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Why must the ability to heal as a DPS = underwhelming performance as a DPS?

STAR WARS: The Old Republic > English > General Discussion
Why must the ability to heal as a DPS = underwhelming performance as a DPS?

Shadowcaper's Avatar


Shadowcaper
08.30.2013 , 11:48 AM | #181
Quote: Originally Posted by Savej View Post
Yep. There's an old stigma that comes from rpgs and the first muds where the fighter is fun for low level play and the caster is weak, but at high levels it is completely the opposite. But in this game sages get all of their main tools long before the warriors do. If you're tired of getting charged by a warrior just remember that you have at least one sprint or aoe knockback for every one of his charges; he should be able to hit you occasionally but you can easily keep him at range for most of a fight vs most specs.
Actually, I think it's more accurate to say that Warriors have a ranged attack to counter every attempt by a Sage to push them away

An example:
Warrior uses Force Charge to enter melee range.
Sage uses Force Wave to push him away.
Warrior uses Force Scream and/or his short-range saber throw (can't remember what it's called). Also, Double Saber Throw if he's a Mara.
Sage uses Force Speed to try to get away.
Warrior waits half a second until the Sage is 10 metres away, then uses Saber Throw.
Sage uses Force Stun.
The Warrior breaks out of the stun after half a second and uses Force Choke, possibly followed by Force Push if he's a Jugg.
The Warrior uses Force Charge to enter melee again, and the whole thing begins again

Savej's Avatar


Savej
08.30.2013 , 11:49 AM | #182
Quote: Originally Posted by DarkIntelligence View Post
Sorcs have maneuverability?! You make me chuckle.

Name one class that does not have "stuns, mezzes (oh yes this is Guild Wars), and escape tools." Very few classes don't have knockbacks but trust me they have more that enough other things to make up for it, as is evident DPS parses.

As for heals in PvP I only have one thing to say: go sit by the huttball (or hide in the darkest corner of any WZ, it makes no difference) and heal yourself to full! See how long you last.
This isn't really worth responding to but... If you don't think sorc dps heals are very useful (including bubbles) then you are probably a verily bad sorc. if you sit by the huttball channelling heals while the nearby opponents aren't mezzed. or rooted or stunned you're definitely bad. Other than scamperers and sins, sorcs have the most maneuverability in most situations. Out of 8 advanced classes, I think 5 have kbs? And mercs and juggs have fewer to much fewer. Two of the classes that don't have them at all are not parsing higher than sorcs.

DOHboy's Avatar


DOHboy
08.30.2013 , 11:51 AM | #183
Quote: Originally Posted by DarkIntelligence View Post
..., keeping in mind that your goal is to eventually kill said warrior not just run away from him...
My understanding of PVP is that the goal is to win... as a team. Which is why the games are designed around a central team based objectives (scoring touchdowns, capture/defend points). The objective is NOT to kill the other person, it is to meet the objectives of the game. If defending, point is to defend until backup arrives, or the other player gives up.

I do NOT believe that the GOAL of pvp is to KILL the other player, at that point they would just put in team death match at which point objectives is the highest k/d ratio and tanks/healers are not wanted.

DarkDisturbed's Avatar


DarkDisturbed
08.30.2013 , 12:10 PM | #184
Quote: Originally Posted by Achyllis View Post
.Ops were nerfed drastically and people still play them.
I lol'd.
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Sargrith's Avatar


Sargrith
08.30.2013 , 12:22 PM | #185
Quote: Originally Posted by DarkDisturbed View Post
I lol'd.
Agreed, whatever nerf they suffered in the past that time has past, they are parsing as top end DPS and they are without equal as a healer. Oh and they have more escapes then anyone else and stealth. Ops cannot claim to be underpowered sages really have little room to, but ops have absolutely no room to. The healer who has a strong case for a buff is the commando.

Hockaday's Avatar


Hockaday
08.30.2013 , 03:14 PM | #186
Quote: Originally Posted by Sargrith View Post
Agreed, whatever nerf they suffered in the past that time has past, they are parsing as top end DPS and they are without equal as a healer. Oh and they have more escapes then anyone else and stealth. Ops cannot claim to be underpowered sages really have little room to, but ops have absolutely no room to. The healer who has a strong case for a buff is the commando.
sigh. Their stuns, iirc were nerfed. Pretty fast too, if you think them chain stunning people to death now is bad, should have seen it then.

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Ratajack's Avatar


Ratajack
08.30.2013 , 04:03 PM | #187
Quote: Originally Posted by DarkIntelligence View Post
I agree with all of your points, sorcerers do indeed have incredible AoE potential, I would even go as far as saying lightning sorcerers have the best AoE potential. That being said, however, when it comes to endgame in both PvE and PvP it's all about the single target potential. In PvE that's obvious, you have to kill a boss, a single target, now there are several encounters with multiple bosses but as you know all of those have to be killed one at a time because of mechanics (mainly once you kill one the others heal to full, ohhhh see what I did there!). Same holds true for PvP. The fact is you have to kill players one at a time, focusing the right target at the right time. You are never going to get the other team to stand in your AoE for a long enough time, unless they can simply out heal it which renders the whole point of you doing it in the first place moot. So yeah its all about the single target DPS in endgame.
Are you willing to sacrifice any and all healing abilities if you spec DPS in order to see an increase in DPS? Are you willing to sacrifice the incredible AOE damage that a sorcerer can do in order to do more single target damage?

Serpieri's Avatar


Serpieri
08.30.2013 , 04:44 PM | #188
Why should Sorcs sacrifice anything - when we have operative dps dominating and we all know how hard they are to take down. How bout those Assassins and Powertechs as well - Jugg DPS is superior to these dps/tank classes as well. How bout - instead of sacrificing - we even out the playing field - and see who the better player is.



Scoundrel/Operative
1.Invinc - Operative - Lethality - 4/6/36 - 3248.72
Log Link: http://www.torparse.com/a/353755/tim...0/Damage+Dealt
2. Dizella - Operative - Lethallity 3/7/36 - 3149
Log Link: http://www.torparse.com/a/342539/4/0/Damage+Dealt
3. Kelaeon - Operative - Lethality - 4/6/36 - 2992.77
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4. Bednica - Operative - Lethality 3/6/37 - 2968.96
Log Link: http://www.torparse.com/a/286633/tim...987/0/Overview
5 Thorriin - Scoundrel - Dirty Fighting - 3/7/36 - 2962 dps
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Sage/Sorcerer
1. Handcuff - Sage - 3/36/7 Telekinetics - 3164.89
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AMR Profile: http://swtor.askmrrobot.com/characte...c-6d1a97f52e67
2. Kindran - Sage - Balance - 5/5/36 - 3000.96
Log Link:http://www.torparse.com/a/385460/tim...0/Damage+Dealt
AMR Profile: http://swtor.askmrrobot.com/characte...d-34bb47e5abad
3. Lordbazuka - Sorcerer - Lightning - 2939
Log Link: http://www.torparse.com/a/294514/tim...0/Damage+Dealt
4. Gardein - Sage - Telekinetics - 3/36/7 - 2888 POINT FIEF SEEX
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5. Milas - Sorcerer - Madness- 3/7/36 - 2871.94
Log Link: http://www.torparse.com/a/388008/tim...0/Damage+Dealt

Shadowcaper's Avatar


Shadowcaper
08.30.2013 , 04:49 PM | #189
Quote: Originally Posted by Ratajack View Post
Are you willing to sacrifice any and all healing abilities if you spec DPS in order to see an increase in DPS? Are you willing to sacrifice the incredible AOE damage that a sorcerer can do in order to do more single target damage?
The thing about AoE is that, in high-end group content, it's practically useless because either you're fighting very tough individual bosses, in which case AoE doesn't really help because the enemy only counts as 1 target no matter how big it is, and therefore only takes moderate damage from AoE attacks, or you're fighting groups of Elites, in which case you'll want at least some of them to be CC'ed, which means you can't use AoE because it breaks the CC.

As for your other point, Several people have already said they'd be willing to completely sacrifice healing ability if it led to an increase in damage output.

The best solution, imo, would be to give Sorc/Sages stances similar to Assassin/Shadows, so 1 stance boosts healing, but neutralises damage output somewhat, or even converts standard attacks into healing abilities; 1 stance boosts direct damage, while neutralising healing; and 1 boosts AoE, while neutralising healing and reducing direct damage. And to prevent people suddenly switching from 1 stance to another, activating a stance would fully drain your Force energy, like the Assassin/Shadow stances do. And, of course, if you like the class as it is, just leave the stances disabled and you get no bonuses or disadvantages.

DarkIntelligence's Avatar


DarkIntelligence
08.30.2013 , 05:01 PM | #190
Quote: Originally Posted by Ratajack View Post
Are you willing to sacrifice any and all healing abilities if you spec DPS in order to see an increase in DPS? Are you willing to sacrifice the incredible AOE damage that a sorcerer can do in order to do more single target damage?
Yes and yes because they are both irrelevant to endgame content, as I and many others have said countless times already. This is not a single player game it is an MMO please learn the difference! I say this because such a comment as you made above can only come from a single player mindset.
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