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Why do people still guard healers in flashpoints?

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Why do people still guard healers in flashpoints?

OlosBC's Avatar


OlosBC
09.10.2013 , 07:46 AM | #41
Healers only get aggro when literally no one else touches a mob. In a group of 5 mobs, my ptech's rapid shots (weakestability) will do more threat to a stray mob than a healer putting out 20,000 points of healing (rare in most FP trash fights). With a guard 27k healing will do about the same threat as 20k without).

So, whether the healer does 50 healing or 19k, a mob that has not been sneezed on will go straight to him. Similarly if the healer cc's before the tank attacks. Whether the healer gets threat for 19k healing or 25% less than that makes approximately zero difference

But then, when I do tank, I usually dont putguard out till a dps pulls off me a couple times, at which point they get guard and a pat on the back.
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wainot-keel's Avatar


wainot-keel
09.10.2013 , 11:30 AM | #42
Quote: Originally Posted by Icarus-Iso View Post
The best tanks I've found seem to have their guard somewhere they can use it, since they change it mid battle. If the healer is fine but your friendly DPS is getting hammered, a switch to absorb some of that damage can really assist. After all, the damage absorption only works if the target is within a certain distance, 15m I believe, which a lot of PUGS seem to forget.
Do the damage absortion ( from guarded player to tank ) work on PvE ? I thought that was an only PvP thing.

oaceen's Avatar


oaceen
09.10.2013 , 11:36 AM | #43
Quote: Originally Posted by wainot-keel View Post
Do the damage absortion ( from guarded player to tank ) work on PvE ? I thought that was an only PvP thing.
the damage redirect (half inc damage taken to tank instead) is only for pvp
there damage reduction (-5% inc damage) is for pve (and maybe for pvp too, but i haven't really bothered to test it)
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AlixMV's Avatar


AlixMV
09.10.2013 , 12:13 PM | #44
Quote: Originally Posted by oaceen View Post
the damage redirect (half inc damage taken to tank instead) is only for pvp
there damage reduction (-5% inc damage) is for pve (and maybe for pvp too, but i haven't really bothered to test it)
I thought damage reduction was only in PVP as well, with threat reduction being the only tangible PVE benefit.
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Pearasite's Avatar


Pearasite
09.10.2013 , 03:01 PM | #45
Quote: Originally Posted by fire-breath View Post
I whish that people would react less autistic about guarding.
I'm not sure you fully understand what autism is.

CharlieBrown's Avatar


CharlieBrown
09.11.2013 , 01:58 PM | #46
Once you get to a certain level of comfort with your tanking you start using guard for the damage reduction component (as others have pointed out in various nightmare op situations) rather than the threat component.

I guard my healer for Heirad nightmare since that's where the most benefit came from in my comp. There are other situations but I don't really use guard for threat any more. I have to really mess up my rotation for anyone to pull threat or I have to recover from a DPS accidentally hitting their taunt.

If I'm doing a random hardmode flashpoint I might use guard on someone if they're really undergeared just to help them stay alive but threat isn't a concern. Too many tanks use it as a crutch to make up for bad rotations, imo.
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oaceen's Avatar


oaceen
09.12.2013 , 05:46 PM | #47
Quote: Originally Posted by CharlieBrown View Post
Once you get to a certain level of comfort with your tanking you start using guard for the damage reduction component (as others have pointed out in various nightmare op situations) rather than the threat component.
i think both are very valid forms of using guard, but i don't understand why some people seem to think that there's only one, infallible way to use guard that it is the only appropriate method in every scenario.
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Hockaday's Avatar


Hockaday
09.14.2013 , 08:58 AM | #48
Quote: Originally Posted by OlosBC View Post
Healers only get aggro when literally no one else touches a mob. In a group of 5 mobs, my ptech's rapid shots (weakestability) will do more threat to a stray mob than a healer putting out 20,000 points of healing
In practice this is incorrect. If the tank is under or poorly geared (my Sin tank's DG was not optimal for 2.0 Mitigation style) the healer can pump out more threat than the dps in group. But that's about the only case. And yes, she only healed; no dps whatsoever. But she was pulling agro. Once my gear was updated that never happened again.

I've also tested this with leveling my PT tank to 55 from 50 finally, since his mitigation stats were set up properly for 2.0, the healer agro issue did not occur. Though, one might argue it was due to poor dps transitioning from pre 2.0 dps as well...I don't believe that holds much merit.

All this being said...there really is almost no reason to guard a healer in FPs.
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Xakthul's Avatar


Xakthul
09.14.2013 , 09:17 AM | #49
I use my Commando to guard the healer cause I aggro EVERYTHING onto me in Heroics and FPs. I usually have the healer just healing me, cause I use that taser aggro thing on all the mobs, who hen proceed to knock off half my health before I can activate my shield-thingy. This is how I sometimes play through Heroic 4s and Area 4s with only 2 people and companions. The only problem I usually have is micro-managing Elara or Jorgan (The two that I have so far) while I'm trying to use my tank cycle.
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Terza's Avatar


Terza
09.14.2013 , 12:46 PM | #50
I'm playing tank and sniper (cleaned HM content with both) and in fact current FP need's more guard on the dps than on the heal:
- dps is often pulling before tank
- dps doesn't use threat reduction
- dps is attacking different target than tank
- dps likes to give full burst to take agro and have a "big one"

When I play tank I hate it but when I play sniper I do the same...

And during this time heal has no risk to be focussed by the ennemies.