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How epic is SW:TOR endgame PVE?


OuroborosX's Avatar


OuroborosX
08.17.2013 , 08:16 AM | #1
Yeah yeah, Im going to compare with wow - shoot me -.-

But seriously, fights like Ragnaros, Illidan and the Lich King were extremely satisfying at all these points:

1) LORE
2) CHALLENGE
3) BUILD UP
4) WRITING
5) LOOT
6) VILLAIN PERSONALITIES / PRESENCE

The only thing wow failed at here that SWTOR does good so far atleast is DIALOGUE. In WoW you had no oppurtunity to talk to your famous enemies and actually get a response.

On the points mentioned, how well does SW:TOR execute them?

Prototypemind's Avatar


Prototypemind
08.17.2013 , 10:01 AM | #2
Quote: Originally Posted by OuroborosX View Post
Yeah yeah, Im going to compare with wow - shoot me -.-

But seriously, fights like Ragnaros, Illidan and the Lich King were extremely satisfying at all these points:

1) LORE
2) CHALLENGE
3) BUILD UP
4) WRITING
5) LOOT
6) VILLAIN PERSONALITIES / PRESENCE

The only thing wow failed at here that SWTOR does good so far atleast is DIALOGUE. In WoW you had no oppurtunity to talk to your famous enemies and actually get a response.

On the points mentioned, how well does SW:TOR execute them?
I'll cover lore, build-up, and writing together: the lore and build-up go hand in hand. Some like Scum & Villainy play well with what's already been shown to you throughout higher levels of the game. The Dreadguards are introduced on Belsavis, come into play again in Section X, and become an integral part of the Op. Overall pretty well done.

In general, somewhat the same with Terror From Beyond, though you have to have done the Gree event to really be "immersed". The situation can be hit or miss though. There main story FPs build upon one another all the way up to False Emperor, with side-quest type instances such as Directive 7 sprinkled in, but the new Czerka area really just feels like a toss up. Nothing to pull you into the story, nothing appreciable of note during the encounters. Go here, press this, kill that is about all you get.

The challenge varies, with the FPs being overall balanced and some being relatively simple if you know the mechanics. The Ops keep you on your toes throughout for the most part. I'd definitely say that the scripting for Makeb could take a piece from Scum & Villainy: focused pulls to keep you on your toes, but don't have mobs every two steps just for the hell of it.

Loot is good overall. Even Czerka for all its woes provides a good drop for the weekly. Single piece drops with bonus stats for all the Ops bosses, pretty decent payout for all the area/storyline bosses on Makeb, etc.

As to the villains they seem to be pretty good overall: The Dreadguards--and we know there's more to come from them--The Archon, The Terror, even the false emperor--don't want to spoil it for anyone who hasn't hit that yet and happens to read this. Again, Rasmus and the entire Czerka area are the only items of note that fall completely on their face. When complaints are being made about BioWare, it's usually not over the writing.

OuroborosX's Avatar


OuroborosX
08.17.2013 , 11:19 AM | #3
Thanks alot for taking your time to write an answer!

paowee's Avatar


paowee
08.17.2013 , 04:10 PM | #4
Lore is pretty good imo if you take the time to watch the cinematics and stuff and not space bar throughout 90% of the game.
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Prototypemind's Avatar


Prototypemind
08.18.2013 , 09:47 AM | #5
I also forgot: freaking LOVED Kaon Under Siege. That FP had some real atmosphere to it. Very well done.

AnteJeebuz's Avatar


AnteJeebuz
08.18.2013 , 09:57 AM | #6
The lore itself is nice. The planets storylines are interesting (though ofc, once or twice then spacebar to hell). Operation storys are interesting. I think BW needs to expand out a bit with the content, kinda drag it out but not to the point its "Just cut it from the truck please.. just.. make it stop." drag out it
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BalpaChdal's Avatar


BalpaChdal
08.18.2013 , 10:11 AM | #7
I am a HUGE fan of Taral V, and Maelstrom Prison. For me those are two really fun flashpoints. Actually I could say my first few runs through all the FP's were awesome. Now though, that ive burned them so many times b/t two lvl 55 toons, i'm pretty much done. On a second note i'm a casual player and have only ran one op and that was TFB, one time, and I havn't done the Gree event so I really didn't feel that impressed. I absolutely love playing this game though. I played SWG, and now this, I am a Star Wars fan not an mmo guy. End Game is definitly cool with me!!!

Anysao's Avatar


Anysao
08.18.2013 , 11:01 AM | #8
Oh, just to clear up with what the second poster said:
In ops, the bad guys are always the dread masters, not the Dread guards. Dread masters are the Sith you're fighting against, the guards are their army.
I suggest doing the ops in this order for full immersion:
-Eternity vault
-Karagga's palace
-Explosive conflict
-Terror from beyond
-Scum and villainy
And coming soon...
-Dread fortress
-Dread palace
Ooh! In WildStar, I get double jumps, path choices, and massive PvP!That sounds cool, but one question, where do I get a lightsaber?

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DarkDisturbed's Avatar


DarkDisturbed
08.18.2013 , 01:13 PM | #9
There is quite a lot of Lore building up to this final fight on Oricon (Upcoming daily area and location of 2 operations): Makeb(Planet/Dailies), Section X (Dailies), Eternity Vault (Operation/Raid), Karagga's Palace (Operation/Raid), Explosive Conflicts (Operation/Raid), Terror from Beyond (Operation/Raid), Scum and Villainy (Operation/Raid) are all due to the Dread Masters

MisterBlackJack's Avatar


MisterBlackJack
08.18.2013 , 09:57 PM | #10
Quote: Originally Posted by DarkDisturbed View Post
There is quite a lot of Lore building up to this final fight on Oricon (Upcoming daily area and location of 2 operations): Makeb(Planet/Dailies), Section X (Dailies), Eternity Vault (Operation/Raid), Karagga's Palace (Operation/Raid), Explosive Conflicts (Operation/Raid), Terror from Beyond (Operation/Raid), Scum and Villainy (Operation/Raid) are all due to the Dread Masters
actually Oricon is gonna be a fleshed out planet like Ilum, not just a daily area
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