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Vanguard // Powertechs Top 3 Answers!

STAR WARS: The Old Republic > English > Classes > Trooper > Vanguard
Vanguard // Powertechs Top 3 Answers!
First BioWare Post First BioWare Post

Tatanka's Avatar


Tatanka
08.24.2013 , 12:35 AM | #91
/trooperfacepalm

The road to disappointment isn't paved with comparisons, it's paved with vanguards.
Leadership is a matter of intelligence, trustworthiness, humaneness, courage, and discipline...
Vanguard... "I'm on point!"

GalnarDegana's Avatar


GalnarDegana
08.24.2013 , 12:57 AM | #92
Quote: Originally Posted by CourtneyWoods View Post

We are sorry that the community feels this way about the Vanguard. The short list you gave for the Vanguard was only one item behind the lists you gave for Shadows and Guardians.
Quality > quantity

Shadows and Guardians have better cooldowns than we do.

Quote: Originally Posted by CourtneyWoods View Post

The road of comparison only leads to disappointment, and I believe many Guardians and Shadows are disappointed in their 30-meter range options, while Vanguards have many options when they are beyond melee range.
I play a Gunslinger. If a PT tried to take me on at range, I would laugh as I destroyed him. You literally just nerfed their range in the 2.4 PTS patch by requiring Rocket Punch instead of Flame Burst to start the DoT. I was there when you nerfed their range in 1.4 too. What the crap are you talking about? The PT is a melee class for all intents and purposes.

Quote: Originally Posted by CourtneyWoods View Post

Guardians and Shadows also canít use Shoulder Cannon to damage enemies while they are stunned or to add a bit of extra burst when they arenít stunned. Vanguards wear heavier armor than Shadows and have much better long-range capabilities than Guardians.
A) Focus guardians' burst >>> Shoulder Cannon burst
B) Vigi Guardians are immune to CC after closing gap
C) Shadows are basically immune to CC for 12 seconds every minute
D) Armor isn't useful against all damage types (esp. in PvP)
E) Who cares what the long-range capabilities of Guardians are, when they can close the gap in 2-3 different ways?

Quote: Originally Posted by CourtneyWoods View Post

In short, this is a perception problem, and it is one that you admit didnít exist when Assault Specialist dealt more damage. When Assault Specialist damage goes up, will this perception issue go away? If not, weíll address the issue, but we arenít looking to make massive improvements that would only tip the scales in the other direction.
You realize this sounds incredibly arrogant and dismissive right? My momma would have slapped you for your tone.

Quote: Originally Posted by CourtneyWoods View Post

Please keep in mind that Assault Specialist will perform considerably worse on a target dummy than it does in a real combat situation. There are two primary reasons for this. The most obvious reason is that the Burnout skill does not get its full effect on a target dummy, because a target dummy never falls below 30% health. The less obvious reason is because only around 48% of an Assault Specialistís damage ignores armor, while for Tactics this number is around 65%. This means that the Assault Specialist has more to gain in situations where an armor debuff is present on the target, as should be the case in an operation.
The DoT needs serious buffs if it is expected to carry out your will on this.

Quote: Originally Posted by CourtneyWoods View Post

2.4 is bringing a DPS upgrade to both Vanguard damage dealing specializations, as well as a burst upgrade for Assault Specialists and a harder-hitting Fire Pulse for Tactics. These upgrades should make Vanguard damage dealers more competitive in PvP, with faster TTKs than before, and intrinsically more survivability because of that.
Burst =/= survivability

It is fine to say that these specs are getting more burst, but the fact is, the TTK for a PT is not nearly as fast as a Jugg. Until you fix Smash, I refuse to accept any bullcrap about burst equaling survivability. When there is a superior burst spec, it doesn't matter, you will lose the DPS race.

Here is the deal, I am always rooting for you guys at BW. I want this game to succeed. I am calling you on this crap though. The Vanguard and Powertech communities (and for that matter the Sorc/Sage communities) deserve better than this.

You need to realize that you essentially said "it's all in your head" to the PTs/Vanguards and "L2P" to the Sorcs/Sages. This is a PR nightmare for you. I suggest you get your crap together before the PT and Sage questions. This community is simply responding to your call for questions, and while I appreciate the work you put into the questions that Paowee and I got together for Snipers (mostly Paowee), I think you did not apply the same effort to these questions. Even as Gunslinger rep, I feel that the class most deserving of answers is the Vanguard/Powertech. I feel bad that the questions we worked on got so much attention for a class that is doing rather well, while this underperforming, bleeding-players-left-and-right class did not get as much attention. I would recommend you try again with this group or apologize for coming off like arrogant know-it-alls that are trolling your devoted fanbase.

Ansalem's Avatar


Ansalem
08.24.2013 , 01:00 AM | #93
Remember all those reports from devs that got laid off after launch when all the downsizing started? They made comments about how the devs at bioware blame the customers for the failures in this game. After reading the responses to the Q and A for sorcs and vgs today its pretty obvious those guys werent lying now. Biowares insulting display of arrogance and general disdain for the community came out today. Time to unsub and wait for Wildstar

mfourcustom's Avatar


mfourcustom
08.24.2013 , 02:41 AM | #94
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**** these devs.
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Mathemagica's Avatar


Mathemagica
08.24.2013 , 06:16 AM | #95
Whoops, double post. Sorry

mfourcustom's Avatar


mfourcustom
08.24.2013 , 06:17 AM | #96
Quote: Originally Posted by Mathemagica View Post
First, thank you GalnarDegana for your post.

Right now I only want to say one thing: There is a very bad undertone in parts of these answers, especially in this part.



Usually I condemn players who post on the forums for being impolite, but this time it is coming from a dev. It is as inacceptable as all the posts that are impolite or have a bad undertone, which come from the playerbase.

However, if we want the devs to watch their tone, we have to watch ours as well. I would like to ask you all to remain polite and formulate your responses as calm as possible. That way it is justifiable to ask the same from them.

Otherwise I fear that these forums will completely transform into a heap of childish arguments comint from both sides and there is nothing to gain anymore for anyone.

YOU HAVE A!!!!!!


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Mathemagica's Avatar


Mathemagica
08.24.2013 , 06:19 AM | #97
First, thank you GalnarDegana for your post.

There is a bad undertone in some parts of these answers, in particular in the following part.

Quote: Originally Posted by CourtneyWoods View Post

In short, this is a perception problem, and it is one that you admit didnít exist when Assault Specialist dealt more damage. When Assault Specialist damage goes up, will this perception issue go away? If not, weíll address the issue, but we arenít looking to make massive improvements that would only tip the scales in the other direction.
Usually I condemn the playerbase for being impolite or rude, but this time it is coming from a dev. It is as unacceptable as the posts that have a bad undertone or are simply rude, that are coming from the playerbase.

However, if we want the devs to watch their tone, we have to watch ours. I would like to ask you all to formulate your responses as polite as possible. That way it is justifiable if we want the same thing from the devs.

Otherwise the whole Class Rep communication - and possibly larger parts of the forums - will turn into childish arguments with a bad tone from both sides. There is nothing to gain in this.

Ottoattack's Avatar


Ottoattack
08.24.2013 , 08:08 AM | #98
Quote: Originally Posted by Mathemagica View Post
First, thank you GalnarDegana for your post.

There is a bad undertone in some parts of these answers, in particular in the following part.



Usually I condemn the playerbase for being impolite or rude, but this time it is coming from a dev. It is as unacceptable as the posts that have a bad undertone or are simply rude, that are coming from the playerbase.

However, if we want the devs to watch their tone, we have to watch ours. I would like to ask you all to formulate your responses as polite as possible. That way it is justifiable if we want the same thing from the devs.

Otherwise the whole Class Rep communication - and possibly larger parts of the forums - will turn into childish arguments with a bad tone from both sides. There is nothing to gain in this.
The devs tell the community we have a "perception problem," so basically we are delusional, then L2P and you want us to be polite? Hell no. This down right garbage customer service. unfortunately they only thing you can do is vote with your money, so I unsubed. The bare minimum that BW should do now is first apologize then actually re-answer the questions instead of these pure garbage responses that you can't sell to brand new player, forget to PvP and PvE veterans.

Also, haven't you heard? The class rep. resigned. I don't know even if the PT class rep. will stay after this fiasco. Plus, what else is there to discuss? We are noobs with perception issues.

foxmob's Avatar


foxmob
08.24.2013 , 08:42 AM | #99
Quote: Originally Posted by AngelFluttershy View Post
Wow, round two of answers were substantially worse than round one. Just let the person who answered the Sentinels questions handle these questions as it seems there are some combat team members who are lacking communication skills. No mean to offend you combat team, but the wording of these answers could have really been improved.
indeed. I understand how a dev, who lives in a hole/dungeon, could write something so flippant to/for his customer base, but I don't understand how anyone else in his/her right mind at BW could look at that and allow it to see the light of day.

BTW: the only practical "ranged" advantages that VGs have are aoe taunt, sticky grenade, and if you're running assault, hammer shot stands a good chance of applying dot, so you can use hib once (no chance to proc > 10m). I would not waste hib on a target that someone else CC'd/dot'd unless it was a burning dot. including hib in the 30m ranged class is iffy at best. as has been mentioned before: BW nerfed VG ranged pretty hard in 1.4 with incendiary, assault plastique and cryo grenade.
Krackerjšck VG | Krackerjak PT | Krackcommando | Deinon Merc | other stuff on Jedi Covenant.
Quote: Originally Posted by Jadescythe View Post
TL;DR Bolster is meant to help entry level players, ranked PvP is not entry level PvP.

mfourcustom's Avatar


mfourcustom
08.24.2013 , 08:46 AM | #100
Quote: Originally Posted by foxmob View Post
indeed. I understand how a dev, who lives in a hole/dungeon, could write something so flippant to/for his customer base, but I don't understand how anyone else in his/her right mind at BW could look at that and allow it to see the light of day.

BTW: the only practical "ranged" advantages that VGs have are aoe taunt, sticky grenade, and if you're running assault, hammer shot stands a good chance of applying dot, so you can use hib once (no chance to proc > 10m). I would not waste hib on a target that someone else CC'd/dot'd unless it was a burning dot. including hib in the 30m ranged class is iffy at best. as has been mentioned before: BW nerfed VG ranged pretty hard in 1.4 with incendiary, assault plastique and cryo grenade.
Krack, HELP ME I CANT UNDERSTAND ANYTHING THESE PEOPLE ARE SAYING IN THEIR POSTS I MUST HAVE A????????????????????????


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