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LOL NiM DG Nerfed again


Nibbon's Avatar


Nibbon
07.22.2013 , 03:30 PM | #11
Quote: Originally Posted by OriginalTomoka View Post
Not having damage go up to the groups on the snipers post 50% will make that phase so much easier. To me, I feel that is a nerf, though who knows it could still be hard.
I'm pretty sure this is how it was originally intended, so I consider it a bug fix if anything. But that is not the trouble with 16 man - as you know , it is more about the sniper damage than the stomp. I could be wrong, certainly look forward to trying it on Tuesday.

dscount's Avatar


dscount
07.22.2013 , 03:42 PM | #12
I think the DG change is a good thing. Somewhere in the basement at BW the bean counters are going... OMG only 1% of the mass of players completing this NiM Boss fight. We must have added wrong. LOL The LAST BOSS should be one that is as HARD as DG pre NERF 1 and this nerf. That would be the RIGHT thing for future NiM content. So people are not stone walled 20% into NiM content and halted. (Yes I know you can SKIP via HM Trick - But they need to fix that and separate NiM/HMt out. Plus it takes away from your chances to rework later in week)

We got Kelsara down a couple times pretty low, but enraged near the end constantly. Did manage to handle 16man NiM DW with a SIN tank. Some plus/minus to that, but it works.
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izmirtheastarach's Avatar


izmirtheastarach
07.22.2013 , 04:13 PM | #13
Yep. I have lots of friends who I know would like to be able to get through some of this content. Hopefully this helps.

For those of us who participate in the competitive progression and are looking for a serious challenge, it would be ideal if each boss fight was more difficult then the previous one. DGs was a big hump at the beginning, which is not really how things should work. So while I do want very difficult fights, some linear progression would be nice.
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5/5 NiM TFB (8/16) & 7/7 NiM S&V (8/16)
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Carlenux's Avatar


Carlenux
07.22.2013 , 04:24 PM | #14
Quote: Originally Posted by OriginalTomoka View Post
Not having damage go up to the groups on the snipers post 50% will make that phase so much easier. To me, I feel that is a nerf, though who knows it could still be hard.
yeah it says the "stomp dmg" wnot affect them, this means that annoying stomp he does after roar wont hit people up top, this help for the whole fight, more to the groups that have full groups up top (8 man at least)... but roar and enraged roar both will still hit up top.. thing is, upstairs will be avoiding those 8-10k w/e dmg stomps while getting snipers, which make sense, and will make it just slightly easier, the reticle fix was needed, really annoying.... Dg agree with the guy up top, from best fight ever, to hard fight, now lets see nerf %, will just be another fight... free titles for everyone here we go!
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OriginalTomoka's Avatar


OriginalTomoka
07.22.2013 , 04:39 PM | #15
Fair enough on the Thrasher points, though to me I still feel it is a nerf.

On another note, I still believe the Dread Guards should not be nerfed. Downing this fight as a Healer in 16-man Nightmare was literally one of the greatest accomplishments I felt in this game since its launch all the way back in 2011. Jarg and Sorno 16-man Nightmare was also an insane healing fight (I am sure we all remember), and Nightmare EC Kephess on 8-man right when he dropped down from the walker was also some of the most intense heals and perfection needed in the game. This fight though, the Dread Guards, just surpasses that in every way. I am sure any 8-man Healer or the like will agree that this fight changes you as a raider, a point to this day I still strongly believe. I am glad I got to experience this fight on both 8 and 16-man before the first nerf.

That being said, I wasn't too offended when they nerfed the enrage timer. The fights damage was still there, and it required a lot of focus and a lot of attention to details. Tanks had to swap perfectly, pop defensive CDs perfectly, and coordinate movement in Phase 3 down to a tee. DPS checks in 8-man and 16-man were insane. I remember 8-man videos and seeing the DPS check that those guilds put out. Again, congratulations to them. In 16-man I remember Heirad in Phase 1 hitting like a truck, Ciphas and Kel'sara in Phase 2 eating away at our Tanks, and Phase 3 making melee DPS look like professionals. Now all of it is simply taken away.

To nerf a small bug is fine, to nerf an enrage timer in the tiniest bit is fine, but to quite literally take the fight and shove a big "easy" button right into the middle of it when it took so much coordination as a guild to down this for both 8 and 16-man guilds, I feel defeated. I feel ashamed that Bioware would do something like this, and it does sadden me. Instead of nerfing it, I would have kept it the same and allowed guilds to come back after the new Operations are released with some 75 on their belt and down the fight then, but to give up now and nerf this fight the way it is being nerfed seems unreal.

This is my opinion I guess, yet I am sure many guilds feel the same way about this.

JDotter's Avatar


JDotter
07.22.2013 , 04:59 PM | #16
Quote: Originally Posted by OriginalTomoka View Post
Not having damage go up to the groups on the snipers post 50% will make that phase so much easier. To me, I feel that is a nerf, though who knows it could still be hard.
You guys ignore the last set in your video? Confused

mastirkal's Avatar


mastirkal
07.22.2013 , 05:12 PM | #17
So pissed. The team I'm on was having trouble in third phase with adds. We don't need a *********** break for the dps to stick their thumbs up their *** even more. *********** bioware. No heart in challenging content.

dscount's Avatar


dscount
07.22.2013 , 05:27 PM | #18
Quote: Originally Posted by mastirkal View Post
So pissed. The team I'm on was having trouble in third phase with adds. We don't need a *********** break for the dps to stick their thumbs up their *** even more. *********** bioware. No heart in challenging content.
Interesting and colorful at the same time.
As a HEALER I thought it was about right as this one has been one of the more difficult fights to heal. Getting a 3rd Storm was a pain, but you can usually prevent that 3rd one with good DPS group.
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mastirkal's Avatar


mastirkal
07.22.2013 , 05:45 PM | #19
Having good DPS you should be killing him before the second lightning storm on 16 man. Now I expect we'll kill him before his second surging chain if the HP goes to PTS levels.

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Amantino
07.22.2013 , 06:02 PM | #20
DG NiM was well tuned. Why nerf it? Stupid.
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