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Petition to separate Hard Mode and Nightmare Mode Lockouts

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Petition to separate Hard Mode and Nightmare Mode Lockouts
First BioWare Post First BioWare Post

valeita's Avatar


valeita
12.20.2013 , 04:44 AM | #451
/signed

Sydexlic's Avatar


Sydexlic
12.22.2013 , 09:46 AM | #452
This might be something they can do to offer people who are after a real challenge...a real challenge.

Content that for which a server first kill would mean you actually are the best on your server, rather than merely the people who set foot in the instance first that lockout. Content that gives you shivers down your spine when you finally kill it, rather than that empty feeling coupled with the feeling of disappointment that comes with knowing that week 2->infinity will be spent mind-numbingly farming this mind numbingly easy content until they release the next mind numbingly easy content months later.

I still remember the elation I shared with my guild mates when we finally killed several of the bosses in Sunwell Plateau in World of Warcraft. We had put in over 100 attempts on some of them, over the course of several weeks, before finally getting the kills. There has been nothing I've felt in swtor that comes remotely close to that. There should be.

Even if the content is nerfed after a while, slowly to let more people see and complete the content, give us that relish the challenge, a challenge rather than releasing it already anaemic and limp wristed.

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Melon_Lord
12.22.2013 , 10:30 AM | #453
/signed
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slafko's Avatar


slafko
12.23.2013 , 03:40 AM | #454
Quote: Originally Posted by Sydexlic View Post
Content that for which a server first kill would mean you actually are the best on your server, rather than merely the people who set foot in the instance first that lockout. Content that gives you shivers down your spine when you finally kill it, rather than that empty feeling coupled with the feeling of disappointment that comes with knowing that week 2->infinity will be spent mind-numbingly farming this mind numbingly easy content until they release the next mind numbingly easy content months later.
They'd need to make a whole new game from scratch and make it not gear-based for starters.

slafko's Avatar


slafko
12.23.2013 , 03:43 AM | #455
Quote: Originally Posted by idnewton View Post
No, it doesn't. But they did anyways.
Had they given it any forethought, HM and NM would not have been sharing lockouts for two years now. It's that simple.

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LohrandOrda
12.23.2013 , 04:53 PM | #456
/signed
"Don't you know who the f*** I am? I'm the Juggernaut, B**ch!"
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RaptorDeParis
12.31.2013 , 09:58 AM | #457
/signed

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Transmet
12.31.2013 , 01:54 PM | #458
/signed
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lordbadtamaru
12.31.2013 , 03:14 PM | #459
/signed
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Levram's Avatar


Levram
02.26.2014 , 05:16 PM | #460
Well, it appears that the hard mode and nightmare mode lockouts will be separate starting with 2.7. No more boss skipping for nightmare progression. It will also be nice to be able to help people in hard modes without ruining your nightmare lockouts.

Thank you Bioware.
Quote: Originally Posted by TaitWatson View Post
Starting in 2.7 (and available on the PTS), we are separating the lockouts for the Operation difficulties. So, if you complete the Hard Mode of Dread Fortress on the live servers and then copy over, you will be locked out of Hard Mode but still able to do the Nightmare Mode.
-tw
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