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Sorcerer Changes Brainstorming

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
Sorcerer Changes Brainstorming
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AdrianDmitruk's Avatar


AdrianDmitruk
11.05.2013 , 12:55 AM | #151
Quote: Originally Posted by Hockaday View Post
Pretty much my thoughts exactly. I've started joking that they should just remove the class and give everyone a voucher for a level 55 with a full set of gear.

DPS is the "easy" issue to fix I think. Honestly, I think they need to just overhaull the class. Like they're doing with sin tanks. Yes, leave them basically the same but adjust a large mechanic. Perhaps how they stat, etc etc.

If only you were the sorc representative, we might not have had all those horrible questions! :/
Eh, I might have rewritten those questions but I seriously doubt Bioware would have ever taken their own Q&A that seriously until they received the negative reaction they did. If anything perhaps I would have been more careful to document how the string of nerfs (which I did document in various places after H2F came down) made us unwanted in the PVP meta (Psi agreed with the sage rep that he would ask PVP questions while Nibbon asked PVE questions, and tbh I probably would've done something similar as I'm far more experienced with PVP). I've always held that the reason why the questions seem whiny to those who have not experienced the issues raised thereby is because they are not put in the context of what sorcs once were, how the class actually functioned when the class was widely regarded as pretty balanced (and the QQ was coming from those who had yet to find their interrupt keybinds).

I do regret that I did not contribute more to the discussion until after Bioware replied with its H2F snark, but I honestly think that they needed the community reaction they received to open their eyes to some very long-festering issues. A "better" set of questions still would have received a "working as intended" type answer even if they would have been more diplomatic about it. I pretty much confirmed that by going to the Seattle Community Cantina event and asking about it; Bioware's reps replied that the metrics at the time showed sorcs were doing well in 8v8s so they didn't (yet) see reason to make changes. Of course the fact that Musco posted this thread is an indication that our metrics have gone south because we must resort to extreme measures to adapt to the newest content, if we are accepted by groups for it at all.

If there's anything good that came out of the whole fiasco, it's that Bioware took subsequent sets of questions/answers substantially more seriously and sins (especially tanks) got some much-needed attention when the community feared sins would be receiving another H2F type answer. I pretty much believe the sorc community more or less unwittingly sacrificed themselves so sins could get some love. LOL.

But of course Bioware didn't know how to put the sorc genie back in the bottle (like, for example, redoing their answers to our class questions)...so they're scratching their heads wondering what to do with us that won't get them reamed at Community Cantina events again. Once bitten, twice shy.

And as for the whole idea of me running for class rep...I'm not really well known outside of my server. I pretty much only became involved with the wider SWTOR community after Bioware decreed Heal to Full/Make Them Pay.
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warstory's Avatar


warstory
11.05.2013 , 01:20 AM | #152
I hope bioware doesn't drop the mic in this thread.

Force slow is not effective 1. If a Assasin hits force run it completely negates the slow. I tested this in duels.

Concealment op can chain stun and root us in place. We have no escape here. We have 1 knock back which needs to be AOE. And that knock back breaks on our next attack.

#1 concern is crowd control...fine we are focused because of our light armor but we must have the tools to escape and currently we do not. Far too many negates to what we can do by every class especially cloakers and melee.

Every single dps spec in game can destroy us in a few globes this must change in order to survive in arenas.

The easiest way to do this is cloak or phase walk/blink without giving us addition defensive cooldowns.

The current state of lightning/tk is we have burst dmg which can be negated and extremely weak defenses with crowd control attached to them which are not effective because we or others can break the mezz.

We also do not want to be healers 60% of my time In arenas is spent healing myself, 30% is running trying to hide and the rest of the time trying to cast or in barrier. If this is by design the. The 10% of time window we are in attack mode we should be able to kill In that window. We have high burst but not enough that we can afford to attack only 10% of the time. Sorry try and attack.

I don't know who wrote up the design for this class but This is not fun gameplay. It feels weak and underpowered, not to mention frustrating and enraging to play this spec in its current state.
"Surely you know I could kill you just as easily with my lightsaber as I could with the force "

MusicRider's Avatar


MusicRider
11.05.2013 , 01:39 AM | #153
Quote: Originally Posted by AdrianDmitruk View Post
And as for the whole idea of me running for class rep...I'm not really well known outside of my server. I pretty much only became involved with the wider SWTOR community after Bioware decreed Heal to Full/Make Them Pay.
No offence but don't you think a class rep should know the class inside out and till yesterday you didn't even know that force armor prevents pushback. In fact you even called me a liar when I said that to the guy that was suggesting such change, that the mechanism already exists. That's really nice attitude for a class rep. I hope you ran your tests and learnt. But I think a class rep should have inside out knowledge of the class (imagine going and asking no pushback while force armor is up, there will be face palms all over the place) and a good attitude(not calling someone a liar, regardless of right or wrong, and even worse when you are wrong). No offence, but I haven't seen you demonstrating these qualities, the contrary I must say.

warstory's Avatar


warstory
11.05.2013 , 01:54 AM | #154
Quote: Originally Posted by MusicRider View Post
No offence but don't you think a class rep should know the class inside out and till yesterday you didn't even know that force armor prevents pushback. In fact you even called me a liar when I said that to the guy that was suggesting such change, that the mechanism already exists. That's really nice attitude for a class rep. I hope you ran your tests and learnt. But I think a class rep should have inside out knowledge of the class (imagine going and asking no pushback while force armor is up, there will be face palms all over the place) and a good attitude(not calling someone a liar, regardless of right or wrong, and even worse when you are wrong). No offence, but I haven't seen you demonstrating these qualities, the contrary I must say.
The force armor absorbs the pushback yes but our armor can be blown up in 1 hit. So it's not really an effective mechanic imho
"Surely you know I could kill you just as easily with my lightsaber as I could with the force "

Hockaday's Avatar


Hockaday
11.05.2013 , 01:58 AM | #155
Quote: Originally Posted by AdrianDmitruk View Post
Eh, I might have rewritten those questions but I seriously doubt Bioware would have ever taken their own Q&A that seriously until they received the negative reaction they did. If anything perhaps I would have been more careful to document how the string of nerfs (which I did document in various places after H2F came down) made us unwanted in the PVP meta (Psi agreed with the sage rep that he would ask PVP questions while Nibbon asked PVE questions, and tbh I probably would've done something similar as I'm far more experienced with PVP). I've always held that the reason why the questions seem whiny to those who have not experienced the issues raised thereby is because they are not put in the context of what sorcs once were, how the class actually functioned when the class was widely regarded as pretty balanced (and the QQ was coming from those who had yet to find their interrupt keybinds).

I do regret that I did not contribute more to the discussion until after Bioware replied with its H2F snark, but I honestly think that they needed the community reaction they received to open their eyes to some very long-festering issues. A "better" set of questions still would have received a "working as intended" type answer even if they would have been more diplomatic about it. I pretty much confirmed that by going to the Seattle Community Cantina event and asking about it; Bioware's reps replied that the metrics at the time showed sorcs were doing well in 8v8s so they didn't (yet) see reason to make changes. Of course the fact that Musco posted this thread is an indication that our metrics have gone south because we must resort to extreme measures to adapt to the newest content, if we are accepted by groups for it at all.

If there's anything good that came out of the whole fiasco, it's that Bioware took subsequent sets of questions/answers substantially more seriously and sins (especially tanks) got some much-needed attention when the community feared sins would be receiving another H2F type answer. I pretty much believe the sorc community more or less unwittingly sacrificed themselves so sins could get some love. LOL.

But of course Bioware didn't know how to put the sorc genie back in the bottle (like, for example, redoing their answers to our class questions)...so they're scratching their heads wondering what to do with us that won't get them reamed at Community Cantina events again. Once bitten, twice shy.

And as for the whole idea of me running for class rep...I'm not really well known outside of my server. I pretty much only became involved with the wider SWTOR community after Bioware decreed Heal to Full/Make Them Pay.
Well, the problem was basically all the questions were useless. Powermanagement is a -non- issue besides maybe sorc healers in PvP. And I'll be honest, I've never heard of the complaint before people in this thread. The sorc pvp healers on my server don't have that. Which I still feel is a bit of l2p. But i can see the point.

But two -whole- questions were for power management on a class that has no issues with it except for -maybe- in pvp as one spec. And the third was for defense. Not one was for dps. So really, the sorcs and sages just missed a huge opportunity. Compare it to the Assassins, where we got answers/asked meaningful questions...sorcs...ugh.
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Mega_Fallos's Avatar


Mega_Fallos
11.05.2013 , 02:04 AM | #156
Dont worry guys, after guardian vengeance got his root in master strike, u will die very fast in wz's. I has many duels vs my friend in this spec and his focus spec. i played full balance, mid tree, hybrid. 1 win (Iwas in hybrid) / 10 loses. Next day did it again on Ilum pvp area. Same result. Play guard vengeance and tank, marauder rage spec, sins mid tree, operative healer, powertech and forgot about sage dps, scoundrel scrapper, shadow balance spec for pvp.
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warstory's Avatar


warstory
11.05.2013 , 02:19 AM | #157
Quote: Originally Posted by Mega_Fallos View Post
Dont worry guys, after guardian vengeance got his root in master strike, u will die very fast in wz's. I has many duels vs my friend in this spec and his focus spec. i played full balance, mid tree, hybrid. 1 win (Iwas in hybrid) / 10 loses. Next day did it again on Ilum pvp area. Same result. Play guard vengeance and tank, marauder rage spec, sins mid tree, operative healer, powertech and forgot about sage dps, scoundrel scrapper, shadow balance spec for pvp.
They r going to be nasty and we have 0, seriously 0 defenses against them and now there will be no escape. Game set match.
"Surely you know I could kill you just as easily with my lightsaber as I could with the force "

badou's Avatar


badou
11.05.2013 , 02:29 AM | #158
I wonder how many of the 16 pages they will read
BEING A SORC MEANS YOU ARE GOING TO HAVE TO DIE
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tekhiun's Avatar


tekhiun
11.05.2013 , 04:10 AM | #159
Quote: Originally Posted by badou View Post
I wonder how many of the 16 pages they will read
the first 3 comments. I wonder what they will actually change though, since launch people have been asking for thundering blast to be insta cast, you just need to look in the game to see result of that feedback ´

Edit: what worries me is that they only ask feedback for lighting , like they want it to put on the same level as madness, AS IF madness was performing on par with other dps classes. Sorcerers need a increase in dps on all their trees. I wonder if the devs know about sites like torparse.com, where you can clearly see how overpowered the other dps classes are compared to sorcerers, the top ranks are usually held by snipers,marauders and powertechs you can find the odd merc and some times a sorcerer on the top 20 list, but never as the #1 dps
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Whojoo's Avatar


Whojoo
11.05.2013 , 04:50 AM | #160
I'm thinking about putting a force regen attached to resurgence. How about this:
Critical hits by hits from resurgence regain x% force.
It's a bit chance based, but it might be usefull sinec it's used a lot (by me at least) anyway.
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