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New basic and advanced classes.

STAR WARS: The Old Republic > English > Classes
New basic and advanced classes.

Confusionlure's Avatar


Confusionlure
08.31.2013 , 01:35 AM | #1
New class and new specs

Intro:
So I have an idea for a new class. Republic would be called Jedi Initiate, and in the Empire called Sith Adept. This would be the basic class, such as the Jedi Consular, Sith Warrior etc. These classes excelled in their training early on, surpassing other base classes. The high-ranked Jedi and Sith were impressed and they were promoted earlier than most young ones…


Advanced Classes (Spec classes):

Republic:
Jedi Shroud and Jedi Paladin
Resource: Essence

Empire:
Sith Mist, and Sith Crusaders
Resource: Corruption

Jedi Shroud mirrors the Sith Mist and the Jedi Paladin the Sith Crusader.

Jedi Shroud/ Sith Mist: These are dps classes, wielding a double bladed light saber and a short single bladed saber. (Electrostaff, vibroknife) They both are experts in up, close and personal melee combat, with a stash of potent force abilities.
Resource total: 200

Major Abilities:

Force

Shroud Mind/ Mist Envelope
When this force ability is used, a target gets blinded (Everything blacked out but their quick slots and health, resource pool.) and slowed down by 60% for 4 seconds. This would be a later obtained ability due to the power someone could obtain from such a skill. (Level 50 Skill)
Resource Cost: 50
Cooldown: 1 minute

Stealth:
They also have wonderful stealth that can be used out of combat only. I realize that if this advanced class had stealth like a shadow or assassin it would be way too powerful.

Mind Trick:
When this force ability is used, a target would be temporally petrified into not being able to target any player with attacks as well as small drain their resource for 6 seconds. They would still be able to use any non-offensive abilities.
Resource Cost: 20
Cooldown: 30 seconds

Melee

Circular Strike: This attack hits an enemy 3 times. A left and right double blade attack, followed by a short saber stab to the chest. Dealing decent damage.
Resource Cost: 30

Still-Frame: This is a very fast attack that you can use in or out of stealth that stuns an enemy from short saber blow to the kidney area for 4 seconds. (Basic Stun)
Resource cost: 20
Cooldown: 40 seconds

This is just a few of ability ideas that I came up for this advanced class.


Jedi Paladin/ Sith Crusader:

This class is primarily a tanking class. Wielding a Vibromace and a Vibroshield. These classes are very efficient tanks. Not only are they hard to kill they have more reflecting abilities, due to lack of attacks.
Resource: 300

Major Abilities:

Defensive Abilities:

Muscle Tension: When this ability is activated, he draws from his essence to make his shields effects spread all around the body. While at the same time hardening you will a blanket of Essence resulting in 6 seconds of 50% to 100% chance(from each attack you receive) to reflect damage on an enemy attacking you.
Resource Cost: 70
Cooldown: 40 Seconds

Embrace: When this ability is activated damage reduction is increased by 30% and it also acts as a “Combat Pull” (Mass Mind Control) that causes all enemies not attacking you to deal 20% less damage to everyone else.
Resource Cost: 30
Cooldown: 20 seconds
Purify/ Restore: When this ability the is activated you must be targeting an ally. It will wrap them in Essence, providing a decent overtime heal and purification of all debuffs for 2 seconds.
Resource Cost:100
Cooldown: 45 seconds

Offensive:

Ram of the Force: When the ability is activated, the player uses essence to shift their weight with such swiftness that they propel through enemies with their shield. Resulting in knockback, plus a decent amount of damage.
Resource cost: 75
Cooldown: 45 seconds

Gravity Drop: This ability surrounds the players vibromace with a burst of essence that slams into any enemies within 5 meters, dealing moderate damage, while slowing the enemies by 40% after a 4 second stun. (More Flashy Basic stun)

Battle Whisper: This ability calls from deep within the player’s essence to cause all allies (and the player) within 30 meters to do 40% more damage to all enemies (Within the range of the original 30 meters) for 4 seconds.
Resource cost: 80
Cooldown: 1 minute

So these are once again just a few abilities this class could have.

I would really like to see some classes like this on swtor.. Feel free to collaborate with additional new class ideas.

-Orizonta

Helig's Avatar


Helig
09.01.2013 , 04:42 AM | #2
First, let them balance old classes before bringing in new ones.

Second, this game has enough Force classes. Third, it has enough stealth classes.

Fourth, I would totally reroll all of my Legacy with all unlocks to play a genuine Taras Kasi class.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

ishbindeinvater's Avatar


ishbindeinvater
09.01.2013 , 01:49 PM | #3
i would like a melee draining class like the dark templar or corruption assassin from aoc.

immune to damage while stunned, but dont wear any armor and so they take overall more damage
when rooted or slowed take 50 percent lower damage

so it is most vulnerable while fighting

abilities:
shadow step charge for gap closing
dealing more damage when lower life like 50 percent more under 30 percent life
sacrisfice skill, dealing 70 percent damage to yourself, making you immune to damage and healing and cc for 5 seconds
heal while doing damage for 10 seconds about 30 percent of damage done

step in, do some damage, sacrisfice, doing more damage, then start healing with damage but reducing your own damage

you got no cc yourself except a root on shadow step and you always shadow step to the back


or some kind of herald of xotli class where you can transform into something like a sith demon.
ICH BIN DEIN VAAAATEERRRRR !!!!!!!!!!!

Confusionlure's Avatar


Confusionlure
09.01.2013 , 05:50 PM | #4
Force sensitive classes are awesome :P but they could make better ones. If you have ideas for non-force sensitive classes, share them! Maybe they will one day make one of these random classes/advanced classes. My main purpose of this post was a "Holy **** that would be cool!" moment. I started typing and ideas kept popping in my head. Result of boredom :P

-Orizonta

Confusionlure's Avatar


Confusionlure
09.01.2013 , 05:58 PM | #5
I like the idea of a Sith Demon. hmmmmmmmmmmm. The republic version could be like a Jedi Druid lol

Helig's Avatar


Helig
09.01.2013 , 08:49 PM | #6
Quote: Originally Posted by Confusionlure View Post
I like the idea of a Sith Demon. hmmmmmmmmmmm. The republic version could be like a Jedi Druid lol
Stop mutilating the Lore, mmkay? Everything present in SWToR at least has well-known Lore references.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

Confusionlure's Avatar


Confusionlure
09.02.2013 , 05:23 PM | #7
Quote: Originally Posted by Helig View Post
Stop mutilating the Lore, mmkay? Everything present in SWToR at least has well-known Lore references.
Stop getting irritated. It is pointless. I like the Star Wars Lore just as much as you do. So calm down :P

Deviltreh's Avatar


Deviltreh
09.03.2013 , 07:27 AM | #8
Thread is useless and no one cares.
The bravery of being out of range...

Smash now does 100% damage to targeted enemy and 33% damage to all other enemies. <- there, I fixed Smash, how hard it is?..

Confusionlure's Avatar


Confusionlure
09.03.2013 , 03:51 PM | #9
Quote: Originally Posted by Deviltreh View Post
Thread is useless and no one cares.
Be more constructive with your feedback

skadmatrix's Avatar


skadmatrix
09.07.2013 , 06:32 PM | #10
Sounds interesting to say the least, i really am looking forward to what they come up with when new classes drop; yes i understand we need a lot of balancing of older classes before; but that still doesnt make me think about ideas. I agree with Helig on the Taras Kasi Class...OMG i've thought this would be awesome from the begging and they could maybe perform all three rolls (with which build on the talent tree they choose). I've also thought of a "squad leader" type class that could be a support that buffs the party (kinda like a bard for you EQ players) and could also have 2 comps at once out when they are solo...just a thought

But im on the same page with the "already to many force users" theirs so much more depth in the Star Wars Universe that id hate to stay focused around the force users...i think 4 classes covers jedis and sith enough tbh...but thats my opinion
The Mesika Legacy 50
Bastan: Juggernaut 55; Lithka: Sniper 55;
Slavna: Assassin 55; Allyn: Vanguard 55; Orya: Sentinel 50;
Vadik: Scoundrel 51; Cliona: Sage 55; Zivon: Mercenary 55.