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Why the lack of underwater content?

STAR WARS: The Old Republic > English > General Discussion
Why the lack of underwater content?

ImpactHound's Avatar


ImpactHound
07.12.2013 , 06:59 AM | #71
Most people don't want underweater content as far as swimming or deep diving, and especially not content underwater. It's a novelty in WoW for one zone, and it's prolific in GW2 but people go out of their way to avoid it to the point that they have to add the incentive of bonus drops for underwater mobs. I like it once in awhile, but it's more practical to just have maybe an underwater lab or dungeon where it's technically land content with an underwater theme.

SteelPiranha's Avatar


SteelPiranha
07.12.2013 , 06:59 AM | #72
I'm sure the commandos would love underwater levels with their 100 lb cannons weighing them down....unless they could use them as jet-ski's

PLynkes's Avatar


PLynkes
07.12.2013 , 07:02 AM | #73
I agree with the OP, because underwater action is such a big part of the Star Wars films. Who can forget that epic scene where the two factions battle under the waves with harpoon guns, or the time our hero and his girl were tossed into the ocean and towed behind a boat to kill them yet they cunningly escaped, the numerous shark and piranha tanks that were used by the bad guys, and that really cool underwater car the hero had in that one film.


Oh no, wait a minute, that's James Bond, not Star Wars. Always get them two muddled up.

Aries_cz's Avatar


Aries_cz
07.12.2013 , 07:03 AM | #74
Quote: Originally Posted by SteelPiranha View Post
I'm sure the commandos would love underwater levels with their 100 lb cannons weighing them down....unless they could use them as jet-ski's
Given the wide variety of stuff that those cannons are capable of launching, I guess some sonic blasts to propel you in the water are not that unrealistic.
Still, underwater content, while technically supported by HeroEngine with some modifications (Z-axis works, but sort of strangely and not for normal gameplay) seems redundant to me. However, I would not be opposed to having some "dry land" content placed underwater (like a flashpoint or ops in a underwater lab)
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Machine-Elf's Avatar


Machine-Elf
07.12.2013 , 07:03 AM | #75
Quote: Originally Posted by OddballEasyEight View Post
And where do you get that from?
Please provide a source.
Or are you just pulling it out of your bee-hind as usual?
How about scrolling up in the thread if you're so curious.
Jeez, doesn't anybody ever read these things?

JPryde's Avatar


JPryde
07.12.2013 , 07:07 AM | #76
Quote: Originally Posted by Machine-Elf View Post
How about scrolling up in the thread if you're so curious.
Jeez, doesn't anybody ever read these things?
Well actually I did read the whole thread and I got to admit that I also did not notice any proof for Ord Mantel to be designed with underwater content in mind. Ord Mantel got some open water, but Alderaan got that as well. And you cannot swim anywhere on Ord Mantel, the open water areas are just working as the same kind of boundary as walls and mountains do on other maps.

So no, I cannot see how Ord Mantel should be any indication for being designed with some water content in mind.
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Lionflash's Avatar


Lionflash
07.12.2013 , 07:08 AM | #77
There was like... 1 scene in the Star Wars Saga that was underwater and it on on Naboo and all the did was swim down...

There was a 'car chase' scene also, but maybe they can add an underwater Space Combat MIssion... Under Water Combat Mission...you know what I mean.

I'm no Star Wars Science expert but how do lightsabers, blasters, missles, flamethrowers and force lightning work underwater?

Aries_cz's Avatar


Aries_cz
07.12.2013 , 07:11 AM | #78
Quote: Originally Posted by Machine-Elf View Post
How about scrolling up in the thread if you're so curious.
Jeez, doesn't anybody ever read these things?
I read them, and aside from one offhanded remark by one character that says you have to swim (which I know is in game), and something about hydrospeeder in Trooper strory (which I do not recall), you are not presenting any facts that would support your theory that underwater content was supposed to be included.
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Machine-Elf's Avatar


Machine-Elf
07.12.2013 , 07:12 AM | #79
Quote: Originally Posted by JPryde View Post
Well actually I did read the whole thread and I got to admit that I also did not notice any proof for Ord Mantel to be designed with underwater content in mind. Ord Mantel got some open water, but Alderaan got that as well. And you cannot swim anywhere on Ord Mantel, the open water areas are just working as the same kind of boundary as walls and mountains do on other maps.

So no, I cannot see how Ord Mantel should be any indication for being designed with some water content in mind.
You must have missed this post:
Quote: Originally Posted by Machine-Elf View Post
I can't believe some of the things I'm reading here. "Everyone hates underwater content", are you people for real?
That's like saying everyone hates racing games, or platforming, or whatever other feature/genre you can think of.
Some racing games suck, others are fantastic. Same applies to the platforming aspects of a game; it's all in the execution. Just because you didn't like GW2's underwater aspect—which, personally, I quite enjoyed—doesn't mean you wouldn't like a similar feature in SWTOR, provided its design was ingenious enough to cater to your personal tastes.

But anyway, onto the point: SWTOR was obviously released in a germinative state, as most of you know. However, its developers were smart enough to leave a foundation in place that could allow them to add certain elements—or rather, systems—to the game post-release. These can be found all over the place (I'm surprised more players haven't picked up on them), and include systems as potentially complex as vehicle hit points, weather cycles, counter-spying missions (Last Emperor Flashpoint), pazaak, swoop races, entertainment careers, player housing and yes, water-based shenanigans.

"But wait, what are you talking about? I've never seen anything in the game that suggests the potential inclusion of any water-based systems! Troll."

Well then, you aren't looking hard enough. Why don't you go ahead and go back to Ord Mantell. Do the class-quests there with either a Smuggler or a Trooper and count the number of times NPCs expressly state, loud and clear, the necessity of your having to swim across to Manett Point because the bridge is out. There's even a reference to the use of a hydro-speeder on the Trooper side. But then, when you get there, the water barely goes above knee length.

This vast body of water NPCs keep alluding to was obviously not meant to remain in its current puddle-like state indefinitely, and the reason why it was put in place in the first place was so that it might allow for the future inclusion of swimming/hydrospeeder features. This is why I keep going on about retroactive changes, it's essential that they preserve the original creators' vision: mostly because it seemed a heck of a lot cooler than anything we've gotten thus far.

Aries_cz's Avatar


Aries_cz
07.12.2013 , 07:13 AM | #80
Quote: Originally Posted by Lionflash View Post
I'm no Star Wars Science expert but how do lightsabers, blasters, missles, flamethrowers and force lightning work underwater?
Did you just use "Star Wars" and "Science" in one sentence?
Star Wars made almost zero attempts to have any real or even pseudo science in it. You are just supposed to accept that those thing work.
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