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Corruptor Zero Fully Powered Blast


Falver's Avatar


Falver
10.22.2013 , 01:46 PM | #11
Point of reference, our tanks are swapping as soon as nanites falls off, at two stacks.
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Justcae's Avatar


Justcae
10.23.2013 , 02:25 AM | #12
1. Swap at 4 stacks each time. This should coincide with a droid spawn.

2. Cleanse the DoT

3. Phases (Melee or Ranged) last 1 minute.

4. 15s into each phase (save the final one where he jumps in the air) adds spawn. Adds are opposite of the phase he is currently in. Ranged adds on Melee mode, and melee adds on ranged mode.

5. Antigravity is cast upon switching to Ranged mode, and then ~30-35s after depending on how he's cycled his abilities. It's 100% predictable and on a timer.

6. When he leaps up, everyone commit to one side with one person dedicated to calling "Move."

7. Said person should zoom their minimap out so you can see the entirety of the room. Corruptors dot shows where he is going to land.

8. Profit.

Macio's Avatar


Macio
10.23.2013 , 02:53 AM | #13
First of all: LOL at needing to have 3 snipers to beat this fight ... we run it with two sentinels, commando and a sniper and we did it once adjusting tactics.

This fight is very challenging for average team (like ours )

In order to beat this guy you should not follow Dulffy tactic as its good but it might not be best one for average team. They have very well geared tanks and healers and thous making this fight easier done their way. Don't get me wrong, I read their guides before every fight but i adjust if its not working for our group.

What we done to beat this fight:

a) stack at the boss at all times. Concussion Mine is a raid killer. On third stack it ticks for 8k and on fourth 11k. If you run to boss with 3 stacks already, your 4th stack will hit tank for around 8k (if not more) damage. Add this up to insane damage that goes up from this boss and there you go, its a wipe

b) if you have commando DPS or any other DPS class that can cleanse other toons, get them to remove Laser DoT of the tank (rather then your healers do it). We have our commando DPS do it. This leaves healers to quickly top up tank after damage spike. He will loose DPS but this will keep tanks alive. Easy choice for me

c) tank boss in the middle. His swipe was hitting our tanks for 2x11-13k in a second due to tanking by the wall. We were getting spikes of damage in region of 30k in 3 seconds. Once we started tank him in the middle, first swipe would push tank out and would delay another swipe hit for 2-3 seconds which allow two heals to hit a tank before second swipe lands.

d) during "range adds" phase get one of your DPS push one of the front adds in one spot so you can AoE stun, AoE lower their accuracy, and then use AoE to nuke them (you can see how i do it in video linked below. Sure i loose DPS but i don't care, at least we can down the boss). If you have Gunslinger, get him to drop his shield in the middle durring this phase of adds as they can wreck your healers if not stunned/tanked). I push one guy to others, then use my 8 seconds CC on two/one of them. Then nuke healer add (we split dps so two guys kill one and other two kill other healing droid). Once healing adds are down off-tank should have enough time to pick up all four adds so they not agro healers. Just AoE them down and back stacking on the boss.

e) run away from Anti-Gravity field, then stack back on the boss for Concussion Mine. If you are a tank don't run thru the boss, you have much too long path to travel. Just run away from boss and you will be fine. This is why tanking by the wall makes it difficult as well. If you try to run away from his stun, most of the time people try to run thru him.
Position your raid like this:

BOSSxTANKxRAID (you can see this on video below)

This makes your raid group have much less running to do when getting away from Anti-Gravity field.

Once you past forth wave of adds, move boss by the wall, nuke him below 25% so he will take off. After 4th wave you should have boss at around 40%. If you don't then you probably spending too much time clearing adds.

Please see video below of our fist kill (notice as one of our tanks gets hit so hard that he stayed with 2 health at one point !!!!!!!)

http://www.youtube.com/watch?v=7Eob6bNeT4U
Golfik Gunslinger of Polish Galactic Legion on The Red Eclipse UE PGL
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AAAAzrael's Avatar


AAAAzrael
10.23.2013 , 05:41 AM | #14
In my experience tank swapping is the most important part. We swap when needed regardless of adds.Nothing bad happens if adds and boss are on tank without stacks so sometimes I might AOE taunt the boss of the other tank while picking up the adds. Also resilience/saber reflect are very important tools for this fight. If you have lots of DPS with good AOE it's nice to have one designated DPS that is better single-target stay on boss at all times to make it last shorter.
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Macio's Avatar


Macio
10.23.2013 , 06:19 AM | #15
tank swapping is very important. I have not mentioned it but i thought that it would be oblivious.
One of our tanks died due to having 7 stacks while adds were up.
Off tank should grab adds then go back on the boss to prevent stacks to build up too much, but we all know who progress fights are chaotic
Golfik Gunslinger of Polish Galactic Legion on The Red Eclipse UE PGL
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ZentheSecond's Avatar


ZentheSecond
10.23.2013 , 10:25 AM | #16
Quote: Originally Posted by AAAAzrael View Post
In my experience tank swapping is the most important part. We swap when needed regardless of adds.Nothing bad happens if adds and boss are on tank without stacks so sometimes I might AOE taunt the boss of the other tank while picking up the adds. Also resilience/saber reflect are very important tools for this fight. If you have lots of DPS with good AOE it's nice to have one designated DPS that is better single-target stay on boss at all times to make it last shorter.
At what point(s) during the fight are you popping your Reflect and Resil? Any key casts that you save them for?

Levram's Avatar


Levram
10.23.2013 , 10:32 AM | #17
Quote: Originally Posted by ZentheSecond View Post
At what point(s) during the fight are you popping your Reflect and Resil? Any key casts that you save them for?
Heavy Slash consistently hits tanks hard and has a cast bar that you can react to. I would suggest popping a defensive CD for that attack when you can. The Assassin Tank I run with popped Force Shroud for it and resisted the attack I believe. You can watch a video of that run in Post #4 above.

Tanks should be swapping as soon as their debuff stacks drop off to ease the healing burden. This will result in consistently swapping at three stacks, with a few instances of hitting four stacks for a brief moment before the other tank taunts the boss, depending on general craziness in the fight.
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Aelanis's Avatar


Aelanis
10.23.2013 , 10:56 AM | #18
Thanks for all the tips everyone, we'll be trying again tonight, assuming we can get past Draxus in a reasonable amount of time. Also, for the record: Resilience works against both Heavy Slash and Chest Laser, so having two shadow tanks here means those attacks aren't quite as worrisome. The double Sweeping Slash hurt a lot more, especially when we failed to shield either of them.
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Macio's Avatar


Macio
10.24.2013 , 03:32 AM | #19
Quote: Originally Posted by Aelanis View Post
The double Sweeping Slash hurt a lot more, especially when we failed to shield either of them.
just face tank away from wall and you will only get hit once with Sweeping Slash then when he gets to you after you are pushed away he will hit once again. This gives your healers time to top you off after initial hits.

Before we started to let boss push our tanks away, we were getting spikes of 30k damage within 2-3 seconds, now it is much more manageable.
Golfik Gunslinger of Polish Galactic Legion on The Red Eclipse UE PGL
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Aelanis's Avatar


Aelanis
10.24.2013 , 08:42 AM | #20
Update from last night:

Using the given tips, we did much better, but we unfortunately ran out of time before we got to a solid, working strategy. We managed to bug Grobthok out a bit, in that it seemed that having him underneath the magnet as he started to cast pipe smash would break his cast, and after the magnet broke, he would immediately cast pipe smash again. This caused us to take a little more time than we wanted to getting past him, despite one offing each of the two prior bosses.

In all, though, when not beset by what seemed to be bugginess on Corruptor, we managed to get him to the Unified Beam phase, in which we lost sight of him, and he wiped half the raid with the first blast, which was our last attempt.

This leaves me with a few questions:

1) Has anyone had trouble with Anti-gravity field where if you got out of the circle with less than, say, 0.5 seconds remaining on the cast, it rubber banded you back into the circle when he finishes the cast? It happened to quite a few people in the raid over our various attempts, though it was only fatal ~50% of the time.

2) When we got to the Unified Beam phase, a bunch of adds spawned immediately before he jumped, in the area where he landed, is there any way to avoid getting the adds to spawn then, so we can properly find him on the mini map? When he hit 40%, we initiated a hard burn, and tried to race him into that phase before another set of adds spawned, was that a bad idea?

Unfortunately, it seems as though we may not get to make more attempts at him this week, due to conflicting schedules on the team, but we can feel that we're getting close.

P.S. To those who suggested tank swapping as soon as the stacks fell off, that made us take a much more manageable amount of damage, and a tank died to too much damage only once, when the healers couldn't reach him after he got knocked away, thanks for the suggestion!
Dulfy Guides: Hatred, Serenity, Darkness, Kinetic Combat
Ellendra - Death MarkExit Area - Theraton
The Shadowlands