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Holding aggro for tanking

STAR WARS: The Old Republic > English > Classes
Holding aggro for tanking

InquisitorTran's Avatar


InquisitorTran
08.25.2013 , 08:40 AM | #1
I seem to be havin trouble holding aggro whenever I tank with a sniper, assassin or a really good healer, i throw out taunts when I need to, I do okay and all but are there any helpful tips out there for maintaining aggro? Thanks!

KevMeup's Avatar


KevMeup
08.27.2013 , 07:21 PM | #2
Some tips:

Step back at least 5m before using your taunt. You'll get 20% more threat. If a boss fight has a knockback, just taunt before you jump back in.

You get 10% higher threat than the current target when taunting from melee range, or 30% more from ranged (about 5m+).

Remind your group mates to drop agro. It's easier to forget. Melees have a 20% greater chance to stealing agro because of the range, so especially them.

Keep taunting. Durring the fight if you know you won't need both for emergency, use one of the taunts every time it's on CD.

Upgrade your main/offhand, the tech power will help. Get your defense augs, the secondary of power on them will help. Practice your single target rotation on a dummy.

Never lead with a taunt, since there is no threat generated yet, the taunt gives you a % of nothing and only forces the mob to attack you for 6 seconds. Jump in, get a little damage on the mob, then taunt as someone else takes agro.

For trash mobs (FPs and such), jump in, use your free 2 flame sweeps, + 2 more, then as your agro starts to drop use carbonite, wait one second, THEN hit your AOE taunt. By that time, your taunt holds them like a champ because of all the threat that was laid down first.
Kevgent - <Show Me Your Crits> - The Harbinger
My companion parses over 5k dps in HM Star Fortress, does yours?
Companion Use and Optimization Guide

drGudo's Avatar


drGudo
08.28.2013 , 01:03 AM | #3
AOE threat generation is a problem for me more than a single target (boss).
Take for example Mandalorian Raider's last boss, when he's on the corners with the turrets i have to keep aggro on them all (so i have been told) and it's damn difficult to do it.
Also on trash, if mobs are spreaded, i'm taking care of the elites but the other ones i leave to the group. I don't know if this is the right way or not.

Also, a good group make our job easier...

BTW i dind't know about +30% threat gen on 5m range... I will try it, but this way i'll be missing Rocket Punch right? Since it's 4m range.
Rheigan, Human Marauder Carnage Pa'tong, Zabrak Powertech Shield Tech
<Dread Masters>
The Red Eclipse

KevMeup's Avatar


KevMeup
08.28.2013 , 11:36 AM | #4
Only backup to taunt, then go back to normal melee range for everything else.

For that last boss, it's a bit tricky, make sure everyone is attacking the same turret, use your single taunt on that one and your AOEs on there others, you can spread around a little damage to up your threat on the ones not being focused.

From your questions, it sounds like you're a good tank. It's just hard to hold agro on a bunch of small mobs, especially since 2.0 (everyone else's threat increased in comparison). Hold the eletes when you can. Play with the rest of your toolbox to reduce damage to others. Carbonite, stun, grapple, slows from your flame sweep..

On general or spread out trash, I'll jump in, and use that speed buff you get and the free flame sweeps to run around tagging all the mobs at least once before I use my taunts. That way unfocused mobs are more likely to stick to you at first since you touched them. You can pull a far mob over, pull is high threat also.

Also in FPs, don't be afraid to make people wait for your CDs, that AOE taunt is pure tanking gold and without it, you can have an easy wipe in some spots.

With practice and obsession, you'll get better with trash, as long as you can get the majority, you're doing great. A good healer will swap off you and heal the non-tank taking damage (because they are squishy), so 1 or 2 stragglers shouldn't cause a problem.
Kevgent - <Show Me Your Crits> - The Harbinger
My companion parses over 5k dps in HM Star Fortress, does yours?
Companion Use and Optimization Guide

Gloomycakes's Avatar


Gloomycakes
08.28.2013 , 12:11 PM | #5
All the advice given above is amazing.

Never really had an issue with threat, so all I can really add is look at your opener. The one I usually use:

Death From Above(/Explosive Dart) --> Jet Charge --> Flame Sweep --> Rocket Punch --> Rail Shot --> Flame Thrower

Spoiler


Whilst doing that I use my Shoulder Cannon whenever possible (bosses only) and Heat Blast whenever it procs, they're off global cooldown and thus not mentioned.

Spoiler


And like mentioned above, use your taunts freely if needed. Guard the highest threat generator, usually a mDPS. Healers often aren't the best choice, they only create 50% threat (40% less if specced in anti-pushback) compared to DPS, so unless they're overhealing like crazy (which btw, doesn't make them good ) you're fine by simply tagging everything. And make sure your Barrel and Off-hand Armouring aren't too outdated.

If all else fails, ask the DPS to give you a second to build threat or remind them they should finish of 2-shot-able greys before moving on to the goldies. The better your DPS/Healers, the easier everything gets. More or less.

PS: Definitly trying that taunting at 5m+ range, thanks for that!

OlosBC's Avatar


OlosBC
08.28.2013 , 12:16 PM | #6
I don't like to charge in and do 2x sweep, as its wasting heat regen since you're sitting at 0.

I like to do explodive dart(preferably on a normal for the stun), then charge, then flamethrower if I can get most mobs. If one of them has a dot at this point in the group I'll rail shot for the cell dot spread. Then I use my free sweeps, which usually proc flame engine, and then you move on to normal rotation.

If dfa is up, i use that first, then charge, then flamethrower(dfa will probably proc flame engine) then play it by ear , trying not to overheat or run out of heat.


Also, don't be afraid to use your defensive cool downs (especially oil slick). Often the trash adds are more stressful for healers than the bosses are.
Olos - 55 Hybrid Powertech
Fonia - 55 Madness Sorceror
<Dark Fury> of Jedi Covenant
Previously Fonia and Daygoru of Tempest server in SWG.

drGudo's Avatar


drGudo
08.29.2013 , 06:48 AM | #7
Quote: Originally Posted by KevMeup View Post
Only backup to taunt, then go back to normal melee range for everything else.

For that last boss, it's a bit tricky, make sure everyone is attacking the same turret, use your single taunt on that one and your AOEs on there others, you can spread around a little damage to up your threat on the ones not being focused.

From your questions, it sounds like you're a good tank. It's just hard to hold agro on a bunch of small mobs, especially since 2.0 (everyone else's threat increased in comparison). Hold the eletes when you can. Play with the rest of your toolbox to reduce damage to others. Carbonite, stun, grapple, slows from your flame sweep..

On general or spread out trash, I'll jump in, and use that speed buff you get and the free flame sweeps to run around tagging all the mobs at least once before I use my taunts. That way unfocused mobs are more likely to stick to you at first since you touched them. You can pull a far mob over, pull is high threat also.

Also in FPs, don't be afraid to make people wait for your CDs, that AOE taunt is pure tanking gold and without it, you can have an easy wipe in some spots.

With practice and obsession, you'll get better with trash, as long as you can get the majority, you're doing great. A good healer will swap off you and heal the non-tank taking damage (because they are squishy), so 1 or 2 stragglers shouldn't cause a problem.
Thanks for the tips

Anyway, most of the time - when FPing throu group finder - a lot of people doesn't even wait for me to pull, cuz they are heavily geared or else, and it's frustrating sometimes. We are not wiping in the end, but makes me feel useless

Also threat reduction CCs, some people don't even know they exist (on their own class).
Rheigan, Human Marauder Carnage Pa'tong, Zabrak Powertech Shield Tech
<Dread Masters>
The Red Eclipse

OlosBC's Avatar


OlosBC
08.29.2013 , 07:26 AM | #8
Quote: Originally Posted by drGudo View Post
Thanks for the tips

Anyway, most of the time - when FPing throu group finder - a lot of people doesn't even wait for me to pull, cuz they are heavily geared or else, and it's frustrating sometimes. We are not wiping in the end, but makes me feel useless

Also threat reduction CCs, some people don't even know they exist (on their own class).
Threat reduction CC's only work if used preemptively anyway.

Melee/ranged for threat purposes is 4m from the very center of the target. So you and all melee DPS are almost always outside of melee range for threat purposes.

So, at range it takes 30% over tank's threat to pull.

So you as the tank has 1000 threat. Your sniper just hit 1300, and pulls the target from you. In order to get it back, you will need 30% above his threat, or 1690. If you taunt now, you will have 1690 and the sniper would now need 2197 to pull it back off of you. If he uses his threat reduction now (25%), he'll be at 975 with you at 1690, not very likely to pull again.

However, the sniper freaks out, and hits his threat reduction before you taunt. He's now at that 975, but he still has agro because you at 1000 do not have 30% more than him. So you taunt, giving you 30% more than current agro target (sniper) and you now have 1267.5.


Threat reductions have no benefit when you currently have agro. Its better to wait for tank to taunt and then use it to ensure you don't pull, or use it after a big string of crits to not pull in the first place.

Stealth out agro drops are different though.
Olos - 55 Hybrid Powertech
Fonia - 55 Madness Sorceror
<Dark Fury> of Jedi Covenant
Previously Fonia and Daygoru of Tempest server in SWG.

drGudo's Avatar


drGudo
08.29.2013 , 07:44 AM | #9
Quote:
Threat reductions have no benefit when you currently have agro. Its better to wait for tank to taunt and then use it to ensure you don't pull, or use it after a big string of crits to not pull in the first place.

Stealth out agro drops are different though.
In fact, i've never had a single problem to drop off aggro with my Marauder, even before the tank's taunt.
So Force Camouflage has different mechanic of the other threat-out CCs?
Rheigan, Human Marauder Carnage Pa'tong, Zabrak Powertech Shield Tech
<Dread Masters>
The Red Eclipse

OlosBC's Avatar


OlosBC
08.29.2013 , 10:22 AM | #10
Quote: Originally Posted by drGudo View Post
In fact, i've never had a single problem to drop off aggro with my Marauder, even before the tank's taunt.
So Force Camouflage has different mechanic of the other threat-out CCs?
Yea, it stealths you out and I'm pretty sure completely wipes your threat.
Olos - 55 Hybrid Powertech
Fonia - 55 Madness Sorceror
<Dark Fury> of Jedi Covenant
Previously Fonia and Daygoru of Tempest server in SWG.