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2.4 Tank Builds


KeyboardNinja's Avatar


KeyboardNinja
10.08.2013 , 12:24 PM | #11
Quote: Originally Posted by dipstik View Post
Add 110 defense to tfb shadow builds.
Yeah, this occurred to me today as well. In fact, we already have to take 70 defense rating as the minimum because of the stim. Beyond that, because the FR relic is still BiS even with high F/T ops (like TfB), we actually need to set the minimum defense to at least 249 (Kell Dragon FR + stim; I don't have a Dread Forged relic handy to look at). That's enough to have a noticeable effect on the shield/absorb ratings, I would guess.
Computer Programmer. Theory Crafter. Dragonslayer on The Ebon Hawk.
Tam (shadow tank) Tov-ren (commando healer) Aveo (combat sentinel) Nimri (df scoundrel)
Averith (hybrid sniper) Alish (lightning sorcerer) Aresham (jugg tank) Effek (ap powertech)

dipstik's Avatar


dipstik
10.08.2013 , 12:37 PM | #12
i think 70 from stim, 110 from ear and another 39 from def relic for 219 min for f/t heavy instances.

i havent been adding the 39 def to the stat budget, in order to better compare the relics.

the 39 def rating should not affect the shield absorb values (since the only change in budget is coming from def only stat pool, not a def/abs pool), but the 110 defense will affect shield and absorb. i will update the shadow tfb numbers and set min def to 180.

Berjiz's Avatar


Berjiz
10.08.2013 , 01:12 PM | #13
Implant and ears numbers for the minimum of sheild, abs and defense possible. Asssuming that you don't want any accuracy so those options are not included for the min numbers at the bottom.

This is lacking the oricon mk-2 implant/ear if they exist, so if anyone know the numbers for them that would be useful.

Assassin
Oricon Ear 76 defense 88 shield
Oricon Implant 76 absorb 88 accuracy
Dread Forged Ear 94 shield 110 defense
Dread Forged implant V 94 accuracy 110 defense
Dread Forged implant X 94 shield 110 absorb

Juggernaut
Oricon Ear 76 defense 88 shield
Oricon Implant 88 accuracy 76 absorb
Dread Forged Ear 94 shield 110 absorb
Dread Forged implant V 94 accuracy 110 absorb
Dread Forged implant X 94 shield 110 defense

Powertech
Oricon Ear 76 defense 88 shield
Oricon Implant 76 absorb 88 accuracy
Dread Forged Ear 94 shield 110 defense
Dread Forged implant V 94 accuracy 110 defense
Dread Forged implant X 94 shield 110 defense

Total min numbers, including stim, no accuracy

Defense
Assasin: Possible min: 146 Dreadforged only: 180
Jugger: Possible min: 290 Dreadforged only: 290
Powertech: Possible min: 366 Dreadforged only: 396

Shield
Assasin: Possible min: 276 Dreadforged only: 282
Jugger: Possible min: 276 Dreadforged only: 282
Powertech: Possible min: 276 Dreadforged only: 282

Absorb
Assasin: Possible min: 220 Dreadforged only: 220
Jugger: Possible min: 0 Dreadforged only: 0
Powertech: Possible min: 0 Dreadforged only: 0
Drebi Darkness Assassin
Ve'shix Carnage Marauder

The Red Eclipse

_REDRUM_'s Avatar


_REDRUM_
10.08.2013 , 01:35 PM | #14
min absorb for shadow should be 220 (2 implants)

dipstik's Avatar


dipstik
10.08.2013 , 02:19 PM | #15
there are absorb implants for sins. vanguards will be affected for high force/tech fights too. ill update these soon.

for some reason im getting an error when i try to edit the first post.

KeyboardNinja's Avatar


KeyboardNinja
10.08.2013 , 03:01 PM | #16
Quote: Originally Posted by dipstik View Post
there are absorb implants for sins. vanguards will be affected for high force/tech fights too. ill update these soon.

for some reason im getting an error when i try to edit the first post.
Interesting. We thought that error was exclusive to The Ebon Hawk progression thread, which uses a bunch of special characters. If you cut down the length of your post, you'll see it start working. You have the first reply, and I have the second; you're welcome to split the post into my reply if you need the space to avoid the edit bug.
Computer Programmer. Theory Crafter. Dragonslayer on The Ebon Hawk.
Tam (shadow tank) Tov-ren (commando healer) Aveo (combat sentinel) Nimri (df scoundrel)
Averith (hybrid sniper) Alish (lightning sorcerer) Aresham (jugg tank) Effek (ap powertech)

dipstik's Avatar


dipstik
10.08.2013 , 04:02 PM | #17
Quote: Originally Posted by KeyboardNinja View Post
Interesting. We thought that error was exclusive to The Ebon Hawk progression thread, which uses a bunch of special characters. If you cut down the length of your post, you'll see it start working. You have the first reply, and I have the second; you're welcome to split the post into my reply if you need the space to avoid the edit bug.
If you could put the boss data in your reply, that would be great:

BOSS DATA

SnV HM Boss Data
m/r+k/e m/r+i/e
f/t+k/e f/t+i/e

Dash'roode:
3909 0
47 0

Titan VI:
1546 0
1140 0

Thrasher:
5177 0
1209 11

Oasis:
3061 0
1380 0

Olok:
1697 0
937 204

Cartel Warlords:
4360 0
535 131

stryak

m/r+k/e = 1635
f/t+k/e = 613
f/t+i/e = 92
-----------------------------
TFB damage weights

length (s) premit dps
TWH 229.82 4698
DG 307.2 4028
OP 430.87 3697
Keph 326 3172
TFB 593.42 4111

these vales seem low, but i havent run the numbers myself. the average dps of the instance is 3962 when each fight is weighted by its overall contribution of damage for the instance.

m/r: f/t: i/e:
TWH: 0,591375329 0,384192611 0,024432059
DG: 0,403433936 0,366816676 0,229749388
Op9: 0,839883773 0,160116227 0
Kephess: 0,296927638 0,64312938 0,059942982
TFB: 0,5998206 0,302798519 0,09738088

premit damage/s:

m/r f/t i/e
TWH: 2778.281296 1804.936886 114.7818132
DG: 1625.031894 1477.537571 925.4305349
Op9: 3105.050309 591.9496912 0
Kephess: 941.8544677 2040.006393 190.1391389
TFB: 2465.862487 1244.804712 400.3327977


rough overall:
m/r f/t i/e
0.575044534 0.342310329 0.082645137
which gives 62.6% m/r

Berjiz's Avatar


Berjiz
10.08.2013 , 04:10 PM | #18
Quote: Originally Posted by _REDRUM_ View Post
min absorb for shadow should be 220 (2 implants)
Thanks, forgot that for some numbers. Shield values was also to low for all classes. Fixed it and updated the first post.
Drebi Darkness Assassin
Ve'shix Carnage Marauder

The Red Eclipse

dipstik's Avatar


dipstik
10.08.2013 , 04:35 PM | #19
a few things that need to be fixed:

i need to double check the % armor increase for both guardians and vanguards. they might be off by 1-2%. this wont change optimal distributions though.

another thing is the heat screen including hammer shot. kitru did a simulation that gave 16.33, so i will be using that number and updating soonish. this will increase the amount of absorb in optimal load outs by a small amount.

now is the best time to see if u find any faults and to ask direct questions to check my work, before misonformation has been seeded.

Darth_Dreselus's Avatar


Darth_Dreselus
10.08.2013 , 07:45 PM | #20
So ye I have a question....

What gear should my tank have? You know the type that does every op in the game but competes with many others for gear and can't have 2, 3, 100 sets?

ATM I am thinking of either doing an average of the values, having DR curves in mind or only looking at the hard to heal fights. Nobody will mind a bit more healing on WH or DR if I can take Thrasher or Kephess unattended for a few GCDs.
The Last Centurions Derpyn - Sage / Toughen - Vanguard / Bluffin - Scoundrel / Roughen - Sentinel
Filthy-rich - Juggernaut / Timberwulf - Sniper / Ironwill - Mercenary / Ahuizotl - Assassin

BiS Relics for Healers PvE/PvP