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Patch has bugged space missions

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CenturionZ_'s Avatar


CenturionZ_
09.17.2013 , 09:26 AM | #1
Of the ones I am aware of
  • Fondor Escort and Hypori Escot can now be completed with the thing you are protecting destroyed.
  • New Cov Ice Field cannot be completed as Hardpoint cannot be damaged.
  • No health bars appear over any special ships that previously had health bars.

Luneward's Avatar


Luneward
09.17.2013 , 11:53 AM | #2
Also: Blaster damage has been significantly reduced (at least at high gear levels, will have to check lower levels)

Tested with both Grade 6 beam charger/ Grade 7 beam generator and grade 7 charger/7 generator. Will try to do tests when I can find a grade 6 generator to see if the +100 damage per shot is the thing that is bugged. I'm not so sure the Hardpoint cannot be damaged so much as we cannot see its health to tell that it is. If I'm correct and blaster damage is reduced, there simply isn't enough time to take out the hardpoint. I know that almost every single time I've failed the mission it is because I needed at least another few seconds to destroy the hardpoint, and reducing blaster damage would make it impossible to finish the mission.

This may only be a matter of perception, but damage from colliding with objects appears to have gone up as well.
Steelwind / Kaillen * The Ebon Hawk

Jorgee's Avatar


Jorgee
09.17.2013 , 12:56 PM | #3
Ship blaster damage has been lowered to a point that it is nearly (if not completely) impossible to complete the heroic space missions. I was having a rough time in the "Impossible Sector" as well. If this was intended, I'd like to mention the fact that even with previous damage levels, I still was not able to complete all of the heroic space missions with top level ship gear, there are two that I absolutely cannot complete and one that is not worth the time and effort wasted in trying. My point being, they were hard enough, if not a little too hard. Also, collisions of any kind take away 80 to 90% of my ships health, even with shields at 70%. Not to mention, when clicking the "retry space mission" choice upon failure, I'm being booted out of game to desk top. What gives?

AmberGreen's Avatar


AmberGreen
09.17.2013 , 01:05 PM | #4 Click here to go to the next staff post in this thread. Next  
First, we are aware of Taspan Ambush and Sylvris Evacuation being unable to be completed and have posted in their individual threads. We're going to add that to the Known Issues today as well.

While we generally discourage compilation threads, there certainly does seem to be strangeness after 2.3.3 with Space Combat! I want to make an exception in this case, and I would love details and further confirmation of what is posted here:


Quote: Originally Posted by CenturionZ_ View Post
Fondor Escort and Hypori Escot can now be completed with the thing you are protecting destroyed.
This is so far the only report of this, and it's especially intriguing! If your escort missions are being completed this way, please post and let us know that it's happened for you as well.

Quote: Originally Posted by CenturionZ_ View Post
New Cov Ice Field cannot be completed as Hardpoint cannot be damaged.
This may be related to others who are saying a few things. I'm seeing that damage is decreased as well as that gear isn't working right (such as Power Conversion Module). This could be caused by those or be its own issue. We'll be watching this thread for as many details as possible.


Quote: Originally Posted by CenturionZ_ View Post
No health bars appear over any special ships that previously had health bars.
This is consistent with other reports. Please provide details around which missions/enemy ships have this issue.


We'll keep an eye on this for your responses and details to the above. If there's an issue related to Space Combat that is NOT mentioned, please be very detailed and explain how it's different and give as much information as possible. Thanks for your understanding and for your reports while we look into Space Combat silliness.
Amber Green | Live Services Specialist
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LordChozoChobuge's Avatar


LordChozoChobuge
09.17.2013 , 01:37 PM | #5
I was running the heroic space missions (Baros Ambush and Thanium Disruption) after today's patch and found them very difficult -- I usually find them easy, having done them every week since they started. The Sith ship near the start of Baros Ambush took far longer to kill than usual (which is 7 missiles and full blasters for as long as it takes to launch 7 missiles) -- it took all the missiles and all the blasters I could fire until I had to break off to hit the capital ship bridge, about twice as long. I suspect that the Advanced Power Conversion Module is bugged and keeps the blasters at low power no matter what the setting (all the standard ships took 2 pairs of blaster bolts to kill on either power setting).

If I remember correctly, didn't this exact same bug happen before?

LordChozoChobuge's Avatar


LordChozoChobuge
09.17.2013 , 01:40 PM | #6
Quote: Originally Posted by Jorgee View Post
Ship blaster damage has been lowered to a point that it is nearly (if not completely) impossible to complete the heroic space missions. I was having a rough time in the "Impossible Sector" as well. If this was intended, I'd like to mention the fact that even with previous damage levels, I still was not able to complete all of the heroic space missions with top level ship gear, there are two that I absolutely cannot complete and one that is not worth the time and effort wasted in trying. My point being, they were hard enough, if not a little too hard. Also, collisions of any kind take away 80 to 90% of my ships health, even with shields at 70%. Not to mention, when clicking the "retry space mission" choice upon failure, I'm being booted out of game to desk top. What gives?
Copying my text from my post in Customer Services:

I was running the heroic space missions (Baros Ambush and Thanium Disruption) after today's patch and found them very difficult -- I usually find them easy, having done them every week since they started. The Sith ship near the start of Baros Ambush took far longer to kill than usual (which is 7 missiles and full blasters for as long as it takes to launch 7 missiles) -- it took all the missiles and all the blasters I could fire until I had to break off to hit the capital ship bridge, about twice as long. I suspect that the Advanced Power Conversion Module is bugged and keeps the blasters at low power no matter what the setting (all the standard ships took 2 pairs of blaster bolts to kill on either power setting).

If I remember correctly, didn't this exact same bug happen before?

Luneward's Avatar


Luneward
09.17.2013 , 02:21 PM | #7
Quote: Originally Posted by AmberGreen View Post
This is consistent with other reports. Please provide details around which missions/enemy ships have this issue.
Currently known:
Zosha Advance - Capital ship shield generators no longer have health bars
New Cov Ice Field - Sateillite Hardpoint has no health bar
Escort missions: (Syvris Evacuation and others) All currently have the escort ship with no health bar.

Edit: Damage Issues
The culprit does seem to be the Power Conversion module. I went into Impossible sector and Zosha advance to test it out. In Impossible Sector it took two shots (two presses of the fire button or four blaster bolts) to take out a small ship regardless whether the module was on or off. In Zosha advance it took three shots (six blaster bolts).
Steelwind / Kaillen * The Ebon Hawk

phalczen's Avatar


phalczen
09.17.2013 , 04:13 PM | #8
How could an update, that didn't have a single patch note relevant to space, break it so dramatically? Were there fixed exploits or back-end preparations/modifications that lacked corresponding publishable patch notes?

Evil_Kabbage's Avatar


Evil_Kabbage
09.17.2013 , 08:22 PM | #9
Blaster damage is definitely very week. Ran the LLanic Assault and Syrvis Evacuation Missions on alts and targets took twice as long to eliminate. Also crashed into that same wall on Syrvis with no chance of avoidance.

Just ran the Impossible Sector mine mission and had same issues with all top Grade 7 upgrades on the ship. Felt like I was using grade 1 stuff, but fortunately completed it.

As a subscribing customer who spent cartel coins to get those ship upgrades, I'm even more disappointed that an innocent looking patch with no mention of space mission fixes actually broke the space missions. Seriously Mr. and Ms. Developers, I want to cut you guys some slack, but there's really no excuse for it.

It's these kind of things that make me rethink subscribing - as much as I love this game, this stuff is very disappointing.

Heavensrun's Avatar


Heavensrun
09.17.2013 , 10:16 PM | #10
Quote: Originally Posted by phalczen View Post
How could an update, that didn't have a single patch note relevant to space, break it so dramatically? Were there fixed exploits or back-end preparations/modifications that lacked corresponding publishable patch notes?
Computer programs are phenomenally complicated things. We tend to think of them as compartmentalized, "this doesn't have to do with that, so why would this break that", etc... But the code is actually a complicated juggling act of different processes that have to do with lots of different things, and sometimes a misplaced semicolon can break part of a program that has absolutely nothing to do with the part you actually changed. In a way, it's easier for bugs like this to slip through, because if you're making edits to costumes and ground vehicles and modifying companion animations and things like that, why the hell would you think to even check space missions to see if you broke anything?

That's all assuming that they -weren't- setting up some changes for future content and made a mistake in the actual code relating to space missions. Either way, mistakes like this are inevitable in any MMO. The test is in how they get it fixed, for me.