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Vigi Spec //

Lovethebeard's Avatar


Lovethebeard
07.09.2013 , 02:23 AM | #1
Ok so im running vigi spec and its fantastic, but i think i can do better. Currently stacking Might Augments (32 Strength) over power. Should i be doing this? Should power be a secondary stat?

I heard every 2 + Power = 1 + Strength... Is that true?
Quote: Originally Posted by battlebug View Post
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out.

Snarkasms's Avatar


Snarkasms
07.09.2013 , 03:41 AM | #2
Generally speaking, it benefits you more to stack main stat augments than it does to stack power augments - you get more out of main stat (since it also benefits crit chance) than you do out of power.

ssfish's Avatar


ssfish
07.09.2013 , 06:28 AM | #3
I'm too tired at the moment to a) do the math again, or b) find the math that's already been done, but stack Might Augments.
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Leafy_Bug's Avatar


Leafy_Bug
07.09.2013 , 06:33 AM | #4
Stack might until you reach the desired crit then go for power. Its how I geared my watchman sentinel.

Example, the underworld X implats that have 110 power, why would I put strength? My implants have 142 power each.

ssfish's Avatar


ssfish
07.09.2013 , 06:58 AM | #5
Quote: Originally Posted by Leafy_Bug View Post
Stack might until you reach the desired crit then go for power. Its how I geared my watchman sentinel.

Example, the underworld X implats that have 110 power, why would I put strength? My implants have 142 power each.
Now I have to do the math, damn it. Each point of Strength gives .2 Bonus Damage. Each point of Power gives (approximately) .223 Bonus Damage per point. 14 Augments is 448 primary stat points, except Vigilance gives 6% bonus Strength, and you have to consider the 5% from Sage buff, making 14 Might Augments provide 497 Strength.

497* * .2 = 99.45 Bonus Damage
448 * .223 = 103.03 Bonus Damage

So, we're at a spread of about 4 Bonus Damage in favor of the Power Augments, before we account for the +Crit from the Might Augments.

497 Strength gives roughly 1.3% Crit Chance. And lest we be concerned about diminishing returns, I used my Jugg's strength value of 3125 to figure out the value, So, if you feel that 4 bonus damage is more valuable than 1.3% crit chance (hint: it's not), then go with Overkill Augments.
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