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Why do you PvE?


Luckeyduckey's Avatar


Luckeyduckey
06.28.2013 , 08:12 AM | #21
I think for the most part it's doing it with a group of people. Whenever I raid, I always have a lot of fun, even on wipes. I -never- do dailies, but I'm willing to do Ops. Is it because of the lewts or the people? Well, the loot, duh.
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Kitru's Avatar


Kitru
06.28.2013 , 09:17 AM | #22
Quote: Originally Posted by NoFishing View Post
For me it is only second to Terror for fun factor.
Terror is fun, but I'm not sure it's more fun than Soa was. TfB has some kewl mechanics, and I love how it takes you inside the wormhole for the other half of the fight, but I think the raw epicness of "gonna asplode the floor and make you jump down it!" was way more awesome.

Quote:
I'd love to see some kind of extra mechanic added there.
Throw the Infernal Council into the fight as adds. 4 random council members jump down to help out Soa during phases 1 and 2, with all 8 of them being resurrected in p3. The first player to attack 'em gets the debuff as normal (probably need to change it so that any damage from anyone that doesn't have the debuff fully heals the target or the council member increases damage and DR by a crapton for each person with the debuff; either that, or make the debuff only last ~10 secs or so).

Conversely, the phase transition could be done such that you need to split the group, with one tank/heal/2DPS going down each side, to cover all of the platforms (going off of the Infernal Council thing, there are 2 members of the council on each descent path, each opposite the other, that have to be killed before the next phase starts or they go berserk and start demolishing everyone).

Quote:
As long as we are on the subject, the fight I hated the most was Karagga.
To me, Karagga sucked because it was a complete let down of a final boss. It's pretty much a tank/spank with no phase changes whatsoever. The DPS requirements weren't even all that high. Karagga was designed more like an intro boss than a final boss: none of his mechanics were all that interesting or hard to deal with and you saw the entire fight 1m in. Pretty much every other fight in there was more fun than Karagga. Hell, most of them were more difficult, too.

It would be really kewl if they brought back and revamped some of the old 50 ops bosses to 55. Just make 'em one shot, no trash weeklies like Toborro's with random loot tables. Warlord Kephess, Karagga (if they actually revamped him proper so that he's not just the same boring stuff, over and over), and Soa would *all* do really well for this.
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AshlaBoga's Avatar


AshlaBoga
06.28.2013 , 09:23 AM | #23
Quote: Originally Posted by Cerconus View Post
For me it's the rush of downing a boss for the first time. The exhilaration I get when I and my teammates perform perfectly and everything coalesces into a win.
^This.

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zzoorrzz
06.28.2013 , 09:25 AM | #24
Quote: Originally Posted by Kitru View Post
It would be really kewl if they brought back and revamped some of the old 50 ops bosses to 55. Just make 'em one shot, no trash weeklies like Toborro's with random loot tables. Warlord Kephess, Karagga (if they actually revamped him proper so that he's not just the same boring stuff, over and over), and Soa would *all* do really well for this.
That would be ok if they would keep working on the new things in the same time. We know they are not capable of that, so I'd rather them focus on creating new instances.

KeyboardNinja's Avatar


KeyboardNinja
06.28.2013 , 10:07 AM | #25
I'm glad that this thread didn't instantaneously degrade into the PvP vs PvE battle as I thought it might... :-)

To answer the OP, I PvE because it's a puzzle. More importantly, it's a puzzle performed with multiple actors, each with different capabilities stemming from their class and varied skill level stemming from the player. If it were really as simple as "already knowing the outcome", then any group where everyone has watched the walkthrough videos would be able to one-shot the boss every time. That's not how it works though. Bosses have scripted sequences that they go through, and those sequences require reaction of the appropriate type and at the appropriate time. Sometimes there are different ways to react to the same actions. All members of your group must react appropriately, and this is where you start seeing a HUGE amount of variation.

Additionally, people tend to forget that PvP is strictly constrained by class mechanics. Absent hilarious bolster bugs, no one will ever hit you in PvP with a single ability that does 16k damage. Never. Kel'sara, on the other hand, will do this to her tank once every 15-20 seconds. No one in PvP has 2 million HP. These sorts of things alone tend to turn PvP into more of a burst fight, where sustain and mathematical optimality matter naught. When was the last time you saw a sage run out of mana in PvP? When did you see a Combat sentinel who cared enough about sustained rotation to ensure proper proc maintenance and reaction timing? Conversely, note how frequently *tanks* run with DPS gear in warzones. PvE has tighter mathematical constraints, and I really enjoy that aspect of it. That's not to say there aren't people in PvP who care about these things, but they just don't play that significant of a role.

PvE also has a lot of analytical and strategic components to it. I spend a lot more time digging through combat logs and watching post-wipe FRAPS to find ways to optimize the group's performance and tweak our strategy just a bit. I spend time working with individual players, futzing their rotation timing w.r.t. the boss mechanics so as to eke out that extra little bit. While I do *some* of this sort of thing in PvP (I enjoy playing 1v1s and 2v2s in my mind between various classes), it just doesn't have the same prominence.

As for gear, it is for me a means to an end. I need gear so that I can do the content. That's about it. I do care somewhat about gear that represents extremely rare drops, since I do have a streak of vanity that enjoys it when random people on fleet know that my group has completed a particular challenge. Overall though, gear doesn't really motivate me to raid.

I do PvP a lot, and I enjoy it for what it is. I have multiple characters above Valor 70. I've leveled most of my characters at least 50% through warzones, and one of them is going from 50-55 *exclusively* via PvP. It's fun, especially post-2.0, but I still like raiding better.
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Ocho-Quatro's Avatar


Ocho-Quatro
06.28.2013 , 11:22 AM | #26
Quote: Originally Posted by axka View Post
I just don't understand how playing against something where you already know what's gonna happend can be fun. That's the turn off at my end.
Getting 8 (or 16) people to all coordinate and do the right thing at the right time, and beat enrage timers, and deal with heal checks, and some fairly intricate mechanics...... Just because you know what's coming next, doesn't automatically mean you will be able to deal with it easily.

It's like looking at a puzzle already put together. You KNOW what it's supposed to look like. Then you dump it out on the floor, and try to have 4 people try to put it back together at the same time, rushing to beat a timer. Just because they all know what it's supposed to look like, doesn't make it any easier to put back together.
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VigDiath's Avatar


VigDiath
06.28.2013 , 12:13 PM | #27
The same reason I play any video games. For fun, to kill time, for a challenge, rewards, gear, camaraderie, loot...probably a bit of an ego boost as well.

Same with PvP in this game as well. PvP offers more of a challenge going against other players but I don't do it strictly for challenge. I do it for fun and probably more of an ego boost.
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Belly's Avatar


Belly
06.28.2013 , 12:26 PM | #28
Sometimes, for me, it's as simple as the map designs. Occasionally i'll just stop for a bit and admire the scenery (I know, easily amused, lol) And the little things. Like being able to use certain gathering skills to take shortcuts. Slicing an elevator to save you a few minutes on Mando Raiders, for example. Sometimes, i'll run flashpoints a few below my level so I can solo em. Kinda gives a "me against the galaxy" feel.

And, because dirty kick works on 30 foot tall droids, it's very satisfying
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Projawa's Avatar


Projawa
06.28.2013 , 02:29 PM | #29
PVE is like playing in an orchestra. You know exactly what/when you're going to play and, more or less, 'how' you're going to play it. Everything is scripted, planned, and rehearsed o the smallest detail. There isn't much thinking on the fly unless something goes wrong or someone misses their cue. In these cases, the orchestra often just resets and starts over. It's like calling a wipe if someone screws up or disconnects.

PVP is more like jazz/newgrass where improvisation, split second instincts and quick short-term planning are everything.

This is sort of a generalization as both have varied elements of planning and spontaneity. I do both though prefer PVE especially when there's good story / lore.

JDotter's Avatar


JDotter
06.28.2013 , 04:48 PM | #30
Real question here is why do you PvP religiously when the reward factor is non existent and if you are solely a PvP player why not play a game that is built on PvP from ground?