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Developer Update: Warzone Arenas

STAR WARS: The Old Republic > English > General Discussion
Developer Update: Warzone Arenas
First BioWare Post First BioWare Post

Skolops's Avatar


Skolops
08.14.2013 , 11:50 AM | #181
Quote: Originally Posted by Savej View Post
it's courageous because they know that there are a few hardcore windbags looking for any excuse to publicly chastise BW devs. This thread also takes guts to do especially for someone that's invested a lot of time and hope and effort into the material behind it. Note how many threads on this board have ever gotten dev participation.

Throwing tantrums and insults and expressing general dismay on internet msg boards, on the other hand, is not at all courageous.

RWZs are maybe alive on a couple servers but sometimes a project needs to cut its losses on half-baked ideas that will never pan out.

I'm looking forward to the new arenas. I'm concerned that stealth teams can cc and focus half an enemy team before it can effectively react but I may be thinking too many steps ahead . i agreed with almost all of the design decisions in the blog. But it's the healing/cc balance changes that are going to make or break my sub and that's hopefully another blog.
I don't think anyone here is throwing around insults, at all. Sure, there are folks that do that and it has certainly taken place on these forums before, but at least in this topic people are doing little more than expressing genuine concerns in from what I have seen largely respectful ways.

I'll try to repeat again and clarify for you and the community team and for anyone else who cares: the problem with this decision is that it doesn't take anything to keep the 8v8s up. It costs no resources, no manpower, no additional bandwidth or anything else. That's why I asked "what is the opportunity cost of keeping the 8v8 ranked que available?"

I think if a clear reason was given as to why keeping 8v8 ques available would cause any problems then far fewer people would really complain (unless the reason was terrible, of course). However, saying that because they are imperfect they will be removed altogether is really serving no purpose other than to confuse and anger people.
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Technohic's Avatar


Technohic
08.14.2013 , 11:50 AM | #182
Quote: Originally Posted by AlexModny View Post
Warzones you play in the Warzone queue will not have a rating attached to them. Ratings only apply to solo and team for Ranked Warzone Arenas are present.
I think what we were getting at is not so much the rating; but whether groups of 4 would still go into the regular, non-ranked warzones and face solo Q players who also went into regular, non-ranked warzones. Same way they do now.
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ManiacDavis's Avatar


ManiacDavis
08.14.2013 , 11:51 AM | #183
Is solo q rating score separate from team q rating score?
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cycao's Avatar


cycao
08.14.2013 , 11:52 AM | #184
Quote: Originally Posted by ManiacDavis View Post
Is solo q rating score separate from team q rating score?
Yes.
/5char

Jadescythe's Avatar


Jadescythe
08.14.2013 , 11:53 AM | #185
Quote: Originally Posted by cycao View Post
I'm not sure about this.
Quote:
So you could still end up in Novare/Hutball/Civil War/Voidstar/AH but can you or can't you queue for it as a full ops group?
Perhaps he is asking the wrong question then.
I have opinions and stuff

Devorah's Avatar


Devorah
08.14.2013 , 11:56 AM | #186
With the removal of Field Respecialization opportunities in WZ's (un-ranked) does that mean that there has been a fix to the system that was supposed to queue at least 1 healer w/ each team?

Currently, we have issues where one of the teams could end up w/ no healer, while the other team ends up w/ 2+. Having the Field Respec allowed many folks to be able to change from dps to heals or vice versa in order to have a more balanced game-play for that match.
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Balancing wish with loss
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cycao's Avatar


cycao
08.14.2013 , 11:56 AM | #187
Quote: Originally Posted by Jadescythe View Post
Perhaps he is asking the wrong question then.
Very possible or just slightly confused. I had to read it a few times about the separation for arenas but it was probably due to my over abundance of coffee intake this morning.

Reveillere's Avatar


Reveillere
08.14.2013 , 11:57 AM | #188
Why 3 rounds? My guild has been doing 4v4's for the past couple of days and a lot of fights take 10-20 minutes, playing 3 rounds would be really annoying and take way too much time. And it's boring if the tie has to be decided by a time limit, just playing 1 round would make way more sense in my opinion and whoever is the last man standing wins.

ArchangelLBC's Avatar


ArchangelLBC
08.14.2013 , 12:03 PM | #189
Quote: Originally Posted by Skolops View Post
I don't think anyone here is throwing around insults, at all. Sure, there are folks that do that and it has certainly taken place on these forums before, but at least in this topic people are doing little more than expressing genuine concerns in from what I have seen largely respectful ways.

I'll try to repeat again and clarify for you and the community team and for anyone else who cares: the problem with this decision is that it doesn't take anything to keep the 8v8s up. It costs no resources, no manpower, no additional bandwidth or anything else. That's why I asked "what is the opportunity cost of keeping the 8v8 ranked que available?"

I think if a clear reason was given as to why keeping 8v8 ques available would cause any problems then far fewer people would really complain (unless the reason was terrible, of course). However, saying that because they are imperfect they will be removed altogether is really serving no purpose other than to confuse and anger people.
QFE

Since you're already separating solo ranked and group ranked ratings, I don't see a logistical problem with adding an 8 man team ranked rating. Additionally, I have to wonder how much extra coding there has to be to allow you to to queue solo ranked, queue group ranked (arena), queue ops group (8v8). Seems the basic framework is already in place.

As mentioned there is a huge gap between "the support for this has been anemic" to "this should be removed from the game", so the question of what keeping it really costs anyone is a good one. The reasons given show they are aware of current problems with ranked, but does it really hurt anything to leave them since they're already there?
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Trevalion's Avatar


Trevalion
08.14.2013 , 12:04 PM | #190
Another question:

Will character transfer be enabled to PTS this Friday?