose. Lightning's absolutely horrible without a premade team to keep you up, and Corruption's too easily shut down as well, which is why this thread is focusing on Lightning and Corruption despite the many attempts to make it about Madness by some. Pvp changes can easily be made without affecting the pve meta, and what I've been suggesting takes that into consideration. If you're not casting TB any more frequently because of an increased CD, it's not going to up the DPS against a boss; however, if you're able to actually get damage off under pressure in pvp it's going to make the spec far more viable and accessible.

Oh, and to list the procs in Lightning:
Affliction procs fast FL
LS and TB proc instant, free CL
LS, TB and CL proc extra damage
LS and CL proc stacking 1% bonus damage
CD procs double ticks

All of our primary damaging spells have procs associated with them. All of them.

Forked Darkness and Lightning, as I've mentionned are not exactly something to be monitored, and are a bit like an extra critical hit on some abilities.

Now where you are deadly wrong is thinking simply increasing the cooldown to 12 second and making TB an instant cast would keep it as it is now with a QoL for PvP.

The problem is you think "1 TB every 11 seconds" keeps thing fine as they are, but I won't stay idle in those 2 seconds I don't have to cast TB in anymore. I will use something in its place, so an extra lightning strike every 10 sec at the very least.

I understand you want to be more competitive in PvP, but balancing sorc for it must be done with tools to allow it survivability, especially against high melee burst, but if you make it too powerful in PvE you'll just see whining, and in a few months nerf will screw you again.

psybernetic's Avatar


psybernetic
11.10.2013 , 08:12 PM | #299
LS could take a hit in its damage to compensate. Honestly, it shouldn't have been buffed with 2.0 instead of TB.
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Spice must flow.
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AdmiralParmesan's Avatar


AdmiralParmesan
11.10.2013 , 08:59 PM | #300
Is it too much to ask for wanting to be the "master of the force" that we are advertised as?

I mean assassins and marauders definitely would fit that archetype a lot better than us, they have all kinds of unique cooldowns and abilities. Juggernauts can literally punt players around with force push. While my sorc feels more like playing a guy covered in napkins who has a bunch of batteries in his pocket.
Depreva (Sith Sorcerer) - Prophecy of the Five-