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HM DF/DP Attack Types and Damage Ratios

STAR WARS: The Old Republic > English > Classes
HM DF/DP Attack Types and Damage Ratios

KeyboardNinja's Avatar


KeyboardNinja
10.03.2013 , 03:20 PM | #21
Quote: Originally Posted by Razzberry View Post
Fair enough. I'll include them in my list since I like calculating my total squishiness. Plus, it's fairly easy to cancel it back out. I figure more information is better than less
More information is always better than less. :-) Incidentally, overall pre-mitigation DtPS is a really important number to have lying around for calculations related to self-heals. The importance of this will lessen in 2.5 with the removal of the shadow/assassin self-heals, but it remains significant for guardians/juggernauts.
Computer Programmer. Theory Crafter. Dilettante on The Ebon Hawk.
Tam (shadow tank) Tov-ren (commando healer) Aveo (retired sentinel) Nimri (ruffian scoundrel)
Averith (marksman sniper) Alish (lightning sorcerer) Aresham (vengeance jugg) Effek (pyro pt)

Razzberry's Avatar


Razzberry
10.03.2013 , 03:24 PM | #22
Okay, I'll add those as well for the fights I have.
Rul - Sith Juggernaut - The Shadowlands
The Drunk Tanks

Berjiz's Avatar


Berjiz
10.03.2013 , 03:46 PM | #23
Found the part of the log where I used force shroud on strong swipe. I didn't get the dismantled effect and the dismantler didn't use obliterate after the swipe. Obliterate is probably triggered by dismantled.

Spoiler
Drebi Darkness Assassin
Ve'shix Carnage Marauder

The Red Eclipse

Razzberry's Avatar


Razzberry
10.03.2013 , 04:22 PM | #24
Quote: Originally Posted by KeyboardNinja View Post
The importance of this will lessen in 2.5 with the removal of the shadow/assassin self-heals, but it remains significant for guardians/juggernauts.
I'm assuming this has to do with Blade Barrier, but I'm not entirely clear on the math to figure out how to optimally use DTPS to figure out the value of Strength and Power (especially in relation to other defensive stats). I've always just treated those stats more like a bonus.
Rul - Sith Juggernaut - The Shadowlands
The Drunk Tanks

KeyboardNinja's Avatar


KeyboardNinja
10.03.2013 , 04:42 PM | #25
Quote: Originally Posted by Razzberry View Post
I'm assuming this has to do with Blade Barrier, but I'm not entirely clear on the math to figure out how to optimally use DTPS to figure out the value of Strength and Power (especially in relation to other defensive stats). I've always just treated those stats more like a bonus.
Me too. It's interesting more from a total squish perspective.
Computer Programmer. Theory Crafter. Dilettante on The Ebon Hawk.
Tam (shadow tank) Tov-ren (commando healer) Aveo (retired sentinel) Nimri (ruffian scoundrel)
Averith (marksman sniper) Alish (lightning sorcerer) Aresham (vengeance jugg) Effek (pyro pt)

Razzberry's Avatar


Razzberry
10.03.2013 , 05:42 PM | #26
What's the method for calculating it in the squish formula?
Rul - Sith Juggernaut - The Shadowlands
The Drunk Tanks

Razzberry's Avatar


Razzberry
10.03.2013 , 10:03 PM | #27
Gate Commander Draxus updated. I removed Mass Affliction and Subteroth explosion damage from the ratio calculations since technically those are avoidable when the fight is done 100% correctly.
Rul - Sith Juggernaut - The Shadowlands
The Drunk Tanks

Razzberry's Avatar


Razzberry
10.03.2013 , 10:08 PM | #28
Posting my methodology for peer review.

To determine DTPS:
  1. Take the largest value for an unmitigated attack type in the combat log
  2. Multiply it by the number of times that attack was used
  3. If the attack was K/E, then also divide that number by my K/E damage reduction to find the pre-mitigation damage taken
  4. Repeat for all attacks in the fight
  5. Add up the totals of each damage type
  6. Divide the total for each damage type by the duration of the fight to find the DTPS
  7. Calculate the ratio of each damage type to the total DTPS

So, using Nefra as an example:
  • The highest damage I received from Twin Attack was 4468
  • I was hit by Twin Attack 171 times. 171 * 4468 = 764,028 damage taken
  • My K/E damage reduction during the fight was 50.52%. 764,028 / (1 - 0.5052) = 1,544,144.794 damage taken pre-mitigation
  • Voice of the Masters hit me for 1763 damage
  • I was hit 19 times by Voice of the Masters. 19 * 1763 = 33,497
  • My I/E damage reduction during the fight was 24%. 33,497 / (1 - 0.24) = 44,075 damage taken pre-mitigation
  • The fight took a total of 192.621 seconds
  • M/R K/E DTPS = 1,544,144.794 / 192.621 = 8016.49
  • F/T I/E DTPS = 44,075 / 192.621 = 228.82
  • Total DTPS = 8016.49 + 228.82 = 8245.31
  • M/R K/E Ratio = 8016.49 / 8245.31 = 0.97225
  • F/T I/E Ratio = 228.82 / 8245.31 = 0.02775

Does this method seem correct? I'm open to suggestions if there is some other way I should be calculating it.
Rul - Sith Juggernaut - The Shadowlands
The Drunk Tanks

dipstik's Avatar


dipstik
10.03.2013 , 11:23 PM | #29
theoretically you should invert the damage taken function and solve for X Y and Z:

A=(X*(1-dr)*(0.5*(1-d-0.1)*(1-s*a)+0.5*(1-d)*(1-s*a))
B=Y*(1-dr)*(1-r)*(1-s*a)
C=Z*(1-ir)*(1-r))

A is m/r+k/e post mit, B is f/t+k/e post mit, C is f/t+i/e post mit
X is m/r+k/e pre mit Y is f/t+k/e pre mit and Z is f/t+i/e pre mit
where d-0.1 from is from 90% accuracy attack, 0.5 from fraction melee/ranged kinetic/energy at 90% accuracy
dr is damage reduction form armor, to kinetic and energy damage
d is defense fraction
s is shield fraction
a is absorb fraction
ir is internal resistance
r is resistance

so u have 3 equations and 3 unknowns (a, b c are known)

MGNMTTRN's Avatar


MGNMTTRN
10.04.2013 , 12:06 AM | #30
Quote: Originally Posted by Razzberry View Post
I'm assuming this has to do with Blade Barrier, but I'm not entirely clear on the math to figure out how to optimally use DTPS to figure out the value of Strength and Power (especially in relation to other defensive stats). I've always just treated those stats more like a bonus.
http://www.swtor.com/community/showthread.php?t=677589
I believe it gives 539 + force bonus * 0.7182 damage absorption per usage; with the 20% 4pc PVE tank set bonus, 907 force bonus damage from full 72 tank gear, and a 13 sec effective cooldown on bladestorm I projected 91 post-mitigation 'HPS'. The really great things about Bladestorm were that 1) sometimes your Bladestorm would absorb part of an internal attack 2) it was almot impossible to overheal with this 'self-healing'. So long as your Blade barrier buff was consumed before you recast Bladestorm, you weren't losing effective healing. And it is very hard to go for 13 seconds without consuming the Blade barricade buff.

As far as using it for DTPS calculations: in modern gear, assuming almost perfect Bladestorm usage, you'd see around 100 effective HPS from Bladestorm. So if you wanted to compare Guardian DTPS to Shadow or Vanguard DTPS you can compare Shadow DTPS - HPS to Vanguard DTPS - HPS to Guardian DTPS - 100, because Guardian's Blade barrier won't show as self-healing/HPS.