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Sorcerer Changes Brainstorming

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
Sorcerer Changes Brainstorming
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MusicRider's Avatar


MusicRider
11.05.2013 , 07:51 AM | #171
Quote: Originally Posted by Mega_Fallos View Post
man, if u play pve only, play it. But Im play PvP 99% of the time. In wz u never can be top dps as sage telekinetics. Single target abilities + pushback suffered while activating. Dot's sorc do more dps in wz. Look to top wz's dps.
I havent fun beat dummy in the fleet all my time, I started play this game for another fun.
I pvp only and as tk sage I have topped dps many times, even in times with some of the best smashers in the wz. As tk my highest is just under 1.8k. But in the end of the day topping dps is not what a wz is all about. IMO after 2.0 sage dps, and in particular tk was a good improvement and brought many more dps sages in ranked teams.

MusicRider's Avatar


MusicRider
11.05.2013 , 07:52 AM | #172
Quote: Originally Posted by tekhiun View Post
I have done my homework you apparently haven' t. How much % does "many" represent ?? =)
If you pay attention there are bosses were sages and sorcs are not even listed.

It's not enough to only get the "top" dps of each class but actually also look at how many can achieve a decent parse. If you bothered to check the other parsers you will see that the 3.2k dps is actually an outlier and that the rest are pretty much the lowest parsers of all ranged dps classes of that list.

Well i guess I am not the one that let other people do the "homework" for me after all.
All talk bit no links. Give me links otherwise what you say has no validity. You asked for a boss or smth and I've given you one. Your turn.

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MusicRider
11.05.2013 , 08:06 AM | #173
Quote: Originally Posted by warstory View Post
Tk burst is good but gunnery is better which is probably the best comparison. Demo round hits much harder then turburlance/thunder blast and it is instant, full auto hits harder than tk throw and can be refreshed, gav round hits harder than disturbance. Their equivalent to project is explosive round and it's spammable.
I'm not sure. I think they are comparable. When sages crit have higher damage than commandos and turbu is an autocrit. I think both classes are fairly similar.

tekhiun's Avatar


tekhiun
11.05.2013 , 08:15 AM | #174
Quote: Originally Posted by MusicRider View Post
All talk bit no links. Give me links otherwise what you say has no validity. You asked for a boss or smth and I've given you one. Your turn.
I think i missed that link cause there is no boss where a sage or sorc does top dps on torparse.com =) I wont bother to link cause im posting from my phone now, but look at 8m HM DP on torparse.com ( i judge you can find that for yourself) , if I am not mistaken thats one of the bosses where there are no sages or sorcs.

Anyway I agree that they need to improve resource regen for seer pvp. TK on the other hand its fine (for pvp) . Its harder to play but as you said you can easily top dps with it. Maybe it could have increased survival skills like improved incoming heals , a self spammable bubble ( ofc locking the rate which the mezz can happen ) or even making damage dealing abilities having a chance to heal you or increase damage reduction but I am afraid that this sort of skill set should come with a decrease in dps, which is what sorcs definitely DONT need.
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warstory's Avatar


warstory
11.05.2013 , 08:21 AM | #175
Quote: Originally Posted by MusicRider View Post
I'm not sure. I think they are comparable. When sages crit have higher damage than commandos and turbu is an autocrit. I think both classes are fairly similar.
Demo round hits for 10k
"Surely you know I could kill you just as easily with my lightsaber as I could with the force "

tekhiun's Avatar


tekhiun
11.05.2013 , 08:23 AM | #176
Quote: Originally Posted by Mega_Fallos View Post
No need to speak him. I think he is trolling u. I never saw him in wz's on TofN. xD Botanic theoretic from CZ-198
I am beginning to come to that conclusion
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THoK-Zeus's Avatar


THoK-Zeus
11.05.2013 , 08:31 AM | #177
Quote: Originally Posted by tekhiun View Post
I think i missed that link cause there is no boss where a sage or sorc does top dps on torparse.com =) I wont bother to link cause im posting from my phone now, but look at 8m HM DP on torparse.com ( i judge you can find that for yourself) , if I am not mistaken thats one of the bosses where there are no sages or sorcs.

Anyway I agree that they need to improve resource regen for seer pvp. TK on the other hand its fine (for pvp) . Its harder to play but as you said you can easily top dps with it. Maybe it could have increased survival skills like improved incoming heals , a self spammable bubble ( ofc locking the rate which the mezz can happen ) or even making damage dealing abilities having a chance to heal you or increase damage reduction but I am afraid that this sort of skill set should come with a decrease in dps, which is what sorcs definitely DONT need.
Well actually Handcuff (sage) is top dps for Operator 9 in 16 man hm (As dread fortress and Palace are still bugged on torparse, i wouldn't count them).

All together for the 12 bosses in sv/tfb (both 8 and 16 man) we have (as top dps on torparse without counting parses with dieing):
17 snipers/slingers
4 maras/sentinels
1 Sorc/Sage
1 Powertech/Vanguard
1 Operative/Scoundrel

What does your comparision of the dps classes tell us then: Sorcs are the 3rd best dps class (together with Powertech and Operative).

AdrianDmitruk's Avatar


AdrianDmitruk
11.05.2013 , 08:35 AM | #178
Quote: Originally Posted by MusicRider View Post
I agree with you. It was that someone suggested as a solution to pushback that while bubble there should be no pushback, in which I told him that this is already in place. The guy above jumped in that this is a lie, obviously also not aware that while bubbled there is no pushback.
To be fair if we're getting pushback in PVP the static bubble wouldn't last more than a single global anyway, and the tooltip does NOT say anything about providing pushback protection. I just logged in and double-checked that. The only practical case when we don't have our bubble instapopping is when we're in the background not attracting attention at all, in which case we're not getting pushback. So it's really hard to notice unless you're specifically testing for it (and I did shut up rather quickly, yes)?

Now needing viable CC after some derp melee breaks your stun without consequence and finding whirlwind a 3.5 second cast because some RDPS is also focusing you while you sprint away from said melee, and said melee is able to obliterate back to you and smash you because the cast time of that CC is effectively doubled, is quite the visceral experience. And if we're under fire at all static barrier simply doesn't last the global it takes to use it, rendering its use for pushback protection ineffective. I can't see how you can argue with that. SB hasn't scaled properly with stat increases since launch at all. At launch it used to be godly, now it's barely noticeable.

Even so, I would have dealt with pushback more directly--crushing darkness and whirlwind both need direct pushback protection in the second tier. Even better, the blatant Reserves skill tax needs to be replaced with insta WW where all sorcs can get it (bake the extra 100 force into the AC, taking the talent is mandatory no matter what spec you run so it's a skill tax that must be eliminated with extreme predjudice and incinerated in the middle of the nearest star). Putting it in lightning also keeps it out of the hands of sins, which is a good thing because insta WW was also taken away from us because it was too powerful for sins that also had even more CC on top of that. Thus avoiding the mistake you seem to believe I would have made.
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warstory's Avatar


warstory
11.05.2013 , 08:39 AM | #179
Just putting it out there it changed when dots stopped affecting force armor. A few patches back
"Surely you know I could kill you just as easily with my lightsaber as I could with the force "

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warstory
11.05.2013 , 08:48 AM | #180
Another thing I seen a lot of people complaining in another thread that the changes to madness/balance dots is a nerf to sorc/sage because of the change to force armor and dots not affecting us while it is up we have a passive defense to dots with force armor.
"Surely you know I could kill you just as easily with my lightsaber as I could with the force "