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Introducing Parsec - a new raid aware real time combat log parser

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Introducing Parsec - a new raid aware real time combat log parser

Docmal's Avatar


Docmal
05.15.2014 , 07:41 AM | #211
Quote: Originally Posted by JymReaper View Post
It would be really cool to have a tab recording your 'top crit' - your highest damage tick for each ability, over the life of a character.
Cool idea, maybe it will make it in to a build.
Feeling Parsecseh?
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DogEyedBoy's Avatar


DogEyedBoy
05.15.2014 , 08:32 AM | #212
Quote: Originally Posted by Docmal View Post
Any possibility you can provide more information about what is wrong with it?
Well Endure Pain is counted as a heal and always shows as having healed (0 effective) 30% of your total health; Enraged Defense always shows as having healed for 0 effective too. This is bothersome because it leads to logs where my Jugg is putting out 500 HPS and only 10 "EHPS" (Medpack).

Memo-'s Avatar


Memo-
05.15.2014 , 08:45 AM | #213
Quote: Originally Posted by Docmal View Post
Technically, according to the log, you have left and resumed combat thus being in multiple fights. However, I have worked hard to detect combat rez and combat stealth in parsec and combine the fights appropriately. This has proven to be difficult for many reasons that I wont go into.

It sounds like parsec should be stringing these fights together and this is a bug. Please send me this log file at support@parsecparser.com and i can find out what is up.
It's just interesting that every combat stealth doesn't break the log. But yeah, I'll send the log to you.
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Docmal's Avatar


Docmal
05.15.2014 , 08:50 AM | #214
Quote: Originally Posted by DogEyedBoy View Post
Well Endure Pain is counted as a heal and always shows as having healed (0 effective) 30% of your total health; Enraged Defense always shows as having healed for 0 effective too. This is bothersome because it leads to logs where my Jugg is putting out 500 HPS and only 10 "EHPS" (Medpack).
Effective healing is not something that is in the log. It is calculated based on threat generated by the heal. If those abilities are not generating threat then there is no way to calculate effective healing. Unfortunately there is not much I can do about this. I could set these abilities to a fixed 100% effective which would make sense for endure pain but it wouldnt make sense for enraged defense. I will take a look at the logs for ed and see if something is amiss for the threat portion.
Feeling Parsecseh?
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DrewFromPhilly's Avatar


DrewFromPhilly
05.15.2014 , 09:13 AM | #215
I can't figure this out, I don't know if I'm missing something or what, but....how do I get the parsec pop-outs to display over the game?

I have "always on top" selected under settings, and it's always layered above everything other than SWTOR which just doesn't seem to cooperate.

invertioN's Avatar


invertioN
05.15.2014 , 09:24 AM | #216
Quote: Originally Posted by DrewFromPhilly View Post
I can't figure this out, I don't know if I'm missing something or what, but....how do I get the parsec pop-outs to display over the game?

I have "always on top" selected under settings, and it's always layered above everything other than SWTOR which just doesn't seem to cooperate.
Your game needs to be in Windowed or Fullscreen (Windowed) mode.
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funkiestj's Avatar


funkiestj
05.15.2014 , 10:41 AM | #217
Quote: Originally Posted by Docmal View Post
Parsec is open source so you can download the code and use it or reverse engineer it if you would like. Bioware did not provide any resources but in the beginning i used a post that detailed the log format. The parser portion of parsec is in a stand alone library and can be used outside of the parsec client easily.
Thanks. I already did look at it for the regex patterns matching lines.

Quote:
Timestamps are server time and are adjusted to local timezone. For some reason events in the log can be slightly out of order. I believe this is because of server latency on certain actions.
Thanks, information like this -- what the various things in the log mean is harder to come by.

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bluengreen's Avatar


bluengreen
05.15.2014 , 12:01 PM | #218
Based on the responses from this thread, it is clear that the healing from Force Armor/Static Barrier cannot be calculated through the parser. However, would it be possible to compromise? Maybe we could have an interactive box similar to this where we manually input our bonus healing? The parser should be able to determine the fight length and the number of force armors/static barriers used. Ultimately, our inputed bonus healing would calculate both HPS and more importantly EHPS for the entire raid group to see. It would be a way for us to quickly calculate our healing without having a spreadsheet and the parser up.

This could also help other raid members understand that sage/sorc healers' of the same gear and ability level have a similar total output.
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DogEyedBoy's Avatar


DogEyedBoy
05.15.2014 , 12:01 PM | #219
Quote: Originally Posted by Docmal View Post
Effective healing is not something that is in the log. It is calculated based on threat generated by the heal. If those abilities are not generating threat then there is no way to calculate effective healing. Unfortunately there is not much I can do about this. I could set these abilities to a fixed 100% effective which would make sense for endure pain but it wouldnt make sense for enraged defense. I will take a look at the logs for ed and see if something is amiss for the threat portion.
Well Endure Pain shouldn't count as healing at all in my eyes. It boosts your maximum health by 30% and then "heals" you by that amount, but it's only temporary.

Quote:
04:09:58.587 You activate Endure Pain
04:09:58.587 You gain Endure Pain
04:09:58.594 You heal yourself with Endure Pain for 15,162 (0 effective)

The thing that confuses me is when it ends:
Quote:
04:10:08.678 You spend 11,509 health point
04:10:08.679 You lose Endure Pain effect

If Enraged Defense generates no threat then I suppose there's nothing you can do.

Speaking of threat, when calculating effective heals how do you account for things like guard and threat reduction in healing trees?

DuEldrvarya's Avatar


DuEldrvarya
05.15.2014 , 12:51 PM | #220
Quote: Originally Posted by DogEyedBoy View Post
Well Endure Pain shouldn't count as healing at all in my eyes. It boosts your maximum health by 30% and then "heals" you by that amount, but it's only temporary.




The thing that confuses me is when it ends:



If Enraged Defense generates no threat then I suppose there's nothing you can do.

Speaking of threat, when calculating effective heals how do you account for things like guard and threat reduction in healing trees?
Guard I would assume is merely a command line call-back *is target under effect of Gaurd* *if so use 1.333x modifier*

Threat reduction itself isn't relevant because the ehps tab is a result of threat from effective heals only (aka not dps threat), and the threat modifiers are stand-alone events that wouldn't contribute to the total.
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