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36/3/7 Sharpshooter Guide [UPDATED]

STAR WARS: The Old Republic > English > Classes > Gunslinger / Sniper
36/3/7 Sharpshooter Guide [UPDATED]

mmerry's Avatar


mmerry
12.14.2013 , 12:10 AM | #131
http://www.torparse.com/a/521493/9/0/Damage+Dealt

Thats what I got when I replaced TS with QD-TS sub 30%. Pretty happy with the RNG and a better way to handle execute phase.

Edit- Obviously I'm never going to get 87% QD every time (or ever again probably).

Falver's Avatar


Falver
12.14.2013 , 02:52 AM | #132
Quote: Originally Posted by DieGhostDie View Post
Definitely honored to be referenced, Falver. Just to clarify, I used Rifle Shots as a filler before my Ambush because the skill is still on CD (Like around 1.5 seconds or less) before I can cast it. I also use it after lining up my 1st Series of Shots, activating Sniper Volley/Orbital Strike, and using Followthrough (from 1st SoS). Then I auto-attack and use my 2nd Series of Shots. Honestly, I found it at least decent for me to sustain my energy levels and my APM but I'm always open for criticisms for using less of "Rifle Shots"

EDIT: Subbing to this thread in hopes there are more great ideas for Marksman post 2.5.
Yeah, it wasn't a hit against your style/rotation, just that the difference in the distribution might have had different results in the theoretical DPS.
Quote: Originally Posted by mmerry View Post
http://www.torparse.com/a/521493/9/0/Damage+Dealt

Thats what I got when I replaced TS with QD-TS sub 30%. Pretty happy with the RNG and a better way to handle execute phase.

Edit- Obviously I'm never going to get 87% QD every time (or ever again probably).
Glad you found the result likable.

For the heck of it, let's see the effect QD had on your parse.
31.21 DPS/activation of Quickdraw (4).
18.36 DPS/activation of Trickshot (55).

Swapping in QD yielded a (projected) total DPS increase of 51.4. One thing to note is that the mainhand crits on your trickshot AND quickdraw were both statistically significant. luckycrits.jpg
The Harbinger
Claimed - Thirteenth - Falver
<Phobos> is recruiting to fill in multiple raid groups. Apply at http://fearphobos.com/

Llama-Eight's Avatar


Llama-Eight
12.17.2013 , 10:07 AM | #133
Are there any suggestions as to what's best in slot for this build? My guild have made a few comments about how they'd like a GS in their raid team instead of my commando & would I like to swap over (given my GS is 55 & in mainly 72 gear with some 78).

paowee's Avatar


paowee
12.17.2013 , 02:10 PM | #134
Guildie posted this but not quite sure what to make of it:

1) http://files.enjin.com.s3.amazonaws....1386980935.png

2)
Btw from the non-****** part of the DPS scalars thread I know that the coefficients on all Sharpshooter damage are 0.72, save Aimed Shot which is 0.768.

So here's the expected value calculations, assuming my 0.2364 ranged crit rate and 0.7296 surge:

Charged burst = (3862+4630)*(1+(0.2364+0.04)*0.7296)*0.72/2 = 3673.62
Trickshot = (3982+4774)*(1+(0.2364+0.04)*(0.7296+0.3))*0.72/2 = 4049.20
Quickdraw = (5335+6397)*(1+(0.2364+0.15)*(0.7296+0.3))*0.72/2 = 5903.79
Speed shot = (8208+9844)*(1+(0.2364+0.04+0.15)*(0.7296+0.3))*0. 72/2 = 9531.79
Aimed shot = (6519+7816)*(1+0.2364*0.7296)*0.768/2 = 6454.06

So that would give you ballpark mean damage numbers for your own rotation, though you do use the 4pc pve set bonus and I don't. That'll increase all your damage by a significant amount. You probably also have more crit than me, which will make your Speed shots, Trickshots, and Quickdraws do more damage.

3)
The long strings of numbers are there to help you estimate the damage done per cast of the abilities. Instead of using torparse's average damage/cast of ability from your parse, you can see what the values will converge to given enough time. With those mean values you can also estimate dummy DPS. For the cycle <Speed shot, Trickshot, Aimed Shot (2.5 sec), Trickshot, Takedown, Trickshot, Autoattack> over 12.04 seconds you'd expect

<9531 + 4049 + 6454 + 4049 + 5903 + 4049 + ~1500 autoattack damage> = 35535 damage / 12.04 seconds = 2951 DPS. Once you mix in Flyby, Burst Volley, Vital Shot, Sab charge, Illegal Mods, Cool head, relics + adrenals, that'll push you up to the 3500+ DPS range.

You know a lot more about slinger rotations than me but my general conclusion from looking at the rotation would be to not use <Charged burst, Charged burst, Trickshot> at all once you get to 30%; it looks like there's no room in the rotation for it and it looks too expensive. Instead I'd go with <Speed shot, Trickshot, Aimed Shot (2.5 sec), Trickshot, Quickdraw, Trickshot, Autoattack> or some variant that keeps Speed Shot, Aimed Shot, and Quickdraw on perfect cooldown.
Republic < Intrepid > The Harbinger slinger sage vanguard dps
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Llama-Eight's Avatar


Llama-Eight
12.18.2013 , 04:50 AM | #135
I tried this out last night with my guild in a DP HM run & I was doing the same or more DPS on my under-geared GS than on my Commando, despite not being anywhere near as familiar with the rotation. This makes me sad because I really do like my Commando, but me as a gunslinger will probably be better for our progression raiding, especially if our other commando can up his game a bit...

SamuelAU's Avatar


SamuelAU
12.18.2013 , 06:56 AM | #136
Quote: Originally Posted by Llama-Eight View Post
I tried this out last night with my guild in a DP HM run & I was doing the same or more DPS on my under-geared GS than on my Commando, despite not being anywhere near as familiar with the rotation. This makes me sad because I really do like my Commando, but me as a gunslinger will probably be better for our progression raiding, especially if our other commando can up his game a bit...
Gunslinger is a pure DPS, so when taking out all other factors you should always perform a gunnery commando (assault is still overpowered). Gunslingers have a lot of utility commandos don't, and the only thing you lose by playing your GS is not being able to off-heal when things go bad.

As far as this thread is concerned, I'm not going to beat around the bush; I have no intention of updating or maintaining this guide now or in the foreseeable future. Paowee is the go-to SS/MM person now.
Gomerik // Lumbridge
<The Ex-Dalborran Elitists>

Llama-Eight's Avatar


Llama-Eight
12.18.2013 , 08:27 AM | #137
Quote: Originally Posted by SamuelAU View Post
Gunslinger is a pure DPS, so when taking out all other factors you should always perform a gunnery commando (assault is still overpowered). Gunslingers have a lot of utility commandos don't, and the only thing you lose by playing your GS is not being able to off-heal when things go bad.
Yes, it certainly felt like I was taking a lot more damage on my GS than I do on my Commando on the second boss, as I would normally self-heal, so less strain on the healers when I'm on my normal character...

Quote:
As far as this thread is concerned, I'm not going to beat around the bush; I have no intention of updating or maintaining this guide now or in the foreseeable future. Paowee is the go-to SS/MM person now.
That's fair enough, I assume the gearing priorities are standard, accuracy to ~100%, surge to ~70% (?), no crit, everything else to power?

T-Assassin's Avatar


T-Assassin
12.18.2013 , 12:05 PM | #138
Quote: Originally Posted by paowee View Post
You know a lot more about slinger rotations than me but my general conclusion from looking at the rotation would be to not use <Charged burst, Charged burst, Trickshot> at all once you get to 30%; it looks like there's no room in the rotation for it and it looks too expensive. Instead I'd go with <Speed shot, Trickshot, Aimed Shot (2.5 sec), Trickshot, Quickdraw, Trickshot, Autoattack> or some variant that keeps Speed Shot, Aimed Shot, and Quickdraw on perfect cooldown.
Would it not be SS - TS - AS (2.0 sec) - TS - QD - TS - AA ?

Been playing my sniper a bit more, and leveling a GS casually. Trying to be as informed on these classes, as I am my VG, not nitpicking.
"Ib'tuur jatne tuur ash'ad kyr'amur."
"Today is a good day for someone else to die." -

paowee's Avatar


paowee
12.18.2013 , 12:21 PM | #139
Quote: Originally Posted by Llama-Eight View Post
I tried this out last night with my guild in a DP HM run & I was doing the same or more DPS on my under-geared GS than on my Commando, despite not being anywhere near as familiar with the rotation. This makes me sad because I really do like my Commando, but me as a gunslinger will probably be better for our progression raiding, especially if our other commando can up his game a bit...
Assault or Pyrotech is good DPS right now. Top even!
Republic < Intrepid > The Harbinger slinger sage vanguard dps
swtorboard.org dps blog.class guides.end-game stuff
16 man | 8 man DPS leaderboards | Galactic Starfighter Records

Falver's Avatar


Falver
12.19.2013 , 12:32 AM | #140
Quote: Originally Posted by paowee View Post
You know a lot more about slinger rotations than me but my general conclusion from looking at the rotation would be to not use <Charged burst, Charged burst, Trickshot> at all once you get to 30%; it looks like there's no room in the rotation for it and it looks too expensive. Instead I'd go with <Speed shot, Trickshot, Aimed Shot (2.5 sec), Trickshot, Quickdraw, Trickshot, Autoattack> or some variant that keeps Speed Shot, Aimed Shot, and Quickdraw on perfect cooldown.
Theoretically, I'd agree that skipping CBx2 and going straight to Aimed shot would be a perfectly reasonable rotation.

Swapping out TS:
SS -> VS ->TS/QD -> CBx2 -> TS -> AS -> TS

Using TS as many times as possible:
SS -> VS -> TS -> QD -> TS -> AS -> TS

The logic for it makes sense, but here's the problem: in a full length fight, Charged Burst actually makes up a higher percentage of your DPS than Aimed Shot does, and that even includes pre-casting it after a flyby.
Snipe - 13.53%, Ambush - 10.03%
Charged Burst - 15.19, Aimed shot - 12.09
Charged Burst - 14.89, Aimed Shot - 13.34
Charged Burst - 14.06, Aimed Shot - 12.16

The fact of the matter is, Aimed Shot is, at least in my opinion, the most useless part of the sharpshooter's rotation. It hits rather hard if it hits but is rather luckluster if it doesn't. Aside from its 20% armor penetration talent, it doesn't really have anything that makes it all that great. Strictly speaking, spamming charged burst into infinity yields more DPS than does using Aimed Shot.

Even looking at my parse, the one with the closest variance between CB and AS, 1.45% in a full-length parse, breaking it down by DPS/activation shows a large disparity.

31.89 DPS/2 activations of Charged Burst
28.56 DPS/Activation of Aimed Shot
15.70 DPS/Activations of Trickshot
24.73 DPS/activation of Quickdraw
Now let's look at the proposed rotation:
SS -> VS -> TS -> QD -> TS -> AS -> TS
Basically, what you get out of this, as opposed to the one swapping out Trickshot for Quickdraw, is dropping 2 Charged Burst in favor of Quickdraw (and spending the additional GCD hard-casting AS).
As you can see from the DPS/activation numbers, dropping your 2 Charged Burst for one Quickdraw will actually drop your DPS. I can see the benefit in energy management, but if you're going to do something that hurts your DPS, you might as well not include QD at all.
The Harbinger
Claimed - Thirteenth - Falver
<Phobos> is recruiting to fill in multiple raid groups. Apply at http://fearphobos.com/