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Developer Update: Warzone Arenas

STAR WARS: The Old Republic > English > General Discussion
Developer Update: Warzone Arenas
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Kamansus's Avatar


Kamansus
08.14.2013 , 09:27 AM | #31
Quote: Originally Posted by Winguardian View Post
First of all, you ddin't mention ANY balance changes coming to support your new systems. You have to know internally that some classes are barely being used because they are less viable as dps. Now that you make arena's a simple deathmatch without map elements like fire to instakill people it's gonna make for the fact that pure utlitily over dps isn't that viable anymore for us PvPers. So you need to bring dps / tanks / heals within the same range or as close to possible so some AC's don't feel left out.
If you think utility has no place in arenas then you've never done arenas. And yeah, he didn't announce balance changes, that's completely not the point of this blog post. Read what's there.

Quote: Originally Posted by Winguardian View Post
Second of all, we have no indication leaderboards are coming? You're still not gonna introducde systems that make competing vs eachother fun and interesting?
I am curious about the leaderboard system, hopefully they'll give more information there.

Quote: Originally Posted by Winguardian View Post
Third of all, you're getting rid of 8v8 ranked wz's which alot of teams actually enjoyed, and even admit not having the systems to support it being a fun way of doing PvP in the game. You know how you can increase the PvP population? BY INTRODUCING CROSS SERVER Q's for ranked play. Yes it's something the PvP community has asked for for ages and no the PvP community on a per server basis still isn't near big enough to make competing fun and challenging (and not a pure facestomp for some teams or utter defeat for others). Please Alex, PLEASE give us cross server q so the PvP population pool is bigger and the competitve scene will thrive.
See my earlier post, nobody cares about RWZs. And yes, cross-server would have helped, but cross-server ping issues in PvP in SWTOR don't sound like anything I'd care to experience and I'm sure is a big part of the reason they haven't been implemented.

Quote: Originally Posted by Winguardian View Post
Thirdly I applaud the way you have introduce a system as to not drag out arena matches needlessly, but something I want to address though: does the gass eventually cover the entire playing field, or does it end up funneling you into a small part of the field and you still have to fight it out eventually? The former would make more sense as to not draw out matches beyond a certain timepoint (which for now, is as you say 5 minutes). 3 different warzones is fun but you have to realize if ultility plays less a role in this (in the form of pushbacks, cc, hardcc, pulls, etc) because of no map elements that you can stun people in to kill them more rapidly, again you need to consider balance alot more and give it a higher priority because right now you haven't mentioned anything about it.
DOUBLE THIRDLY IN HEEYAH. But decent question on the sudden death mechanic, and again if you think utility has no place in arenas you need to actually play arenas.

Quote: Originally Posted by Winguardian View Post
Fourthly, I pray to god you're still working on a PVE/PVP hybrid warzone where you combat eachother with vehicles (or turrets or whatever) to promote the all-out battle feel Star Wars fans know and love. A new warzone & arena map going forward is not enough for the PvP community to look forward to, although it is a very good start of course. But seeing as the arena maps are more about the LoS elements and maybe some dimensions in terms of lower/higher I don't think it takes long for the dev team to introduce a new arena setting, having players test it on the PTS to get rid of imbalances of course.

Fifthly, I hope we can still look forward to space PvP aswell.
According to datamined patch files: yes on PvEvP WZ, yes on PvP space assets. Not to say that those will ever be released to the light of day, but they're partly in there.

Quote: Originally Posted by Winguardian View Post
I thank you enormously for the work you've done so far and hope the resource effort on BW's part will still be there to support the PvP aspect of this game. Alex believe me when I say this I hope you have the freedom and resources to do what you know this game needs.
Agreed.

Sammennn's Avatar


Sammennn
08.14.2013 , 09:29 AM | #32
Didn't you say 2.4 was supposed to be a PVP patch?

You're going backwards, you're removing decent content instead of improving it....
i am a nobody and i shall remain a nobody

Cratzky's Avatar


Cratzky
08.14.2013 , 09:30 AM | #33
YES! This is SO GOOD! Thanks BW! *Happy Face*
Guild leader of <Nothing Personal>
Server: Tomb of Freedon Nadd EU PvP.

AlexModny's Avatar


AlexModny
08.14.2013 , 09:30 AM | #34 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by Winguardian View Post
Thirdly I applaud the way you have introduce a system as to not drag out arena matches needlessly, but something I want to address though: does the gass eventually cover the entire playing field, or does it end up funneling you into a small part of the field and you still have to fight it out eventually?
The (spherical) gas cloud slowly moves in on the center of the Arena and once it closes into the center it will cover the whole playing field until the round is over.
Alex Modny | Assistant Designer
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Kamansus's Avatar


Kamansus
08.14.2013 , 09:30 AM | #35
Quote: Originally Posted by Suryi View Post
You are a funny man with your ignorance. You're probably on one of the servers from which guilds transfered away to other servers where ranked was/is actually happening.
I'm on Prophecy of the Five, try again.

AlexModny's Avatar


AlexModny
08.14.2013 , 09:31 AM | #36 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by Yodawizard View Post
Will solo ranked Q and group ranked Q have separate ratings?
Yes, totally separate.
Alex Modny | Assistant Designer
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theblaznee's Avatar


theblaznee
08.14.2013 , 09:31 AM | #37
First a comment.. NEW HUTTBALL MAP!!!

Now some questions.

What about queues as groups of 2 or 3? Will they only be matched with groups as well? This could make the pvp teams specifically group as 3 to roflstomp solo queuers. It'll happen as it already happens in the arenas today. (NON ranked only ofcourse)

How will class utility specifically come in play in such a wz? Stuff like a Vanguards pull, seems less efficient than say a Shadows shadow step as an escape.. Can you elaborate on the design decisions made to try to balance these things out?.

Will we be able to respec while waiting for the zone to begin? Possible screwing up balance?

How is the scoring done? Are the matches really only a few minutes long? Or will it be best of 3 rounds kind of thing? If it's only 1 round, I hope you shorten the wait before start.

Will the arenas use the same brackets? 10-29, 30-54 and 55?

Combat res? What will be done? Commando dps will have a huge asset there.

How will drops be handled? 4 v. 4 means 1 player dropping for even a few seconds means most likely a loss? Will round reset and the smaller team get a replacement? Will this be different for ranked play?

All in all, I'm really looking forward to the feature!

Bonus comment: Will there be a limit to the amount of F2P players on each side and will that be balanced.. Experience tells me that a higher percentage of those compared to subs are, well, not very good ..
Don't mistake my silence for ignorance, my calmness for acceptance or my kindness for weakness!

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HexDecimalUK's Avatar


HexDecimalUK
08.14.2013 , 09:32 AM | #38
So now Free2players can come and grief'Er Play WZs unlimited? so can i get my subscription back?
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AlexModny's Avatar


AlexModny
08.14.2013 , 09:32 AM | #39 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by Nothematic View Post
OMGOMGOMGOMGOMG Hutball maps!

Sorry if this question comes accross as thick but I'm skim reading on my phone so I might have missed it. Are these arenas just for level 55 (ranked?) or are they going to be available as non-ranked/under 55 too?

Thanks Alex!
Available to anyone Level 10 and up!
Alex Modny | Assistant Designer
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MeRRR's Avatar


MeRRR
08.14.2013 , 09:34 AM | #40
How will you balance the rewards with this 4v4 system to a point that does not encourage trade killing?

Seems like it will be WAY too easy to farm ranked comms by having 2 teams just trade wins back and forth... and with your matchmaking system.. their ratings will go up equally as well, only encouraging it more.


The rewards for wins have to be really low, and the points for actual combat action medals need to be high. Otherwise people will just take the easy route. You will need to implement a HUGE number of medals that people can earn to give them something worth actually competing for.