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Cybertech Nerf

Airial's Avatar

08.27.2013 , 05:52 PM | #1
"All Cybertech grenades now bestow a new effect, the Bastion, on the target in addition to normal effects. Players who have this effect applied are immune to further Cybertech grenade attacks for the duration of Bastion (3 minutes)."

From the updated patch notes on PTS Today (


Seems like a good change to me, I expected their complete removal, this is a decent middle-ground and may satisfy those that love the grenades.

Xeraz's Avatar

08.27.2013 , 06:03 PM | #2
I wish they would just remove them but this is better than what we had before.
"Who I am is not important, my message is."

ekimmak's Avatar

08.27.2013 , 06:11 PM | #3
Think I'd prefer it if it was just the bonus effects, but I'm biased.
All but one of the grenades deal horrendously low damage, all the others focus on their CC effect, so if I could still use pyro grenade for a decent AoE would be nice.
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You can't make up stuff like that.

Evolixe's Avatar

08.27.2013 , 06:55 PM | #4
Rofl, this is the most stupid nerf I have ever seen.

Good riddance bioware, another reason to quit the game.

I mean seriously for god sake the item is on a 3 minute cooldown, this is just going to overcomplicate things and most of all going to make class based AoE CC even more powerful than ever before.

This is just as, no, even more retarded than resetting your breaker on death. Might aswell remove grenades alltogether and it would be better for balance than this ****.
Evolixe | Exilove
Disciples of Babylon - Darth Malgus
Shadow/Sin Discord Server

Kevinor's Avatar

08.27.2013 , 06:57 PM | #5
Good idea; let's tip the scales even more in favour of Smugglers/Agents and Knights/Warriors.
Kevinorz - Coral

Coral Website

Gren-Aluren's Avatar

08.27.2013 , 07:00 PM | #6
They need removed entirely from PvP.

Evolixe's Avatar

08.27.2013 , 07:02 PM | #7
Quote: Originally Posted by Gren-Aluren View Post
They need removed entirely from PvP.
That'd be better than this.
Evolixe | Exilove
Disciples of Babylon - Darth Malgus
Shadow/Sin Discord Server

cashogy_reborn's Avatar

08.27.2013 , 07:05 PM | #8
People are really complaining about this?

So much complaining about there being too many stuns, and the devs do something to reduce that, and people complain about it?

Its times like this i do actually feel sorry for the dev team.
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Evolixe's Avatar

08.27.2013 , 07:07 PM | #9
No good player was complaining about too many stuns. And grenades were the least of the problem lol.

Either remove them entirely or keep them as they are. Not this crap.
Evolixe | Exilove
Disciples of Babylon - Darth Malgus
Shadow/Sin Discord Server

Morde_'s Avatar

08.27.2013 , 07:13 PM | #10
I'm alright with this change, especially for arenas.

Nadespam gets annoying for everyone, and now it's less about throwing them at random and more about saving them for the right opportunity to save a life or get a kill.
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