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New Classes Planned for the Future???

STAR WARS: The Old Republic > English > Classes
New Classes Planned for the Future???

tykiller's Avatar

09.22.2013 , 05:41 PM | #1
Hey guys SWTOR has been out for almost 2 years now and i have been wondering are there any new classes planned for the future. By the looks of it BioWare covered most of the basic classes you know tank/dps/heal all that and they are all spread out pretty evenly through characters.It just seems as if 4 classes with 2 sub classes can get old, and in a 2 year period many players have either maxed or experienced all of these classes. Now i understand how hard it would be to implement a whole new class/classes for both the republic and the empire but i feel that implementation of new classes would bring in a large sum of older players who got bored back into the game and also encourage current players to keep playing this game.

What is your opinion on the matter, has there been any information given to us, post it in the comments below id like to see other people's views.

Death is Nothing to Fear but to Embrace

Retrochillee's Avatar

09.22.2013 , 05:55 PM | #2
Unarmed combat, or vibroknives

Pet class
droids or beasts

Play as a Droid
uses droid armor

thecoffeecup's Avatar

09.23.2013 , 09:59 AM | #3
I think the game has a lot of classes already, and I would prefer it if they focused on solving current issues and polishing the current classes first.

Kaos_KidSWTOR's Avatar

09.23.2013 , 03:09 PM | #4
I HIGHLY doubt that Bioware has new classes planned. That would require making MORE voice acting, new stories, and new animations. I superbly doubt that BW has ANY intention to add new classes. it's too much effort.

arothu's Avatar

09.24.2013 , 04:03 AM | #5
Unless they only add new advanced classes.

GregAlia's Avatar

09.25.2013 , 12:27 PM | #6
Quote: Originally Posted by Retrochillee View Post
Unarmed combat, or vibroknives

Pet class
droids or beasts

Play as a Droid
uses droid armor
An imperial guard type subclass would work great for the agent. Don't know how to work it for smuggler though.

SnapKatana's Avatar

09.26.2013 , 09:17 PM | #7
While id love love love a couple new classes, honestly id settle for bioware balancing the classes we have
Snazz Katana - 55 Sorcerer
Snapplefrazz - 55 Operative
Snazzlefrazz - 55 Marauder

Zoom_VI's Avatar

09.27.2013 , 03:15 PM | #8
Yes we need new classes, balancing 8 different AC's isn't challenging enough.

Sanity is for the weak minded.

commentor's Avatar

09.27.2013 , 10:07 PM | #9
I would like to see a Independent faction.Space Pirate(or Gangster) and have Bounty Hunter and Smuggler moved to Independent. I feel that Bounty Hunter and Smuggler can have an added story line that leads to them going Independent. The Pirate/Gangster can become one "of the last real Independents" (anyone remember that quote from Hutta on IA class?) The Space Pirate/Gangster has so much potential for story lines and even companions+Romance Arcs. I realize this would take a long time to make happen but I think it'd be cool. I would also like to see Housing and more of a sandbox feel. I know SWG had success with this and there's nothing wrong with taking a page from another game's playbook. Again I realize this would be hard to create but I think it'd be a cool addition. Also I wish classes could learn other weapon proficiency and there needs to be more companion storylines.
I realize this would all take time to make happen but it's something I'd like to see and I think with time BioWare can create a lot of new and great content.

thanks for reading

RijavecWarren's Avatar

09.29.2013 , 09:37 AM | #10
New Classes!

1 Idea that i think would work well, is a class where it starts off with your character living alone, surviving in the streets of Nar Shaddaa or the dunes of Tatooine and then is approached by a Character of note (a Jedi Master, a High-Ranked Soldier,etc) and taken in back to a Republic Planet where he/she will commence in training to become a republic soldier.

During this training, something extensive happens and it is revealed that your character has force capabilities but refuses to wield a lightsaber/melee weapon. Thus you are left with a Soldier with ranged weaponary and a couple of force abilities. This character could then chose to specialise in 1 of 3 areas being either DPS, Healer or Tank

This would provide much diversity and also an option could be given to the character to either start on Tython or on Ord Mantell...