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People that think 2 ops is awesome

STAR WARS: The Old Republic > English > PvP
People that think 2 ops is awesome


07.02.2013 , 07:39 AM | #11
Looks like you guys have good guards. Everyone knows sorc/sage is a great healer. Its downfall however is that its action heavy and extremely squishy. Both of which Agent/Scoundrel don't have a problem with. and they can produce those kind of numbers too.

That said, many teams run 1 scoundrel/op and 1 sage/sorc as their healers. Some just chose to run 2 ops/scoundrels instead for the above mentioned reasons. Oh yeah and as others have mentioned....ops/scoundrels have the overpowerd /roll at the moment and utility that sorcs don't have. Being able to traverse terrain in the blink of an eye is BROKEN in some of these warzone matches. Huttball being the best example.
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Capt_Beers's Avatar

07.02.2013 , 07:59 AM | #12
Quote: Originally Posted by xIphonex View Post
Good lord, how long was this game?
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Arunas's Avatar

07.02.2013 , 09:07 AM | #13
Quote: Originally Posted by Capt_Beers View Post
Good lord, how long was this game?
Novare cost uncapped if I recall will end after 30mins.

xIphonex's Avatar

07.02.2013 , 02:59 PM | #14
Quote: Originally Posted by Capt_Beers View Post
Good lord, how long was this game?
Yeah it was a half hour game.

PerronCedric's Avatar

07.02.2013 , 03:39 PM | #15
high heal amount = skill

truchaos's Avatar

07.02.2013 , 03:44 PM | #16
Quote: Originally Posted by JackNader View Post
I am presuming that those 2 screenshots are from ranked matches... if so.. what they "do" show is that healing is vastly overpowered. You've got healers putting out twice the Healing output as your DPS. That's disgusting. Judging from both of those screens, healers need a 30% HPS cut across the board to pull them into line.
Something that most forget is having a sorc/sage healer in any given warzone will skew the dps numbers on the final scoreboard due to bubbles. The damage absorbed by bubbles counts towards our healing numbers... but not your dps!
There are circumstances in which you can destroy and enemy, without loss to your own, and yet the victory may still be his. In all situations, you must first decide on the nature of victory, and then take steps to secure it. Avoid the instinct of fight first and think later.

Cretinus's Avatar

07.03.2013 , 01:19 AM | #17
Quote: Originally Posted by Arunas View Post
Novare cost uncapped if I recall will end after 30mins.
Yeah, WZs are sooooo bring currently!
Nerf operatives.

MidichIorian's Avatar

07.03.2013 , 01:41 AM | #18
┤Rateds or well organized premades who get lucky with their team mates in normals arent the problem. Infact, a sage/sorc who's guarded and protected, such as on a rated team, probably has "better" healing, as in not just a ton of HOTs, and can be on par in overall output. The problem is in pug/unorganized premade normals (which makes up for the vast majority of games) , for a couple of reasons:

*DPS are clueless
*DPS will prioritize the sage healer, knowing that it will be easier and less time consuming
*DPS give up. And yes, this does somewhat apply to skilled sages and commando healers too. You will have a DPS on your tail but when he's noticing that it's not going anywhere he's going back to padding stats instead. The difference between sage/commando and OP is that it requires much less of the OP, which makes more and lesser skilled players capable of it.
*The utility in combination with heals that the scouprative has. Sage pulls are overated and pretty much non-existent outside Huttball and commandos have nothing at their disposal. It is significally easier for an OP to play the objective and heal at the same time.

Blasphemerr's Avatar

07.03.2013 , 02:59 AM | #19
Sorcerer healers are essentially carried by operatives; without operatives you do not function within rwz. Thats why we generally don't run one because it's infinity less work for the operative when it isn't babysitting the sorc thats always getting FF or running low on force.

...You're facing some pretty fluff damage teams ... x2 smashers and at least one lethality ...jokes.
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BraaxusKun's Avatar

07.03.2013 , 03:32 AM | #20
Operative healers are often mistaken for having no energy management issues. Yes you can spam kolto probe and surgical probe, both of which are very small heals - however if someone is getting focused and you need to keep them alive that is when you will either consider running into energy management problems or letting them die - a sorceror is far superior at keeping a single target up. Operative heals are topping people up.