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Why Smash Should Not be Nerfed

STAR WARS: The Old Republic > English > PvP
Why Smash Should Not be Nerfed

NathanielStarr's Avatar


NathanielStarr
09.03.2013 , 06:46 PM | #151
Quote: Originally Posted by Seengularity View Post



You probably are some butthurt BH. And let me tell you that I know of at least 5 PTs in the bastion that'll melt your face off in a jiffy son, and do just fine overall. I noticed you said BH, if not PT then, are you trying to say DD Mercs suck? that's not gonna go well around here... Wait and what's this about "Rather see another class on top"... on top of what? report card fluff-numbers? are you new?

This is a silly-fkn-thread anyway... get out of my face ***** nO'Obs...
wow a whole 5? isn't that the best server for pvp population? So a whole 5? Out of how many pvpers? How many smashers could melt his face off? Several hundred? Thank you for arguing on the behalf of a nerf.

iheartnyc's Avatar


iheartnyc
09.03.2013 , 08:33 PM | #152
Quote: Originally Posted by theSCARAYone View Post
Has nothing to do with easy, the spec simply takes 0 skill. Force exhaustion, smash, find something that's not on cooldown until they are back up, rinse repeat. Literally a 5 year old could get top dps in a wz with smash spec.
Lol now you are trolling. 90% of marauders would disagree with this statement Just remember, for every good smasher, there are 10 bad ones.

Also, generally "pressing only one button" is a very poor argument. All those nubs playing Counterstrrike only press activate 1 skill the entire game e.g., left mouse click. It's the timing, positioning and reflexes that really matter. If you think none of these are relevant in SWTOR pvp, then you must be bad.

iheartnyc's Avatar


iheartnyc
09.03.2013 , 08:37 PM | #153
Quote: Originally Posted by Seengularity View Post
Thanks for yours posts guys - And that's why Rage will not be changed at this time. Smash will seem OP until the day the ranged kids stop comparing their CDs to a completely different class and stop expecting/wanting to be a 30m Warrior.... and learn to exploit their own strengths... and leverage their other 7 / 3 team members... and learn to play the class they chose... and L2P.
This is my sentiment exactly. A lot of people are comparing apples to oranges. Seriously, comparing a shadow/assasin to a Smasher's CDs? Wow. Let's not forget that Shadow/Assasin has the extra utility of being able to spec TANK if they want to, and having been the best node-guard for over a year! Scoundrel/Operatives could always respec to heals as well, same with Sage/Sorc. Marauder/Sentinel have so little utility in the game, other than leading the front line of attack and pressuring the other team.

iheartnyc's Avatar


iheartnyc
09.03.2013 , 08:42 PM | #154
Quote: Originally Posted by Individual View Post
OMG THE DEFENSIVE COOL DOWNS.... How come other melee classes can't do the same? Did you ever think you take more damage on the team because you can survive the longest? If I had a PT that could do the same as you guys, I would probably take that same amount of damage as you do. You're argument here is flawed.
What other melee class are you referring to? Assasin/Shadow? Oh, they're a stealth class with completely different gameplay mechanics. Oh, they can also respec to tank at will (well not in 2.4 but you have a lot more options in your gameplay). And you're complaining about PT right now? Arguably PT/Vanguard hybrid is the strongest DPS class in Arenas on PTS.

Quote: Originally Posted by Individual View Post
OMG THE AOE... Yes it's auto crit aoe. I wish I had abilities that auto crit on my other classes like you guys do. More over, I wish I had an aoe auto crit ability on an orbital strike. The other problem with Smash, is you can't avoid it like you can most other aoe abilities in this game.
You can't compare skills across classes - classes are different and have different utilities and functions. Like I mentioned earlier, other DPS classes get things like respec to heals or tank (which you won't be able to do in que in 2.4, but the player still gets "two classes for the price of one").

Quote: Originally Posted by Individual View Post
OMG I JUST SUCK.... Good, I would rather see another class on top over smashers. Easy spec. It doesn't take a lot of skill to leap into a group and smash to get numbers. Furthermore, maras and jugs have other specs that will still do good damage unlike some of the other classes like Bounty Hunters.
Have you not spent a single day in Arenas man? Vanguard/PT were destroying. Sniper/Gunslinger did really well too.

NogueiraA's Avatar


NogueiraA
09.03.2013 , 10:35 PM | #155
Quote: Originally Posted by szczypaczek View Post
i'm saying that smash maruders have too much survivability, and undying rage in its current form is a joke

Op u didn't post any good arguments either, you are just afraid of a nerf that is fully justified.
You play 2 classes that has a 4sec stun... Try to play a marauder, the only class with no 4sec stun.
When you jump on someone, ALL the other guys will atack you because marauder are always the first target to kill... Stunlock to death, try it.
If marauders have less dcd would be the squishiest crap class in the game.
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Simmerr's Avatar


Simmerr
09.03.2013 , 11:41 PM | #156
Its an AOE Burst class with autocrits, of course it's gonna be OP.

That'd be like Maul hitting as an AOE with an autocrit every 30 seconds

Or Cull autocritting on people with dots as an aoe every 30 seconds

Or heatseeker autocritting and hitting 5 people in the area every 30 seconds

Seems ridiculous when you think about it. Wanna know how to fix it? remove the AOE part of the smash

Make smash single target

Problem solved. Still good pressure and burst, but not an op stackable class in comps

This also lines up with the way the Devs answered questions in the marauder or sentinel forum, saying rage was supposed to be burst oriented, not the only aoe spec for marauders. Give every spec slightly better aoe abilities, but remove the OP-ness of autocritting force attacks that hit multiple people. Easy enough for me to figure out...
Str'iker -- Assassin Tank
Str'yker -- Merc DPS

iheartnyc's Avatar


iheartnyc
09.04.2013 , 12:01 AM | #157
Quote: Originally Posted by Simmerr View Post
Its an AOE Burst class with autocrits, of course it's gonna be OP.

That'd be like Maul hitting as an AOE with an autocrit every 30 seconds

Or Cull autocritting on people with dots as an aoe every 30 seconds

Or heatseeker autocritting and hitting 5 people in the area every 30 seconds

Seems ridiculous when you think about it. Wanna know how to fix it? remove the AOE part of the smash
It seems ridiculous that people like you are comparing abilities across classes which are completely different in function and role. I mean really, how can you possibly compare smash with heatseeker? For starters, one is dealt at close range the other is ranged. Ranged DPS can kite and LOS. Smasher can't. Totally different context for the two abilities. Stop trying to compare apples to oranges people, use your brains.

But hey, if you want to take away the AOE from Smash, then why don't you give Smash a 30m range (Heatseeker), or actually, just make every one of Smash's abilities ranged while you're at it and I'll happily give up the AOE smash. And if you make all of my abilities ranged, then I'll also happily give up my stealth and guarded by the force in exchange for force speed, an additional stun and ability to heal myself.

Shadows can do either DPS, Tank or Node Guard. Sages can do DPS, heals or both. Vanguards can do DPS or tank. Scoundrels can do DPS, heals or Node Guard. Commandos can do DPS or Heals. Guardians can Tank or DPS.

Sentinels can only DPS. It has no other function. It's hilarious that those of you who were busily field-respeccing in-game for the past year without abandon are now calling for nerfs to Smash.

Cordorian's Avatar


Cordorian
09.04.2013 , 12:47 AM | #158
Quote: Originally Posted by iheartnyc View Post
It seems ridiculous that people like you are comparing abilities across classes which are completely different in function and role. I mean really, how can you possibly compare smash with heatseeker? For starters, one is dealt at close range the other is ranged. Ranged DPS can kite and LOS. Smasher can't. Totally different context for the two abilities. Stop trying to compare apples to oranges people, use your brains.

But hey, if you want to take away the AOE from Smash, then why don't you give Smash a 30m range (Heatseeker), or actually, just make every one of Smash's abilities ranged while you're at it and I'll happily give up the AOE smash. And if you make all of my abilities ranged, then I'll also happily give up my stealth and guarded by the force in exchange for force speed, an additional stun and ability to heal myself.

Shadows can do either DPS, Tank or Node Guard. Sages can do DPS, heals or both. Vanguards can do DPS or tank. Scoundrels can do DPS, heals or Node Guard. Commandos can do DPS or Heals. Guardians can Tank or DPS.

Sentinels can only DPS. It has no other function. It's hilarious that those of you who were busily field-respeccing in-game for the past year without abandon are now calling for nerfs to Smash.
Scoundrel can't really DPS anymore in this game... even DF simply lacks survivablity and see you have to go melee there no chance to effectively heal to full. On the other hand give scrappers an autocrit on shootfirst, and i guess you would be amongst to frist to call for nerfs, because sent would be dead before they could even hit their god like CDs. But as it is the only serious option is to play heals as a scoundrel, as it is for a sentinental to roll focus... why? because it is OP

NogueiraA's Avatar


NogueiraA
09.04.2013 , 01:02 AM | #159
People saying smash is easy to play... Go there and try to re-burst all the time because the Rage tree is only re-burst.
It's really easy to use Berserk + jump + smash, and after that? You can't mess your cooldowns, a lot of marauders using Force Crush + berserk, Force Charge + Obliterate, Berserk + battering assault, Force Crush in a tagert about to die, Force Crush in a Shadow/sin using shroud, smash with no stacks or no auto-crit etc..
Go there and try to manage all these things, all the "rules" to do the perfect rotation while you're rooted, stunned, mezzed and snared.
Rage isn't easy to play, the FIRST smash yes, it's easy but to keep pushing burst without mess your skills or cooldowns it's hard to play.
Oh do not forget about the defensive cooldowns, you need to know WHEN AND HOW to use them, while thinking in all the other things.
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NogueiraA's Avatar


NogueiraA
09.04.2013 , 01:09 AM | #160
Quote: Originally Posted by Simmerr View Post
Its an AOE Burst class with autocrits, of course it's gonna be OP.

That'd be like Maul hitting as an AOE with an autocrit every 30 seconds

Or Cull autocritting on people with dots as an aoe every 30 seconds

Or heatseeker autocritting and hitting 5 people in the area every 30 seconds

Seems ridiculous when you think about it. Wanna know how to fix it? remove the AOE part of the smash

Make smash single target

Problem solved. Still good pressure and burst, but not an op stackable class in comps

This also lines up with the way the Devs answered questions in the marauder or sentinel forum, saying rage was supposed to be burst oriented, not the only aoe spec for marauders. Give every spec slightly better aoe abilities, but remove the OP-ness of autocritting force attacks that hit multiple people. Easy enough for me to figure out...
So, making smash single target, what's the point to play Rage? Marauder damage is a type of defense because you know the class has no 4sec stun right? See the trade here, see the balance? All the other classes has a 4sec stun.. Marauder need something to fill this lack of crowd control.
Making smash single target you HAVE TO give a 4sec stun for marauders, reduce Undying Rage to 1sec. This is balance, the trade between control + damage.
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