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Sith Juggernaut Changes - Game Update 2.5

STAR WARS: The Old Republic > English > Classes > Sith Warrior > Juggernaut
Sith Juggernaut Changes - Game Update 2.5
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Exeiro's Avatar


Exeiro
10.17.2013 , 11:38 AM | #11
Worst class change ever gg bioware .

Alec_Fortescue's Avatar


Alec_Fortescue
10.17.2013 , 11:47 AM | #12
This change will only make juggs slightly more annoying in PvP, nothing more.
Si vis pacem, para bellum

Traditional Jedi robes please! And then I am gone from general discussion. Promise! :]
Devs, it can't get any more iconic and traditional than this: http://i.imgur.com/9ha8ELu.jpg http://i.imgur.com/2NoBT6o.jpg http://imgur.com/7nHRBnW http://i.imgur.com/5J9oXnP.jpg http://i.imgur.com/ek3XDEc.jpg

I would love KotOR 1 Jedi robes, too!

AdamLKvist's Avatar


AdamLKvist
10.17.2013 , 11:48 AM | #13
Quote: Originally Posted by Alec_Fortescue View Post
This change will only make juggs slightly more annoying in PvP, nothing more.
Lets all ignore this post, obviously trolling.
The Forgotten Legacy
Ancestry/Mythology
TOFN

Dyronis's Avatar


Dyronis
10.17.2013 , 11:59 AM | #14
Was hoping for a fix on Blade Turning not working when you have set bonuses equipped. It's been over a year now, and not to mention maybe making Saber Throw generate a high amount of threat like KBN suggested.

Ottoattack's Avatar


Ottoattack
10.17.2013 , 12:06 PM | #15
Quote: Originally Posted by AdamLKvist View Post
Lets all ignore this post, obviously trolling.
Do you play veng jugg or carnage marauder? I play both and I can tell that the root does close to nothing to ensure that you land your ravage as targets who did not start to walk away in the first sec will eat ravage regardless. The problem is knock backs and ccs, which each class has 3-4 of. Considering that melee classes get knocked back or cced on avg once every 10 secs while in combat, this does absolutely nothing. It looks fancy on paper, but from carnage marauder experience, its not.

I may add, that most players where in favor of ravage duration shortened instead of root, but no. Result is spec will still be continue to be unplayable.

Alec_Fortescue's Avatar


Alec_Fortescue
10.17.2013 , 12:10 PM | #16
Quote: Originally Posted by Ottoattack View Post
Do you play veng jugg or carnage marauder? I play both and I can tell that the root does close to nothing to ensure that you land your ravage as targets who did not start to walk away in the first sec will eat ravage regardless. The problem is knock backs and ccs, which each class has 3-4 of. Considering that melee classes get knocked back or cced on avg once every 10 secs while in combat, this does absolutely nothing. It looks fancy on paper, but from carnage marauder experience, its not.

I may add, that most players where in favor of ravage duration shortened instead of root, but devs simply do not understand, do not test and do not read. Result is spec will still be continue to be unplayable.
I play both classes, got nicely geared Sentinel who's doing MUCH BETTER (even though I got less experience and worse gear) in rated arenas but it's a pain to get Ravage finished. Thing is that is that Combat has much more powerful defensive and offensive tools to use and Ravage isn't its true core ability, while for Vengeance it's the most important thing to rely on... But it's the last thing you can rely on in PvP, ironically.

The scariest thing about combat Marauder is actually the blade storm with their buff up
Si vis pacem, para bellum

Traditional Jedi robes please! And then I am gone from general discussion. Promise! :]
Devs, it can't get any more iconic and traditional than this: http://i.imgur.com/9ha8ELu.jpg http://i.imgur.com/2NoBT6o.jpg http://imgur.com/7nHRBnW http://i.imgur.com/5J9oXnP.jpg http://i.imgur.com/ek3XDEc.jpg

I would love KotOR 1 Jedi robes, too!

TwistedTony's Avatar


TwistedTony
10.17.2013 , 12:18 PM | #17
Quote: Originally Posted by Alec_Fortescue View Post
Not enough, not enough... What about giving some tools to improve dps so they won't be the lowest-parsing pve class? What about giving dps Juggs some more defenses so they won't be getting smashed, full expertise, for 7k+ every time? :[ Other heavy armor dpsers got plenty of useful defensive tools to reduce incoming damage in foreseeable way. Even with the root it's still going to be very easy to kite poor Juggs

No other choice but permanently roll a Marauder/Sentinel, then...
i just dominated parsec in a HM DF group last night. Tweak your class a bit and you'll be fine. Look at the 2.4 pve dps leaderboard. We are only 150 dps away from marauders who are better geared than us on there. Jugs are fine dude, and this change is pure ******ic btw.
The Bastion - Descension
Rexas - Juggernaut, Predatus - Marauder, Malitus - Assassin
Vigilax - Guardian

TwistedTony's Avatar


TwistedTony
10.17.2013 , 12:21 PM | #18
Quote: Originally Posted by TwistedTony View Post
i just dominated parsec in a HM DF group last night. Tweak your class a bit and you'll be fine. Look at the 2.4 pve dps leaderboard. We are only 150 dps away from marauders who are better geared than us on there. Jugs are fine dude, and this change is pure ******ic btw.
and to add to that, back on the PTS 2.0 server i had both my veng jug and marauder equally geared in every possible way, even stat wise. My jug was within 150 dps. Every. Single. Parse. Many times within even 50.
The Bastion - Descension
Rexas - Juggernaut, Predatus - Marauder, Malitus - Assassin
Vigilax - Guardian

DarthZaul's Avatar


DarthZaul
10.17.2013 , 12:31 PM | #19
What happened to the much needed increase to ravage proc chance???

Alec_Fortescue's Avatar


Alec_Fortescue
10.17.2013 , 12:33 PM | #20
Quote: Originally Posted by TwistedTony View Post
i just dominated parsec in a HM DF group last night. Tweak your class a bit and you'll be fine. Look at the 2.4 pve dps leaderboard. We are only 150 dps away from marauders who are better geared than us on there. Jugs are fine dude, and this change is pure ******ic btw.

I am 3rd on that leaderboard. Too bad you had average marauders in your party.

Besides, the number I got there and the ones above me, come from a one-in-a-hundred (or few hundred) parse, and those guys can confirm it. Usually get something around 2900 dps on a dummy without nice rng. The score we had there just comes from a godlike luck. Also due to the stationary nature of vengeance, it's naturally worse and will parse less than marauders of equal gear and class skill on most bosses. "We" obviously apply to top Jug pvers, like us. ;] Because most of the guys in 72s struggle to get over 2800. Average Marauder will always be more favored than a good Juggernaut because they can get over those numbers much easier.
Si vis pacem, para bellum

Traditional Jedi robes please! And then I am gone from general discussion. Promise! :]
Devs, it can't get any more iconic and traditional than this: http://i.imgur.com/9ha8ELu.jpg http://i.imgur.com/2NoBT6o.jpg http://imgur.com/7nHRBnW http://i.imgur.com/5J9oXnP.jpg http://i.imgur.com/ek3XDEc.jpg

I would love KotOR 1 Jedi robes, too!