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Potential Slicing Nerf already?!

STAR WARS: The Old Republic > English > Crew Skills
Potential Slicing Nerf already?!

Bloodtau's Avatar


Bloodtau
12.23.2011 , 07:07 PM | #31
Seems the only people QQ'ing about slicing are the one's who weren't smart enough to actually read about all the crew skills before choosing one. AS people have said, you can easily drop one and take up slicing yourself.

BrinkLogan's Avatar


BrinkLogan
12.23.2011 , 08:30 PM | #32
Slicing has been nerfed within the last 48hrs. Of this I am sure. I am also now regretting attaining lvl 400 when I could have done something else that will ultimately be more profitable/fun now that this has happened.
"Build a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life."
Excerpts from Jedi Tsu

SigmaX's Avatar


SigmaX
12.23.2011 , 11:09 PM | #33
Quote: Originally Posted by Bloodtau View Post
Seems the only people QQ'ing about slicing are the one's who weren't smart enough to actually read about all the crew skills before choosing one. AS people have said, you can easily drop one and take up slicing yourself.
Well you just pointed out the problem. If there is only one "must have" crew skill, then the system is broken. Anyone can level slicing to 400 in a few days, That is not the point. You want to avoid a situation where everyone needs to take slicing to keep up with inflation because that would be terrible game design.

Matty-Wan's Avatar


Matty-Wan
12.24.2011 , 09:07 AM | #34
So I guess I missed this? I spent hours getting an alt up to 10 to try this and I found that after spending 95 credits on the mission, 3 min later I ended up with a lockbox with 70 credits in it. This cant be the same skill everyone was talking about.
Its Starwarsy and Iconic. RIP SWG

illgot's Avatar


illgot
12.24.2011 , 09:51 AM | #35
Here is one thing people should consider, the recipes are pretty useless and will saturate the market pretty fast end game.

The only reason to take slicing is the augments. The monetary gain is now pretty low, you may as well kill a few mobs and sell their trash.

the_coaltrain's Avatar


the_coaltrain
12.24.2011 , 10:03 AM | #36
IMO Slicing should make money early on. That way a person leveling doesn't have to get emersed into economy flux and AH bidding to get their way to a speeder and a few expensive leveling items. At max level it should top out and stop returning boxes or very few.

Instead of credits and schems, I think it should give random high level crafting materials and pre craftd items. Makes everything worth something, maybe a lot to you and maybe a lot to someone else without flooding the market with any credits or one type of crafting item.

Also you could then go back and send your companions on lower level short missions to make the higher yield back like you did while leveling... TO COUNTER... mission quests TIMES should be based off character levels and not the yield they return. Therefore a level 50 toon can't do level 25 slicing missions and get big yields without sacrificing a long time on the mission itself.

Slicing doesn't need a nerf... it needs to be changed in how it works. Its viable and helpful like the rest.