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2.4+ DPS Leaderboard


Kaidensareno's Avatar


Kaidensareno
02.05.2014 , 04:55 AM | #1501
If you can't prove he's cheating, then don't stay on the topic and dispute his parses. Some people just can't play a class. Throw all the gear on you want and its still a l2p problem.

THoK-Zeus's Avatar


THoK-Zeus
02.05.2014 , 04:57 AM | #1502
Quote: Originally Posted by uriaces View Post
i Don't know why you are doing that. It is my fault if you can't play a guardian ? Is it my fault if you have the reaction time of a 80 years old person ? No. Im playing my class since 2 years, i know him by heart, doing maybe 2 hours of dummy each days to plays this class like that.

If you want to do that, just kilss thousands and thousands dummies and it will be fine. But don't insinuate that im a cheater because you can't play that class !!
I did have a closer look on your parse.

Human reaction time is about 0,1 - 0,2 seconds. Your reaction to cancel masterstrike and activate your next ability, is consistently about 100 times faster and you also cancel masterstrike consequently 0,001-0,002 seconds after each last hit.

Canceling Masterstrike and activating your next ability is not working over any ability queue window.

The reaction of most Keyboards is about 10 times slower then your reaction to:
recognize master strike hit
cancel master strike
use new ability

Your reaction when using all your normal other abilitys (out of your combat log) is about 70 ms (which when calculating normal Internet latency + ability Queue window is a very good but also very normal delay).

Consequently that means:
You are 35 times faster in canceling master strike + using a normal ability, then using a normal ability without doing anything else.

Therefore:
Personally i believe you use some kind of programmed hotkeys (a hotkey that cancels masterstrike and uses your next ability at the same time).
There's no other explanation (unless i miss something i am currently completely unaware) that you are able to be 35 times faster to activate your next ability after a masterstrike, then activating your next ability after a non masterstrike.

As far as i know it's not forbidden on these leaderboards to use any programmed hotkeys.
Zahik - DiLiH - The Red Eclipse

uriaces's Avatar


uriaces
02.05.2014 , 05:11 AM | #1503
Quote: Originally Posted by THoK-Zeus View Post
I did have a closer look on your parse.

Human reaction time is about 0,1 - 0,2 seconds. Your reaction to cancel masterstrike and activate your next ability, is consistently about 100 times faster and you also cancel masterstrike consequently 0,001-0,002 seconds after each last hit.

Canceling Masterstrike and activating your next ability is not working over any ability queue window.

The reaction of most Keyboards is about 10 times slower then your reaction to:
recognize master strike hit
cancel master strike
use new ability

Your reaction when using all your normal other abilitys (out of your combat log) is about 70 ms (which when calculating normal Internet latency + ability Queue window is a very good but also very normal delay).

Consequently that means:
You are 35 times faster in canceling master strike + using a normal ability, then using a normal ability without doing anything else.

Therefore:
Personally i believe you use some kind of programmed hotkeys (a hotkey that cancels masterstrike and uses your next ability at the same time).
There's no other explanation (unless i miss something i am currently completely unaware) that you are able to be 35 times faster to activate your next ability after a masterstrike, then activating your next ability after a non masterstrike.

As far as i know it's not forbidden on these leaderboards to use any programmed hotkeys.
If you look at my worts tries, i always cut MS like that? Im editing bad parse ? Are you serious? You need a live, a video, i need to urinate in a bucket to prove that im not doped ?

You know i think that you must write a movie, it will be better than your skill in game .

KTap's Avatar


KTap
02.05.2014 , 05:14 AM | #1504
/popcorn

oturak's Avatar


oturak
02.05.2014 , 05:19 AM | #1505
Quote: Originally Posted by THoK-Zeus View Post
Your reaction when using all your normal other abilitys (out of your combat log) is about 70 ms (which when calculating normal Internet latency + ability Queue window is a very good but also very normal delay).
Hi,

Your assumptions are only true for unexpected events. The timings of the hits of master strike are very predictable once the ability is activated, so you don't have to wait for your brain to register the last hit before reacting to it. You can just practice until the right timing is hardwired in your fingers (accounting for constant internet delay and your keyboard).

Ofc a keyboard macro would be a possibility, and it would be impossible to prove or disprove the use of one without standing near him, but it's not forbidden anyways (and quite sure some people use them to get the sniper jumping roll right every time). It would still have the same issues as a manual activation anyways or perhaps worse (any variation on server delay or on the ability activation would clip the last hit).

As far as the "edited logs" goes, it's easily disprovable : i've seen enough of his parses in real time (grouped with parsec) or parses uploaded a few seconds after his tries, and the results are always consistant.

Quickglue's Avatar


Quickglue
02.05.2014 , 05:19 AM | #1506
If you can believe crit RNG that are one to tens of thousands in odds, which we have had before here, you can believe this too

THoK-Zeus's Avatar


THoK-Zeus
02.05.2014 , 05:36 AM | #1507
Quote: Originally Posted by oturak View Post
Hi,

Your assumptions are only true for unexpected events. The timings of the hits of master strike are very predictable once the ability is activated, so you don't have to wait for your brain to register the last hit before reacting to it. You can just practice until the right timing is hardwired in your fingers (accounting for constant internet delay and your keyboard).

Ofc a keyboard macro would be a possibility, and it would be impossible to prove or disprove the use of one without standing near him, but it's not forbidden anyways (and quite sure some people use them to get the sniper jumping roll right every time). It would still have the same issues as a manual activation anyways or perhaps worse (any variation on server delay or on the ability activation would clip the last hit).

As far as the "edited logs" goes, it's easily disprovable : i've seen enough of his parses in real time (grouped with parsec) or parses uploaded a few seconds after his tries, and the results are always consistant.
Sorry, but the first part is not correct.
The difference between 2 gcd (1,5 seconds) is also excactly predictable (as the time when master strike hits the target the third time).
Yet the difference between his delay of his normal gcd is 3500% higher then the delay between his clipped master strike and his next ability.

Therefore (as i said in my previous post), it's very likely that he uses keyboard macros for clipping master strike (as far as i see i don't see any other Explanation for the 3500% difference in delay).

Bioware forbids macros afaik (http://www.swtor.com/community/showt...t=32270&page=2), the leaderboard doesn't.

@uriaces: I never said that you edited your logs.
What i say is, that the delay between your global cooldown to the next global cooldown is on average 3500% higher then your delay between masterstrike and the next global cooldown.

Oh and the skill in game line made me smile
Zahik - DiLiH - The Red Eclipse

Afieri's Avatar


Afieri
02.05.2014 , 05:53 AM | #1508
Quote: Originally Posted by THoK-Zeus View Post
Sorry, but the first part is not correct.
The difference between 2 gcd (1,5 seconds) is also excactly predictable (as the time when master strike hits the target the third time).
Yet the difference between his delay of his normal gcd is 3500% higher then the delay between his clipped master strike and his next ability.

Therefore (as i said in my previous post), it's very likely that he uses keyboard macros for clipping master strike (as far as i see i don't see any other Explanation for the 3500% difference in delay).

Bioware forbids macros afaik (http://www.swtor.com/community/showt...t=32270&page=2), the leaderboard doesn't.

@uriaces: I never said that you edited your logs.
What i say is, that the delay between your global cooldown to the next global cooldown is on average 3500% higher then your delay between masterstrike and the next global cooldown.

Oh and the skill in game line made me smile
There is another explanation for this, basically if you mash your keys, you end up with false globals and a bit of delay between ability activations (I can only assume this is because of the ability action queue getting overwritten and trying to process which ability comes first and all that) but if you only hit your keys once, you generally get the ability to activate perfectly. Now when I play my combat sentinel, I generally mash my keys because it is a fast paced spec and I have very little patience for GCD's, but when it comes time to clip MS, I only hit my next ability once because I need MS to stop channeling at exactly 2.7s, so I hit my ability at 2.4s (I am from Australia so the delay is noticeable) and because I have a very good feel for how long each tenth of a second takes, as I have been watching it for the last 2.4 seconds, I am able to clip it perfectly each time. I will go find myself a log of it happening and show you how consistent my clips are. I won't be getting 0.002 seconds, but if I get 0.02s consistently then it makes it plausible that Uriaces is just that quick with reflexes and has a very good connection.
Warstalker Elai'a

Land rights for gay whales.

oturak's Avatar


oturak
02.05.2014 , 06:05 AM | #1509
Quote: Originally Posted by THoK-Zeus View Post
Sorry, but the first part is not correct.
The difference between 2 gcd (1,5 seconds) is also excactly predictable (as the time when master strike hits the target the third time).
Are you serious ? Anyone here can mash buttons faster than once every 1.5 seconds. The delay reported between non interruptible gcd's won't be the time you pressed the key, but the time the ability queue sent the next command. It has no relevance at all with human reaction time.

You cannot use it as a reference.

cxten's Avatar


cxten
02.05.2014 , 06:58 AM | #1510
Regarding clipping master strike: I think there must be a brief window where if you activate your next ability anywhere in that brief window, the last hit is guaranteed to happen, and then your activation happens right after (.003 or so seconds after).

I'm not great at it, but I looked through a random log of mine and I had various clips .1 to .2 seconds after, and then a couple clips exactly .003 seconds after, with nothing in between nor anything where I missed the last hit. If you look at other sentinel/marauder parses, such as the top 5 here, you'll see similar behavior. For example, Macedonicus's 4'22" parse has five clipped .1 to .2 seconds after, one clipped .003 seconds after, and one clipped .003 seconds after a cauterize burn but .1 after master strike (interesting behavior).

I think whoever it is we're discussing has just gotten good at clipping it in the brief window where it makes it activate .003 seconds after. This is then obviously a key skill for vigilance/vengeance.