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Optimal build for TfB NiM - jugg tank?

STAR WARS: The Old Republic > English > Classes
Optimal build for TfB NiM - jugg tank?

HBCentaurion's Avatar


HBCentaurion
08.26.2013 , 07:36 AM | #1
I've read KeyboardNinja's Ideal Tank Stat Distribution in 2.0 post, and I am in line with what is recommended there.

Several of the posts in that thread mention that you need a higher shield / absorb rating for TfB NiM for jugg tanks, and some even mention a zero defense rating build. Yet I have not found any posts that explain the optimal stat distrubution for TfB NiM for jugg tanks.

What is it? I would be very grateful if someone could point me in the right direction!

Simmerr's Avatar


Simmerr
08.27.2013 , 10:41 PM | #2
As a jugg tank, all you need is some gear and you'll be fine to tank it...
Str'iker -- Assassin Tank
Str'yker -- Merc DPS

Marb's Avatar


Marb
08.27.2013 , 11:54 PM | #3
If you have geared using KBN's values for a jugg tank, you should be fine for NiM tfb.

Also pick up a relic of shield amplification if you haven't already, it now procs with the fortunate redoubt.

Dipstik also did some TFB specific numbers using HM data:
Quote: Originally Posted by dipstik View Post
Jugg:
Defense 1107
Shield 634
Absorb 795
Harbinger

dipstik's Avatar


dipstik
08.28.2013 , 11:02 AM | #4
unfortunatley you cant get your shield that low, and no one has posted TFB NiM numbers in any meaningful fashion.

for 70/30 at 2400 budget i get:
1003 defence
846 shield
551 absorb
where the shioeld is what you get with underworold enhancements/mods and veracity implant/ears... i think

Marb's Avatar


Marb
08.28.2013 , 09:26 PM | #5
Yea, I still appreciate you posting stat spreads with shield left unbound. A lot of juggs get shield when they shouldn't be.
Harbinger

kennethdale's Avatar


kennethdale
09.16.2013 , 08:26 PM | #6
I realize this isn't quite on topic, but I'm not a fan of needlessly creating new threads to discuss old topics. Since this thread touches on Jugg tanking for NiM TFB I'll post my request here and hope it gets noticed

So due to some issues in guild I've been forced to switch to tanking on my 50/50 69/72 geared Jugg. I spent some time before actually getting her set up properly (currently sitting at 1013 Def/809 Shield/397 Absorb/33105 HP un-stimmed).

Here is a link to my first time tanking NiM (actually, tanking anything other than SM save for TC). As someone who has healed extensively, I worry that given my low mitigation budget (~2200) and low HP pool, I might be putting too much strain on the healers. Any thoughts or comments on the DTPS in that parse?

The other big issue I am personally sensing is that I'm sort of unsure as to when I should be using CDs and what, if any order, I should be using them in. As it stands, I tend to use Saber Reflect on CD when fighting anything that I know can be reflected (Kel'sara, for example) and I've been using Endure Pain when I drop below 30% (while also calling it in VOIP) to give the healers more time to heal me in that situation. The issue arises with Saber Ward and Immortal; they are both great CDs but I am constantly worried about using them now and needing them later. Perhaps it will come down to getting used to my healers but right now I'm just very uncomfortable and feel like I'm flying blind. Any input would be MUCH appreciated.
55 Mercenary { Drekevac } rDPS || 55 Marauder { Kryu } mDPS
55 Sorcerer { Jahaerys } Heal
55 Juggernaut { Caryu } Tank || 55 Assassin { Vellys } Tank

Rebel_Guy's Avatar


Rebel_Guy
09.16.2013 , 10:55 PM | #7
Here's what I do as a rule of thumb if there's no obvious time to use a cooldown(like on terminate). I look at the hp of the party, and use my judgement if the healers need to significantly heal somebody else, then I use a cooldown to allow them to turn their attention elsewhere. Otherwise, if I'm the only person low, I assume the healers are just in the middle of a cast and refrain from using cooldowns in a panic.

HBCentaurion's Avatar


HBCentaurion
09.27.2013 , 02:46 AM | #8
Thanks for the replies. I've been testing out different builds on TfB NiM, and I'm thoroughly confused now.

Looking through my logs I see that the best build for Withering Horror is high defense as he has mainly m/r attacks. For Kephess it's high shield / absorb as 70-75% of the damage is energy attacks. But what is it for the Dreadguards? I have the impression that it's a mix of melee and energy attacks.

I know it's not feasible to change your spec for every single fight, but since this is progression for my part I'm willing to do it. If I remember correctly my stat distribution as a jugg-tank on the DG is as:
- Defense: ~ 17%
- Shield: ~ 39% (lowest amount of shield I can get)
- Absorb ~ 39%

And I'm running with 2 UW proc relics (defense and absorb)
What should I change? More defense and less absorb?

THoK-Zeus's Avatar


THoK-Zeus
09.27.2013 , 04:14 AM | #9
Quote: Originally Posted by HBCentaurion View Post
Thanks for the replies. I've been testing out different builds on TfB NiM, and I'm thoroughly confused now.

Looking through my logs I see that the best build for Withering Horror is high defense as he has mainly m/r attacks. For Kephess it's high shield / absorb as 70-75% of the damage is energy attacks. But what is it for the Dreadguards? I have the impression that it's a mix of melee and energy attacks.

I know it's not feasible to change your spec for every single fight, but since this is progression for my part I'm willing to do it. If I remember correctly my stat distribution as a jugg-tank on the DG is as:
- Defense: ~ 17%
- Shield: ~ 39% (lowest amount of shield I can get)
- Absorb ~ 39%

And I'm running with 2 UW proc relics (defense and absorb)
What should I change? More defense and less absorb?
My thread for optimal tfb nim numbers:
http://www.swtor.com/community/showthread.php?t=676341

m/r: f/t: i/e:
TWH: 0,591375329 0,384192611 0,024432059
DG: 0,403433936 0,366816676 0,229749388
Op9: 0,839883773 0,160116227 0
Kephess: 0,296927638 0,64312938 0,059942982
TFB: 0,5998206 0,302798519 0,09738088
Overall: 0,546288255 0,371410683 0,082301062

TWH is by far the most m/r friendly fight (but still just 60% of his attacks are defendable). Dread Guards and Kephess are both the most unfriendly fights for defense rating (but still Juggernauts will always need some defense rating i guess) . You can type the m/r , f/t and i/e numbers into https://www.tor-tank.com/ for example. Atleast for this patch the numbers you get should still be correct

And yes, it's feasible to change your spec for every fight for progression.

HBCentaurion's Avatar


HBCentaurion
09.27.2013 , 04:56 AM | #10
Thanks for the help THoK-Zeus, I really appreciate it!

I have a suspision that tor-tank.com might be bugged. As an example, if you plot in the numbers for a jugg with a optimal 2400 stat distrubution, and the numbers for Kephess NiM under Advanced Options (and select "Override advanced options"). Then every time you press "optimize" new values will appear.