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Tsw


TheNahash's Avatar


TheNahash
07.23.2013 , 07:52 AM | #11
Quote: Originally Posted by Alavastre View Post
Haha. Yes. That is weird.

I'm not against the main character not saying anything, as it can break immersion for some. The difference between you are in the game, or are you just playing a character in the game. And I was use to this from the Chrono Trigger and Chrono Cross games of my youth! But, it is odd there isn't more of a reaction to finding all of this stuff out. People would freak out, for reals. It would take time to actually accept that world.

That is a hurdle you have to jump over, but it makes little difference as the story goes. I wish there was more to that aspect of story telling, or lack of story telling.
I think Swtor spoiled me, tbh
I was fine with MMOs not having voiceovers because, well, it needs a lot of work and a lot of money so I was used to the whole "pick up the quest from an NPC/terminal that says nothing or just a simple, generic line".

But what seemed weird in TSW was the amount of work that obviously went into voice overs for NPCs while the main characters remain silent all the time. Personally, I think TSW has some of the best lines in any game I've played and some of the best voice overs. I still remember a line from the Illuminati promo video: "We have stocks in Hell and compromising photos of Angels" lol

It might be for immersion reasons, I guess. Although, I always liked games where your character speaks. Not saying a word always seemed like developers were taking the easy way out, but to each his own.
Master Kalchas Captain Santé
Darth Dírge Agent Héretic

Alavastre's Avatar


Alavastre
07.23.2013 , 08:16 AM | #12
I think it's a technique more so than laziness.

I plan on playing FFXIV:ARR when it comes out, there were no voice overs in the beta, and your character says nothing. But they do acknowledge how you feel and what you would be saying. Feels like an old timey RPG to me. I loved it. In fact I think voice overs are not needed for most quests in MMO's. I think that is what SWTOR got wrong.

Again, to each their own. I don't have a problem reading because it draws you into the world more. Same things happen between books and movies.
Timid men prefer the calm of despotism to the tempestuous sea of Liberty. – Thomas Jefferson

swtonewbie's Avatar


swtonewbie
07.23.2013 , 11:05 PM | #13
Quote: Originally Posted by TheBBP View Post
Is good for a distraction then?
IMO it is, the ability system is kinda like EVE online in that you can learn every ability in game eventually. What does that mean for you? you can pick one of the three factions and stick with one toon. Given enough time you can earn enough skill points (SP) to learn all weapons, and enough ability points (AP) to learn every ability in the game. You dont have to worry about ability bloat cause you only get 7 active skills and 7 passives. But you cant just put any skills on your bars. Some passives will cause snares for example, and you have attacks that do extra damage on snared targets. Or you can put a DoT on something, and then do attacks that do more damage on afflicted (DoT'ed) targets. So basically you have to put a little thought into putting your skillset together so that it has some synergy with your own skills or with the people in your group/raid.

The other cool thing about TSW is its approach to puzzle quests. Think of it this way...if you woke up tomorrow IRL with super powers and had to go outside to stop a zombie invasion, or cult attack or vampire attack, that is what TSW is. You need to get into a computer to get some information? dang the password is some 16th century composer. You dont know anything about composers IRL right? so if you know the name of a song, but not the name of the composer how would you find that info out IRL? you would probably google it, look on wikipedia. Some of the puzzles are also crypto based or based on computer coding or hacking techniques.

There are a lot of fake websites related to the game on the web right now and those sites are meant to be used for missions in the game. Go to www.kingsmouth.com and take a look at the site (make sure to type the www part as well). Looks like the front page for some town right? well that town is actually the first town you go to in game. Look at welcome, about, gallery, activities and news. They have in game screenshots mixed in there with actual pictures. Activities has a picture of a woman looking through some shop window. That picture could have come from anywhere yah, but the fact that they have real pictures like that mixed in with in game screenies is on purpose. I havent found out what mission that site is used for yet, but there are a few others like that. Sites dedicated to fake towns and fake companies that are found just in TSW. Thats the neat thing about TSW is that they try to blur the line between reality and fiction.
I'm not really a noob...

swtonewbie's Avatar


swtonewbie
07.23.2013 , 11:33 PM | #14
Quote: Originally Posted by TheNahash View Post
But what seemed weird in TSW was the amount of work that obviously went into voice overs for NPCs while the main characters remain silent all the time. Personally, I think TSW has some of the best lines in any game I've played and some of the best voice overs. I still remember a line from the Illuminati promo video: "We have stocks in Hell and compromising photos of Angels" lol
Cracked.com did an article on video games 'who got it wrong and who did'.

http://www.cracked.com/blog/6-video-...nd-6-that-did/

Read #5...the part about Gordon Freeman kinda sums up my feelings on the subject of voiceover. Here is the text from the site:

Quote:
Got It: Half-Life series

Gordon Freeman is the smartest first person shooter ever, and proves it by kicking a** and shutting up. His refusal to speak even once demonstrates more respect for his user than the Emperor's Geishii. Dr Freeman understands both particle physics and that if you wanted to listen to a**holes you wouldn't be running around throwing toilets at people. This is a man who ripped a hole in reality rather than stop for one second to ask, "Should we be doing this incredibly dangerous experiment with me at ground zero?" He figured that slowing the game down by 13 words was a worse fate than ending the world, and for that he's the greatest action hero of all time.
Keep in mind that Gordon Freeman, the guy who never says a word, won a gamespot contest a few years back for best video game hero of all time (i think super mario was in 2nd place). VO talking is all well and good, but me personally? even after playing SWTOR i'm ok with other games having my character as a mute.
I'm not really a noob...