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NiM Withering Horror Enrage

RikuvonDrake's Avatar

08.29.2013 , 01:08 PM | #21
Quote: Originally Posted by kaelthy View Post
don't know why you are hitting enrage, my raidgroup did this boss in NiM first try with 2.8k DPS Operative, 2.7k DPS marauder, 2.1k dps marauder and 1.5k dps marauder, didnt even hit enrage.
As the dudes in Death & Taxes would say, that is mathematically impossible!!!

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Grimsblood's Avatar

08.29.2013 , 04:44 PM | #22
Quote: Originally Posted by Carlenux View Post
really hard to read the few purple/blue stuff, but everyone gave their own opinion, he can decide who / which one works better for their team, i gave him what mine does, my marauder doesnt waste GCD running for adds, thats the skill of doing it,... but then again your points are valid, but dont work for "everyone" as u can see in his dps numbers, hes dps is not the highest, so the more you complicate it the harder it is for people.

everything you say, all the numbers everything sounds find, for your severity gaming group, and my group, but its not so easy for all groups, my guild has 4 different from beyond groups, 2 different Dragonslayers 8 man, all of them followed my strategy up there , i just go with what i am used to from our experience doing it, with variety of successful groups / Setups .... majority to not say all the time we recruit someone new or bring a different strat, its just way more complicated and doesnt help at all, the easier / simple you keep the fight, the easier it is, thats our theory and it works for us , we did the same theory in 16 man last week, they didnt even make it half way to the pool.. 3 orbitals wasted for nothing there, the fastest prob hit once, no reason wasting 6-9k dmg that could be hitting boss ... after all it depends on the group, they will be able to try all this different options and work whatever is the best for them
gunte pretty much explained this for me. But to reiterate; their dps is the problem and that is what we need to address to help them get through. Your strat works and is simple, but does not maximize damage. I am also guess your guys are very good at their class and can sacrifice GCD's without dropping below 2.7k. The OP's obviously can not.

On a side note; your marauder DOES waste GCD's running to the adds. He can only close the cap in 1 GCD once. Not twice. So, somewhere in his target swapping he misses GCD's. If he wants to do more dps, he needs to eliminate that (not saying you guys need more dps; just that to maximize damage you need to do that. That is what the OP needs; to maximize his raids damage).

Quote: Originally Posted by namesaretough View Post
If "cast an AOE one place, throw one attack on another target, and go back to dpsing your main focus" is too much for someone to handle, I'd hazard a guess they aren't ready for nightmare.
You, get out of here. No one asked you to come in here. I saw it first (at least posted first)!
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manchusabre's Avatar

08.29.2013 , 09:28 PM | #23
Knowing the mechanics and when everything is going to happen is the biggest part. Getting into pool a little slow can screw up people trying to aoe. We usually do adds, male, and back to boss. Keep melee on the boss if you can. Seriously have to wonder why dps with anything other than a slinger/sniper after tonight. There is such a huge dps difference.

HBCentaurion's Avatar

08.30.2013 , 01:32 AM | #24
All dps classes are good. We have an OPERATIVE that puts out 2.8-3k dps. Issue of L2P really.

AAAAzrael's Avatar

08.30.2013 , 04:08 AM | #25
Quote: Originally Posted by HBCentaurion View Post
All dps classes are good. We have an OPERATIVE that puts out 2.8-3k dps. Issue of L2P really.
Wanna do that fight with 2x shadow DPS (Mr.Wild-berry not being available)?
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HBCentaurion's Avatar

08.30.2013 , 05:54 AM | #26
Quote: Originally Posted by AAAAzrael View Post
Wanna do that fight with 2x shadow DPS (Mr.Wild-berry not being available)?
lol no I would not do that fight with the random run of the mill shadow DPS's running around.

I don't want to derail this thread; but my point was that all the classes in the hands of a good player will do good dps (I think BW stated somewhere that all the classes are 5% within each other in the DPS output). Yes, it's easier to put out good numbers with a MM sniper / marauder compared to an operative. We've all heard the operative DPS / merc healers are crap in PVE endgame, but I've met several good players that know how to play their class and manage to do good dps / healing in NiM with "sub-par" classes.

Compared to SM and HM where you can basically faceroll, NiM requires:
- Player knowledge of your class in order to maxime dps / healing / tanking.
- Coordinate the use of CDs, adrenals etc.
- Solid understanding of your rotation.
- Team coordination.
- Understanding and execution of boss mechanics.

as the margin of error is pretty damn small.

No matter how good your team coordination / understanding of mechanics is, you can't really afford to have DPS that are doing 2.3 - 2.7k as a lot of the bosses have a DPS check. My advice would be that OP's guild sits down with the DPS's in question and check out their build / rotation. I would say that f you can do around 2.8-3k on the operation dummy for 5min+ on a regular basis, then you ready for NiM.

That is just my two cents. I wish OP's guild all the best, and hope that they continue doing NiM. My guild wiped tons before we got the dps / tanking / mechanics down. So just keep on doing it!!

Zomise's Avatar

08.30.2013 , 06:54 AM | #27
Quote: Originally Posted by bjpbjp View Post
Our DPS'ers are putting out between 2300 and 2700 depending on the attempt


Everybody is in full 72 level gear.
That doesn't quite add up. :/ You should be doing more DPS on that fight if you're all full 72's. Your collective dps should be above the 12k mark for the fight and that's possible even when there's people still partly in 69 gear. Might be time for your DPS to check their gear optimizations, builds and rotations.
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manchusabre's Avatar

08.30.2013 , 12:49 PM | #28
So in Carls' method is anyone getting in pools at all? Seems like chasing adds down could be a problem. It sounds like everyone stack on horror for aoes.

Last night we swapped out a shadow for a gunslinger. Crazy that there is almost a 1k difference in dps. Yes there are other classes that can get close to 3k ds but they require way more work to achieve that compared to slinger/sniper. Even with 3k dps you are at least 200 dps behind a gunslinger. With such tight timers on all these new ops it brings the question why dps with any other class.

paowee's Avatar

08.30.2013 , 12:54 PM | #29
Quote: Originally Posted by manchusabre View Post
Last night we swapped out a shadow for a gunslinger. Crazy that there is almost a 1k difference in dps. Yes there are other classes that can get close to 3k ds but they require way more work to achieve that compared to slinger/sniper.
A huge part of that is Orbital Strike on adds adding extra DPS on top of his single target damage. Only snipers and slingers have a Cast-it-and-leave-it AoE (orbital-flyby). Upside is it ticks for damage (on adds) while you go back to doing your single target DPS (on the boss). Downside is it stays in one place (orbital) and relies things to remain underneath it.

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