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Design your War Zone

STAR WARS: The Old Republic > English > PvP
Design your War Zone

Tragamite's Avatar


Tragamite
07.21.2013 , 10:25 PM | #1
I want to start a thread that we can explore our imaginations and what kind of WZs we would like to see in game.

Rules:
You can only list one Idea but you can comment as much as you like on others.
Be considerate of others ideas

My Idea:
Spoiler


I look forward to the ideas you all have for WZs you would like to see!

Quote: Originally Posted by Mrpooba View Post
Songwar Canyon - 10v10 CTF; each team has a fort and in the middle there is a battlefield.
Quote: Originally Posted by cashogy_reborn View Post
Extraction -> 'king of the hill' gametype, you need to secure a zone in order to escape the warzone. turns out you and your enemy are using the same extraction point; control it (no enemies w/in extraction zone) for 5 minutes to win the match.

Assassination -> 'VIP' gametype, you need to kill a specific target on the enemy team in order to score points. target changes after every 'VIP' kill. 15 VIP kills to win the match.
Quote: Originally Posted by Deathen_Shada View Post
I would love a Infected/Nazi type warzone where you have 1 person infected as a Rakghoul then tries to infect the remaining people within a period of time.

Could be team vs team or 1 player vs team.
Quote: Originally Posted by foxmob View Post
somewhat, yes. There are a few important differences:
  • the resource/flag spawns in a defensive location (enemy's base) rather than a neutral location.
  • the hb map is a mirror and quite small, so traversing the thing tends to be very quick and comp dependent.
  • it's also very dependent on terrain, which dictates effective comps (plats and traps). more "reallistic" terrain gives the wz a less novel atmosphere and makes the importance of, e.g., a guardian vs shadow tank, less of a factor to flag movement.
  • there would always be 2 flags in play so you would always have to dedicate resources to both "attack" & "defense"
Feeding off these ideas I may need to bend my own rules.

What if the WZ was about you securing rakgul attacks and deliver them to a safe point for extraction the imperial want to destroy them. The mission is laid out that there is no aggression against the opposing team but you need to deal with the rakgule threat.

So the map is a town full of npcs who may be infected. The empire must find and destroy them while the republic wants to save and learn from them.

Once you locate an infected you have to drive them to your extraction point to be taken for science. Only one specimen will reveal itself at a time so the two teams battle for the infected one. Dying means you have to wait for reset. Teams knock each other off trying to get the infected npc and get him back to their ship.

Quote: Originally Posted by Allronix View Post
One I literally dreamed after a night's worth of warzoning:

No Man's Land

Spoiler
.
Spoiler


Quote: Originally Posted by SpaniardInfinity View Post
I'd like to see a "Scramble" control point if you will (assuming a Republic v. Imperial match for clarity):
Spoiler
Spoiler


Quote: Originally Posted by Jyzai View Post
I`m not either but for many reasons a pure deathmatch should be done:
  • multiple people fighting at a capture point and no one trying to cap it
  • fighting away from the capture point
  • ignoring the objective
  • tunnel vision
  • something that I think a lot of people have been asking from a mmo maker to do

The warzone itself, a Makeb themed one where your fighting on top of many different mesa's with different dangers(like acid pits and flame jets from Huttball ) isotope 5 pits falling rocks or buildings pieces of the mesa suddenly start to fall then (visible and audio ques) the mesa begins to collapse (Hypergate explosion) forcing everyone to leave that mesa(Voidstar) for the next one.
You spawn in a room on the spaceport and since its on Makeb it can be done the way it is now you see the dropship leaving screen fabs and you see the dropship arriving in the current zone.
sketch
Quote: Originally Posted by Zunayson View Post
We could do an onslaught style from unreal tournament;

Spoiler
Quote: Originally Posted by wildcoast View Post
2 Bases, Each has a artillery piece to be protected and needs ammo to shoot the enemies base.
Spoiler
Arctic Artillery! I like this idea! Let me add to it,

Spoiler

Schwartz's Avatar


Schwartz
07.21.2013 , 10:39 PM | #2
Bar fight WZ

FFA

No weapons

Drunk rage power ups ect

Last Man standing or bouncer bounces you after X min

nitroyoshi's Avatar


nitroyoshi
07.21.2013 , 11:00 PM | #3
huttball with 4 balls
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Tragamite's Avatar


Tragamite
07.22.2013 , 09:18 AM | #4
Quote: Originally Posted by nitroyoshi View Post
huttball with 4 balls
Dodge Huttball?

Zunayson's Avatar


Zunayson
07.22.2013 , 09:47 AM | #5
Quote: Originally Posted by Schwartz View Post
Bar fight WZ

FFA

No weapons

Drunk rage power ups ect

Last Man standing or bouncer bounces you after X min
would cause an imbalance for those who have better unarmed legacy abilities!!!!

Also bolster!
Quote: Originally Posted by Uber_the_Goober View Post
Bioware couldn't balance a sheet of plywood if it were laying [sic] on the ground.
Quote: Originally Posted by Aragost View Post
Make sure you take 3/3 in the "knowing how to play" box

Tragamite's Avatar


Tragamite
07.22.2013 , 02:13 PM | #6
Quote: Originally Posted by Zunayson View Post
would cause an imbalance for those who have better unarmed legacy abilities!!!!

Also bolster!
Don't those legacy abilities only work with an active companion?

mandoforlife's Avatar


mandoforlife
07.22.2013 , 02:24 PM | #7
Quote: Originally Posted by Tragamite View Post
Don't those legacy abilities only work with an active companion?
Well this thread derailed quick.
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Mrpooba's Avatar


Mrpooba
07.22.2013 , 02:39 PM | #8
Songwar Canyon - 10v10 CTF; each team has a fort and in the middle there is a battlefield.

Other ideas include any warzone at all with more than 8v8. I'm sick of 8v8.
Sandbox > Themepark

announcerharris's Avatar


announcerharris
07.22.2013 , 02:41 PM | #9
OP, how long did it take you to come up with new names for Alterac Valley?
Phalcon hopes you Have A Nice Day!

cashogy_reborn's Avatar


cashogy_reborn
07.22.2013 , 03:00 PM | #10
Extraction -> 'king of the hill' gametype, you need to secure a zone in order to escape the warzone. turns out you and your enemy are using the same extraction point; control it (no enemies w/in extraction zone) for 5 minutes to win the match.

Assassination -> 'VIP' gametype, you need to kill a specific target on the enemy team in order to score points. target changes after every 'VIP' kill. 15 VIP kills to win the match.
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