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Why must the ability to heal as a DPS = underwhelming performance as a DPS?

STAR WARS: The Old Republic > English > General Discussion
Why must the ability to heal as a DPS = underwhelming performance as a DPS?

mmjarec's Avatar


mmjarec
08.29.2013 , 08:44 AM | #131
Quote: Originally Posted by Amera View Post
This is one of those largely meaningless absolutes that gets thrown around a lot. Just because someone has a green button to heal doesn't mean anything by itself. Having the raw capacity to heal or tank is irrelevant; it only matters if those are useful abilities in real situations on difficult encounters*. In all but a scant few situations, the answer to this is "no."

*I specify difficult encounters because that is the only place balance makes a discernible difference in pve or pvp. When everything is easy/noncompetitive, the magnifying glass gets very small.
So while sins have a few short duration low application abilities they are somehow fine but if sorcs have them its hell on earth

Example defensive cds 1 plus minute cd. 4 second duration. Sap. Sitistional stealth requred himanoid only. Maul positional and situational.
You must have missed the parse you dont suck you just need to l2p. You arent the worst dps by far. You are thousands above sin and above a few others which puts you middle of the pack.
Dps specs werent ment to have anythin other than offheeals bcuz its a dps spec. My dos spec doesnt give me heals to save myself with uber healing why should yours. Others were right you sorcs are the whinest bunch of low skilled babies ive ever seen.
All sin abilites are situational. So why are you crying again

AlrikFassbauer's Avatar


AlrikFassbauer
08.29.2013 , 08:59 AM | #132
Quote: Originally Posted by Dragonexadon View Post
If you know your class well then you can compete in the hardest content. You may not make the leader boards on TORparse though for DPS.
But some guilds might want to have exclusively those who are within the leader boards.
Complex minds
Cope with
Complex problems.

AlrikFassbauer's Avatar


AlrikFassbauer
08.29.2013 , 09:04 AM | #133
Quote: Originally Posted by mmjarec View Post
You give up some dps for the ability to heal.
So, Operatives give up DPS for being able to heal, too ?

Quote: Originally Posted by mmjarec View Post
My sorc is ten times easier to play than my sin they are already ezmode but you want godmode
Godmode ?

Operatives already have that.

Quote: Originally Posted by Devrius View Post
Would I like to also be top dps? Of course, who wouldn't but then why would anyone play anything or accept anything other then Sorcs into FPs and Ops?
And why are Operatives a) in the top positions of DPS already, b) are so popular all in all ?
Complex minds
Cope with
Complex problems.

g_land's Avatar


g_land
08.29.2013 , 09:55 AM | #134
Quote: Originally Posted by Sargrith View Post
I disagree, inspiration uses the sentinel's stack of centering which could have been used for zen for himself. Also during it he does not build centering. So relative to the rest of the raid he is giving up personal DPS to benefit the group. It also turns off the centering building of all other sentinels in his group.
Hmmm, ever heard of Valorous Call, or do you not know how to use it? You can start a fight with 30 centering from the combat tree or build it quick enough to start then in a gcd you hit inspiration > valorous call > zen so.... please review your argument.

Delmyr's Avatar


Delmyr
08.29.2013 , 10:04 AM | #135
Quote: Originally Posted by CourtneyWoods View Post
Hey Sorcs!

Below are your answers from the dev team for your top three questions. Thank you for all the hard work you put into gathering these! The combat team will be keeping an eye on this thread, reading your feedback, and watching for any followups. Like with the Sniper and Sentinel answers, we have put the answers twice - first with Sorcerer and second with Sage so that it is easier for you to read.

-Courtney




There may be a little room for improvement here, though comparing a Sorcerer to a Marauder or Sniper is not exactly a fair comparison. The fact is, Marauders and Snipers cannot heal themselves to full. Sure, you cannot deal damage while you are healing, but knowing when to heal or when to deal damage is part of playing a Sorcerer. Marauders and Snipers definitely have a simplicity advantage over Sorcerers, because they can only fulfill the role of a damage dealer. Therefore, they are easier to play to their full potential than any class that can tank/off-tank or heal/off-heal.

There are no current plans to give Sorcerers some sort of damage mitigation, though we might tweak some existing skills or abilities if we feel that Sorcerers are underperforming. Force Barrier already helps Sorcerers withstand an assault from multiple players, and how you use it is crucial to your survival. As a Sorcerer, you must play defensively and make them pay for trying to kill you.



It is not intended for Sorcerers to be easier to stop because they can heal while specialized to DPS or vice versa; however, the ability to heal is considered to be part of a Sorcerer’s overall survivability. Sorcerers should not be easier to shut down than any other Advanced Class, but due to the fact that most of the Sorcerer’s healing and damaging abilities have an activation time, they may need to be more careful than other classes about using LOS to their own advantage – for a Sorcerer, positioning is extremely important at all times. Sorcerer’s are an “easy to play, hard to master” class, in that most of their abilities are rather straight-forward and easily understood, but getting the most out of those abilities may require a higher skill level than many players are comfortable with.

We currently have no plans to add any extra Force management abilities, skills, or mechanics to Corruption or Madness, though we may consider lowering the cost of Static Barrier (but that would likely come at the price of lowering the absorption it provides). In PvE, all healers (not just Corruption Sorcerers) should struggle with resources in prolonged combat encounters (unless they have out-geared the encounter). In PvP, healers should not be able to keep everyone alive either because too much damage is being done to too many of their allies all at once or because one specific ally is taking too much damage within a short timeframe – not because they are running out of resources. If this is not the case for a well-played Corruption Sorcerer, then we will make necessary adjustments when it becomes more apparent.

The Critical Rating stat is currently adjusted to a level that grants a critical chance with which we are not completely satisfied, and this means that some specializations lacking a built-in auto-crit are at a disadvantage, while specializations like Madness and Corruption that gain utilities and advantages when they critically hit are at an even bigger disadvantage. We will be working to rectify this issue with the Critical Rating stat in the future, and that should alleviate some issues for Madness, Corruption, and many other specializations within the game.
So, Auto crit and the question of how to heal to full are the real issues. I think we should spend 10 pages purely discussing how dps with heals can heal to full in a normal setting without hurting our team.
I see the problem here. Hm, yes. You are suffering from No Challenge Withdrawal. I'm sorry but there is no cure other than getting a full team premade to form a wedge to annihilate those fleeing from the inevitable faceroll.

AGSThomas's Avatar


AGSThomas
08.29.2013 , 10:04 AM | #136
Sorc/Sage is fine in PVE. I've personally witnessed a good sorc keep up and beat on some fights a good marauder. PvP is where they need a buff. This goes back tot he whole theory "Do we buff PvP capability for a class and risk a PvE imbalance."
Medïvh - Deception Assassin (PvP DPS)
Dïomedes - Vengeance Juggernaut (PvP DPS)
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g_land's Avatar


g_land
08.29.2013 , 11:10 AM | #137
Quote: Originally Posted by AGSThomas View Post
Sorc/Sage is fine in PVE. I've personally witnessed a good sorc keep up and beat on some fights a good marauder. PvP is where they need a buff. This goes back tot he whole theory "Do we buff PvP capability for a class and risk a PvE imbalance."
http://www.torparse.com/statistics

Check any fight on torparse and tell me that with equal skills and gear that is the norm. Just cause you saw it happen in your raid group does not mean its the norm.

DarkIntelligence's Avatar


DarkIntelligence
08.29.2013 , 11:24 AM | #138
Quote: Originally Posted by g_land View Post
For crying out loud, the argument is that the ability to do a secondary function should not be a gimp to the function which a players decides to do. Stop yelling at people and think for half a second, take the title of the thread and replace "heal" with "tank;" its the same fundamental question that is being argued. Fact is that you actually agree with this thread but that you don't understand you agree with it. Or you are just trolling; if option two is the case, please stop. I can't continue reading your posts, the typos are giving me a headache.
Yeah my sentiments exactly. I figured this out a couple of posts ago that's why I stopped responding to him. For half of his posts he actually makes some valid points, albeit ones that have either already been made or a so self-evident most people don't need to mention them, and of course as you pointed out in those posts he clearly agrees with us. On the others he is just rambling incoherently about nonsense.
The Dark Side of the Force is my only master, the search for power, my only quest.
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Starglitter's Avatar


Starglitter
08.29.2013 , 11:32 AM | #139
Mmm...

The curse of healing and class balance is a very, very old issue. But let's face it, most games follow teh Gary Gigax group template: Warrior/Tank nearly invulnerable but low damage, Mage great DPS but made out of glass, Cleric heal and mediocre in all else, Thief, oh well we need comic relief...

Because of the tremendous influence of the Gygax architecture, PvP on one-on-one definetly handicaps the healer, and really badly because they are viewed as "support" and because of their group effectiveness multiplier. Issue with class in group balancing act.

Often the excuse that the healer has the worst DPS is because they can heal themselves, sounds good in paper, but ultimately its a poor one. Mostly because they often can't heal enough to counter the damage suffered while trying to cast the heal on themselves and in many games such a cast is interruptable or delayable. The so called excuse, that the healer needs to be judicious as towhen to heal themselves is a false belief that the healer "does" have a choice when they are being beat-up with out stop by a warrior who can mitigate whatever damage the healer can deal through their armor which automtically works 100% of the time. Balancing is tough...

The real proof of the pudding in tis game, take your Sorcerer and match them against any other class an specialty, if the game was balanced, and players evenly equipped and experienced, then there would be a 50/50 chance of either winning. I don't think this is the case for the Sorcerer or quite possibly any class on a one-on-one.

Also being a healer in a group PvP is about suicidal, just about all players know to take the healer down first, its the key to group victory. So here you have a healer getting mugged by a bunch of players, and trying to survive by healing themselves? I doubt if four or more are pounding on them they will be able to get a single heal off. But once again, how you balance for group combat?

In most games, i find that the pragmatic effectiveness of heal is all too often greatly exagerated, and as a result the DPS of a healer is greatly nurfed. But as I said, test my statement, and take your healer on one-on-ones and lets see if you get the 50% win/lose statistics.

Sue

MillionsKNives's Avatar


MillionsKNives
08.29.2013 , 11:43 AM | #140
Quote: Originally Posted by AGSThomas View Post
Sorc/Sage is fine in PVE. I've personally witnessed a good sorc keep up and beat on some fights a good marauder. PvP is where they need a buff. This goes back tot he whole theory "Do we buff PvP capability for a class and risk a PvE imbalance."
In that case I would like to claim that Assassin tanks make great DPS. I've personally kept up and beat a marauder on an entire Ops run on damage. Same gear level too (yes I was in tank gear, not DPS).

For some reason though I feel that his severe lacking of skill had something to do with it more than the Assassin tank's ability to DPS.