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Corruptor Zero Information needed


ZentheSecond's Avatar


ZentheSecond
10.23.2013 , 09:33 AM | #1
Is this fight in 8man HM like.. really off?

We've gotten to him twice now and both times we've hit a wall. Compared to videos I have seen from Suckafish's kill or even Dulfy's kill of him. The Concussion mine hits for like...nothing, and the boss hits for like nothing. Hell Suckafish did it with 2 Assassin Tanks, and my Assassin Tank couldn't even survive having 1 stack of the debuff on him. The damage ramped up from about 9k on his Sweeping Slash, to 11k or 13k... Granted I'm sure both tanks in Suckafish were in full on 75s with 78s already in some slots when they went into the HM Zero fight and my Sin is in almost all 72s armoring wise and is mitigation heavy in mods/enhancements.

But gosh darn, is the difference between full 72s and full 75s in just DR that much that it can allow a Sin-tank to go from not being able to survive 1 stack to surviving FIVE as I saw one of the Suckafish guys live through... Or did something happen recently with this fight to bug it or severely alter the damage going out?

~Zen

Levram's Avatar


Levram
10.23.2013 , 10:10 AM | #2
I'm not sure of the Suckafish video that you're watching, but the Dulfy video and guide are based on her clear of the boss when it was on the PTS. She hasn't done any significant updates to her guide since the PTS, other than for one point about concussion mine debuff behaviour.

There were important changes to this fight when it was released, so while the Dulfy guide can give you an overview of what to expect for mechanics in the fight, it does not provide you with successful tactical details any longer. This applies to all her Dread Fortress and Dread Palace guides. I believe they are PTS guides and videos that were never updated for the actual Live content. She appears to be loosing interest in SWTOR since around the beginning of September, so I've started to rely less on her new guides.

Please refer to the discussion happening in the following thread for helpful suggestions on the Corruptor Zero fight.

Corruptor Zero Fully Powered Blast
Acuzel (Assassin DPS/Tank) Ivs (Operative Healer) Praeco (Powertech Tank)
The Imperial Order
The Shadowlands

Macio's Avatar


Macio
10.23.2013 , 11:33 AM | #3
On tank note. In this video our guardian is full 72 and one or two pices 78s. Vanguard tank full 72s and some 78s. This boss DOES hit like a truck and due to us not having as good gear as Dulffy or SuckaFish groups we had to adjust tactics.


copy and paste of my post from thread mentioned above:

-------------------------------------------------

This fight is very challenging for average team (like ours )

In order to beat this guy you should not follow Dulffy tactic as its good but it might not be best one for average team. They have very well geared tanks and healers and thous making this fight easier done their way. Don't get me wrong, I read their guides before every fight but i adjust if its not working for our group.

What we done to beat this fight:

a) stack at the boss at all times. Concussion Mine is a raid killer. On third stack it ticks for 8k and on fourth 11k. If you run to boss with 3 stacks already, your 4th stack will hit tank for around 8k (if not more) damage. Add this up to insane damage that goes up from this boss and there you go, its a wipe

b) if you have commando DPS or any other DPS class that can cleanse other toons, get them to remove Laser DoT of the tank (rather then your healers do it). We have our commando DPS do it. This leaves healers to quickly top up tank after damage spike. He will loose DPS but this will keep tanks alive. Easy choice for me

c) tank boss in the middle. His swipe was hitting our tanks for 2x11-13k in a second due to tanking by the wall. We were getting spikes of damage in region of 30k in 3 seconds. Once we started tank him in the middle, first swipe would push tank out and would delay another swipe hit for 2-3 seconds which allow two heals to hit a tank before second swipe lands.

d) during "range adds" phase get one of your DPS push one of the front adds in one spot so you can AoE stun, AoE lower their accuracy, and then use AoE to nuke them (you can see how i do it in video linked below. Sure i loose DPS but i don't care, at least we can down the boss). If you have Gunslinger, get him to drop his shield in the middle durring this phase of adds as they can wreck your healers if not stunned/tanked). I push one guy to others, then use my 8 seconds CC on two/one of them. Then nuke healer add (we split dps so two guys kill one and other two kill other healing droid). Once healing adds are down off-tank should have enough time to pick up all four adds so they not agro healers. Just AoE them down and back stacking on the boss.

e) run away from Anti-Gravity field, then stack back on the boss for Concussion Mine. If you are a tank don't run thru the boss, you have much too long path to travel. Just run away from boss and you will be fine. This is why tanking by the wall makes it difficult as well. If you try to run away from his stun, most of the time people try to run thru him.
Position your raid like this:

BOSSxTANKxRAID (you can see this on video below)

This makes your raid group have much less running to do when getting away from Anti-Gravity field.

Once you past forth wave of adds, move boss by the wall, nuke him below 25% so he will take off. After 4th wave you should have boss at around 40%. If you don't then you probably spending too much time clearing adds.

Please see video below of our fist kill (notice as one of our tanks gets hit so hard that he stayed with 2 health at one point !!!!!!!)

http://www.youtube.com/watch?v=7Eob6bNeT4U

-----------------------------------
Golfik Gunslinger of Polish Galactic Legion on The Red Eclipse UE PGL
My Youtube channel with Swtor movies:http://www.youtube.com/user/maciopoka
AMR profile: http://swtor.askmrrobot.com/characte...0-7fa7701b0bdf

Iwipe's Avatar


Iwipe
10.23.2013 , 11:57 AM | #4
Quote: Originally Posted by Levram View Post
I'm not sure of the Suckafish video that you're watching, but the Dulfy video and guide are based on her clear of the boss when it was on the PTS. She hasn't done any significant updates to her guide since the PTS, other than for one point about concussion mine debuff behaviour.

There were important changes to this fight when it was released, so while the Dulfy guide can give you an overview of what to expect for mechanics in the fight, it does not provide you with successful tactical details any longer. This applies to all her Dread Fortress and Dread Palace guides. I believe they are PTS guides and videos that were never updated for the actual Live content. She appears to be loosing interest in SWTOR since around the beginning of September, so I've started to rely less on her new guides.

Please refer to the discussion happening in the following thread for helpful suggestions on the Corruptor Zero fight.

Corruptor Zero Fully Powered Blast
What are you talking about, all of the guides have being updated to live version with new videos from live. The only old videos from PTS are Nefra and Grob'thok which I didn't have feel have a significant change to upload a new video.

The Dread Palace guide was infact created after the operation release on live as I didn't have time on the PTS to clear it.

Please actually verify your facts next time before spewing out false info (or you know actually read the guide and see it for yourself), thank you.

FridgeLM's Avatar


FridgeLM
10.23.2013 , 12:20 PM | #5
Quote: Originally Posted by ZentheSecond View Post
Is this fight in 8man HM like.. really off?

We've gotten to him twice now and both times we've hit a wall. Compared to videos I have seen from Suckafish's kill
Found your problem.

But seriously, it's entirely possible you're getting blown up because of itemization. My alt PT survives him just fine and I did hardly any NIM TFB/SV on him. Maybe you're using too many high endurance enhancements or mods.
<Death and Taxes>

JesterSithMaster's Avatar


JesterSithMaster
10.23.2013 , 12:21 PM | #6
I'm another one of the OP's raid members, and I can also testify that when reviewing Dulfy's video (not the PTS one, but this one: http://www.youtube.com/watch?v=4GjPG1VRsWQ) and Suckafish's, I did see an increase in damage that doesn't seem like it's due to gear difference. We've had people die to the Mine for 14-15k damage when the mine had 3 stacks on it. But if you look at the video I linked above, you'll see that the damage the Mine does in that one is several times less than what we were taking.

Granted, the video I linked was before BioWare changed it to have a cast bar so it's not THE most up to date. However, I am curious if this increase in damage has anything to do with the known bug of the "fake" Mines that get thrown out. What my fellow guild mate and I are really out for is to see if anyone else has noticed this. Our progression group is in full 72s or better (augmented ofcourse), so we understand that there is a gear difference between us and the hardcore progression guilds out there, but the slight difference in gear shouldn't have such a drastic difference in damage being taken.

Sincerely,
Jester

KeyboardNinja's Avatar


KeyboardNinja
10.23.2013 , 12:22 PM | #7
I haven't actually watched Dulfy's Corrupter Zero video, but it may have been made during the first week, before Concussion Mine was fixed. Some of the more recent videos are more instructive, at least in terms of mine execution. It depends on which aspect of the fight you're finding to be challenging. I've now cleared this boss on HM with three different groups in our guild, and in my experience, there are two things that wipe groups: healers falling behind due to improper add management (CC the D-15!), and the lasers phase. So, in lieu of other information, I would generically say that you should tighten up on add management, make sure your tanks never have more than 4 stacks, and ensure your healers know that they need to keep everyone mostly topped-off at all times.
Computer Programmer. Theory Crafter. Dilettante on The Ebon Hawk.
Tam (shadow tank) Tov-ren (commando healer) Aveo (retired sentinel) Nimri (ruffian scoundrel)
Averith (marksman sniper) Alish (lightning sorcerer) Aresham (vengeance jugg) Effek (pyro pt)

JesterSithMaster's Avatar


JesterSithMaster
10.23.2013 , 12:36 PM | #8
Quote: Originally Posted by KeyboardNinja View Post
I haven't actually watched Dulfy's Corrupter Zero video, but it may have been made during the first week, before Concussion Mine was fixed. Some of the more recent videos are more instructive, at least in terms of mine execution. It depends on which aspect of the fight you're finding to be challenging. I've now cleared this boss on HM with three different groups in our guild, and in my experience, there are two things that wipe groups: healers falling behind due to improper add management (CC the D-15!), and the lasers phase. So, in lieu of other information, I would generically say that you should tighten up on add management, make sure your tanks never have more than 4 stacks, and ensure your healers know that they need to keep everyone mostly topped-off at all times.
We're doing fine with the adds. Its the damage that the Concussion Mine is doing and the extra damage our assassin tank is taking that is the issue. Upon reviewing the videos prior to the Concussion Mine changes and what our experience has been running the raid, the Mines are doing several times the damage.

Sincerely,
Jester

KeyboardNinja's Avatar


KeyboardNinja
10.23.2013 , 12:41 PM | #9
Quote: Originally Posted by JesterSithMaster View Post
We're doing fine with the adds. Its the damage that the Concussion Mine is doing and the extra damage our assassin tank is taking that is the issue. Upon reviewing the videos prior to the Concussion Mine changes and what our experience has been running the raid, the Mines are doing several times the damage.

Sincerely,
Jester
As long as you're not taking more than three ticks to cleanse the mine and you're not having add problems, it shouldn't really be an issue to heal through it. If the adds are being managed, then your healers should have enough time/energy to top off the raid at all times. If the tanks are swapping appropriately, then the healers will be able to get off the tanks long enough to heal through the mine (if they're quick about getting on the player who is taking ZOMG MASSIVE DAMAGE). All it comes down to at that point is just cleansing it before it ticks more than 3 times.
Computer Programmer. Theory Crafter. Dilettante on The Ebon Hawk.
Tam (shadow tank) Tov-ren (commando healer) Aveo (retired sentinel) Nimri (ruffian scoundrel)
Averith (marksman sniper) Alish (lightning sorcerer) Aresham (vengeance jugg) Effek (pyro pt)

ZentheSecond's Avatar


ZentheSecond
10.23.2013 , 01:40 PM | #10
@FridgeLM; This is the damage log of my last death, keeping in mind I had roughly 34% DR closer to 35% (upgrading to Dread Forged helm put me at 35%). I'm itemized for mitigation with roughly 55% Shield rating (Dark Ward up), 22% Defense Chance, and 40ish% on Absorption. I was sitting just under 39k HP when we fought him.
Quote:
22:09:02.054 Corruptor Zero hits you with Bleeding (Physical) for 6620 internal damage.
22:09:02.056 You lose Corruptor Zero's Bleeding (Physical) effect.
22:09:02.195 You gain Reconstruct from Pixxy.
22:09:02.196 You gain Resurgence from Pixxy.
22:09:02.229 Pixxy heals you with Resurgence for 1526 (687 threat).
22:09:02.658 Kaisarios heals you with Surgical Probe for 2892 (1301 threat).
22:09:02.854 Corruptor Zero hits you with Sweeping Slash for 11203 kinetic damage.
22:09:03.123 You activate Shock.
22:09:03.124 You spend 25 Force.
22:09:03.125 You lose Energize effect.
22:09:03.811 You lose Terraphond's Hunter's Boon effect.
22:09:03.811 You lose Terraphond's Unnatural Might effect.
22:09:03.811 You lose Terraphond's Mark of Power effect.
22:09:03.812 You lose Terraphond's Coordination effect.
22:09:03.812 You lose Harnessed Darkness effect.
22:09:03.813 You lose Shield Overcharge effect.
22:09:03.813 You lose Dark Ward effect.
22:09:03.814 You lose Pixxy's Reconstruct effect.
22:09:03.814 You lose Pixxy's Resurgence effect.
22:09:03.815 You lose Corruptor Zero's Corruption Nanites effect.
22:09:03.816 You gain Sprint.
22:09:03.835 Corruptor Zero hits you with Sweeping Slash for 13444 kinetic damage.
22:09:03.835 Corruptor Zero kills you.
22:09:03.882 You hit Corruptor Zero with Shock for 2343* energy damage (5391 threat).
This coming from my Parsec log.
Within the span of a single global cooldown I took a grand total of:
31,267

With ONE STACK of his debuff, not two, not three. The log in its entirety is 45 seconds log, I didn't have a chance to deal with adds (or they had just spawned when i died).

I highly highly doubt this is an issue of spike damage, simply because in a SM run we did right after I tanked Zero for the entire fight. During the course of that I took 18 sweeping slashes, so its not like its something that is going to be a few times over the course of a fight (EX: Massive Slam which was 11 times). It is going to be every time he's in melee mode, I've heard it talked about as his basic attack in this mode.

Right now, I do not see a way for me to survive this fight. Period.
Yet on launch day when Suckafish's videos were recorded (and the Livestream was done), one of their Sin Tanks survived with 5 stacks and lost 50% of his HP as a spike. Yes, I know they have 75s and yes I know they are better geared then I am. Not denying that in the slightest but I doubt they could survive that much damage in such a short span of time....

~Zen