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Dread Fortress and Dread Palace HM 8man guide!

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Dread Fortress and Dread Palace HM 8man guide!

RikuvonDrake's Avatar


RikuvonDrake
10.28.2013 , 08:08 AM | #21
Quote: Originally Posted by paowee View Post
Does your Hyrdraulic Overrides not work? Us snipers can roll through them unharmed More reasons to bring a Sniper
I tried that and died

Bloodworthy - Tomb of Freedon Nadd - The Red Eclipse

Jerba's Avatar


Jerba
10.31.2013 , 05:36 PM | #22
Quote: Originally Posted by YoelAtkinson View Post
The main thing we've noticed is an attack called Driving Thrust hitting the tanks for 32-35k damage.
Our tanks and full min/maxed 72 with a few 78's so our mitigation/health pool is spot on for the gear we have, yet this single attack seems to be the main cause of problems.

Any help would be appreciated.
This attack always happens when your tanks are standing too far away from the boss. Then, he will leap toward the tank and do his 30k hit. Therefore, if you need to move the boss, always kite him very slowly.
When the boss does his knockback on the main tank, run out of the telegraphed area and do a tank swap so the boss does not jump toward the tank that was knockbacked.
When your tanks are leaving the challenge, have them leap toward the boss before taunting so that the boss is in melee range.

FridgeLM's Avatar


FridgeLM
11.06.2013 , 01:00 AM | #23
Re: Grob'thok
Quote:
The second tank gathers the adds that spawn so the dps can easily kill them. You can drag these adds into to lava to kill them also. .
Groups of Ugnaughts will constantly spawn which need to be aoe’d down.
The tank with adds will periodically take high amounts of damage if they are using the lava trick.
and ranged AoE can quickly get rid of the adds. The timing off adds is every 30s, so rotate AoE’s between raid.
This is literally all wrong. You can do it with aoe, but that doesn't mean you should, and if you're finding it easier doing it with aoe instead of lava you're doing it wrong. You mentioned elsewhere that you don't do the lava, and you discouraged people from using the lava, because the add tank will take too much damage.

This video will demonstrate why that's wrong.

Warning for language, trash talking, etc. We were in our second full clear of the night and feeling flippant.
<Death and Taxes>

Kygosi's Avatar


Kygosi
11.10.2013 , 07:27 AM | #24
A nice guide, thank you.

I have some questions about the mechanics of the tanking challenge on Raptus in HM. Last night, I went into the tank challenge alone while our MT stayed outside to kite the boss and re-establish agro after the challenge phase. With CDs, I survived the challenge with about 35-40% health (I'm in 72s and 78s, parser said the AE pulse was for about 600 dmg), but one of our groups failed a challenge. The second time I went in, I was being pulsed with AE damage for about 1500 every .6 seconds and died before the challenge ended. I only had one of my CDs available during the challenge.

Here are my questions:

1. If two tanks go into the challenge, does that halve the pulsing AE damage between them? Or do they each suffer the full brunt of the AE damage? Or does the challenge end faster when the damage has been soaked up?

In other words, what is the advantage of putting both of your tanks into the challenge?

2. If you go with the single tank strategy, would you recommend that the tanks rotate who does each challenge to ensure that CDs are ready? So the OT does the first challenge and the MT does the second?

3. If you fail a challenge, is it a necessity that both tanks enter the challenge the second time?

4. Assuming you don't fail a challenge, I assume it would be better for one tank to go in and one to stay out in order for the outside tank to maintain agro and (assuming they avoid the boss) be totally topped off to start the next phase. Correct?

Thanks,
K

CT-Fighter's Avatar


CT-Fighter
11.10.2013 , 10:41 AM | #25
Quote: Originally Posted by Kygosi View Post
Here are my questions:

1. If two tanks go into the challenge, does that halve the pulsing AE damage between them? Or do they each suffer the full brunt of the AE damage? Or does the challenge end faster when the damage has been soaked up?

In other words, what is the advantage of putting both of your tanks into the challenge?

2. If you go with the single tank strategy, would you recommend that the tanks rotate who does each challenge to ensure that CDs are ready? So the OT does the first challenge and the MT does the second?

3. If you fail a challenge, is it a necessity that both tanks enter the challenge the second time?

4. Assuming you don't fail a challenge, I assume it would be better for one tank to go in and one to stay out in order for the outside tank to maintain agro and (assuming they avoid the boss) be totally topped off to start the next phase. Correct?

Thanks,
K
1. Depends on your gear but I take about 500 dmg with my jugg when both tanks goes in, so both tanks should have 60-70% hp when they exit, that is for jugg who has no self heals.

2. Yes you should rotate and if u are jugg or assassin, u have only slim change surviving the second challange if u dont have cd's ready. My main is Assassin and I always goes first alone, leave with about 65% hp and then the other tank who is PT goes to 2nd challange alone. She has no trouble there so PT's I think are best for that due to small damage taken and self heals.

3. Probably yes. Not necessary if u rotate.

4. We do it alone when possible and think its easier, because then u dont have to think about when healers and dps start their challenges and Assasins and PT has no trouble there when using cd's and self heals properly. And it makes the start of phase 3 easier when u have tank with cd's ready before everyone else come back. But really it doesn't matter much, only thing u need to watch out for when 2 tanks go in is that dps will wait for a while before starting their challenge.

Kygosi's Avatar


Kygosi
11.10.2013 , 03:11 PM | #26
Great, thank you.