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8/2 - PVE Sniper community questions

STAR WARS: The Old Republic > English > Classes > Gunslinger / Sniper
8/2 - PVE Sniper community questions
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paowee's Avatar


paowee
08.01.2013 , 07:32 PM | #91
Quote: Originally Posted by SandsS View Post
Synavix's revision on the set bonus question is very good - detailed. I used some tricks in generalizing concepts.

What you could do with the top question in the running would be to retain the spec (and provide a link to it in TORhead!) and combine that with the better parts of my general phrasing -- designed to fish for information.

For the others, I think it'd be possible to further workshop them (and you have my revisions to those).

Edit: I'm particularly satisfied with my revision to questions about Engineering sniper PvE viability (I do a lot of endgame PvE and was able to provide the specific examples there).
I dont think i have any of the revisions for the other questions :|
Republic < Intrepid > The Harbinger slinger sage vanguard dps
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Solar_Breeze's Avatar


Solar_Breeze
08.01.2013 , 07:41 PM | #92
Just in case it was missed and affects the results.
my 'other' question choice was e8.

great organisation so far with the questions look forward to what the answers will bring (I have a feeling some of them might bring a lot more questions :P)
Emrys - Red Eclipse
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paowee's Avatar


paowee
08.01.2013 , 07:47 PM | #93
done .
Republic < Intrepid > The Harbinger slinger sage vanguard dps
swtorboard.org dps blog.class guides.end-game stuff
16 man | 8 man DPS leaderboards | Galactic Starfighter Records

SandsS's Avatar


SandsS
08.01.2013 , 07:54 PM | #94
Hurr. I did a bit more fiddling with this one, anyway.

Engineering PvE Viability

Engineering snipers currently use a strategy of rolling Cluster Bombs to target a large or predictable boss. However, this strategy becomes unworkable when encountering less predictable opponents like Kephess the Undying or multi-target fights like Cartel Warlords and Dread Master Styrak. Engineers tend to fall behind Marksman and Lethality snipers in situations when they are unable to set up Cluster Bombs. Tight DPS requirements to clear Nightmare Operations can lead to players feeling forced to choose the “safer” option and switch to Marksman or Lethality, instead. What are your views on this perception of the Engineering sniper? How would you assess the Engineering sniper’s PvE performance – both strengths and weaknesses – in relation to Marksman and Lethality, and what might be done to address those weaknesses?

I could use a break from the tough jobs.
[Scyras - Operative Healer - POT5 ]

SandsS's Avatar


SandsS
08.01.2013 , 08:06 PM | #95
And here's a reworked-for-PvE version of the PvP-version about balance between the three specs:

Sniper Spec-Design
Marksman, Lethality, and Engineering are all unique skill trees with unique playstyles. What are the guiding design philosophies or goals for the performance of each tree? How do these goals change or evolve when designing for all levels of endgame PvE content, and how do you know if each spec is meeting those goals? Finally, where do hybrids figure in the design process?

Edit: You might want to pull 'executive decision' and make sure the question about the roll gets asked. >_>;

I could use a break from the tough jobs.
[Scyras - Operative Healer - POT5 ]

BetaKiller's Avatar


BetaKiller
08.01.2013 , 08:35 PM | #96
I'm still of the opinion that #3 and #11 both represent the same set of answer with #3 being a subset of #11.

#11 looks into all specs and forces Hybrid to be compared to all specs not only Lethality while #3 asks for a focus on the relation Lethality / Hybrid. And in the end both will cover the same base answer with #3 maybe receiving more details because both are asking about the current state of specs and their relations. #5 also dips a little into #11 but asks for focus on possible improvements for Engineering.

So the important thing to note here is focus: Do we want a more open/general answer or a more focused. Sadly we don't know how much time they'll have to answer, so possibly questions like #3 might get better answers.

I am still thinking if I can help with #11, possibly add a line to asks for a focus on hybrid vs the other specs (if that's what we want) or instead asks for a detailed view on the specs relations to each other.

BetaKiller's Avatar


BetaKiller
08.01.2013 , 08:48 PM | #97
Quote: Originally Posted by SandsS View Post
And here's a reworked-for-PvE version of the PvP-version about balance between the three specs:

Sniper Spec-Design
Marksman, Lethality, and Engineering are all unique skill trees with unique playstyles. What are the guiding design philosophies or goals for the performance of each tree? How do these goals change or evolve when designing for all levels of endgame PvE content, and how do you know if each spec is meeting those goals? Finally, where do hybrids figure in the design process?

Edit: You might want to pull 'executive decision' and make sure the question about the roll gets asked. >_>;
Actually this is very close to what I had in mind for #11, but I would add a line for them to also discuss the relation of the specs regarding performance in Live servers. Something in the lines of:

"What changed between design and Live performance for each of the four specs have occurred and how do you see their performances compared to each other?"

KingofGob's Avatar


KingofGob
08.01.2013 , 09:04 PM | #98
Question number 11 doesn't really give us any information. They give us a list of specs and that's it? I think it needs to either be reworked to ask something meaningful about the rankings or remove it entirely.

ScytheEleven's Avatar


ScytheEleven
08.01.2013 , 09:17 PM | #99
Paowee -

Go ahead and mark me down for my other vote as "E8"

The one about the set bonuses.

GalnarDegana's Avatar


GalnarDegana
08.01.2013 , 09:40 PM | #100
I'll cast my votes as such, noting that the first question is on row 3:

PvE= question 6 (row 8)
Wildcard= question 9 (row 11)

A note on question 9, if it wins wildcard, we can rephrase like so:

Quote:
How do you see the following specs compared to each other in terms of viability, strengths/weaknesses in high end content (HM, NiM Ops, Ranked PvP): MM, Engineering, Lethality, Engineering-Lethality hybrid?
Sneaky, right?
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